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	<title>Rodinia Wiki - User contributions [en]</title>
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	<updated>2026-08-05T10:39:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rodinia.wiki/index.php?title=Adeline&amp;diff=135</id>
		<title>Adeline</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Adeline&amp;diff=135"/>
		<updated>2026-07-28T01:02:27Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #8c7b6c; color: white; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Adeline&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Adeline_Concept.jpg|220px]]&amp;lt;br /&amp;gt;&#039;&#039;Adeline (character: Edda, credit to Sword of Convallaria)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
| Early 20s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
| Merlesia, [[Kingdom of Ardenia]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
| Merlesian Refugees, Roake Resistance, [[Castalia Mercenary Company]] (Alliance)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
| Light Crossbow, [[Stinger Arbalest#Type-2 Rapid-Fire Arbalest|Type-2 Rapid-Fire Arbalest (Prototype)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Family&#039;&#039;&#039;&lt;br /&gt;
| Gustav (Father, deceased)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Love Interest&#039;&#039;&#039;&lt;br /&gt;
| [[Asep Muhammad Ridwan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adeline&#039;&#039;&#039; is a major supporting character in &#039;&#039;Smoke of Revolution&#039;&#039;. Initially a simple artisan and baker daughter from the port city of [[Merlesia]], she is thrust into a leadership role by the tragedies of war. She becomes the lead organizer and protector of the Merlesian refugees, eventually spearheading the resistance forces in the slums of the [[Roake]] mining district. &lt;br /&gt;
&lt;br /&gt;
Adeline serves as the primary moral compass and love interest for [[Asep Muhammad Ridwan]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Adeline is a young woman of average height (standing at 5&#039;4&amp;quot;) with gentle, expressive brown eyes and shoulder-length brown hair, which she typically keeps tied back in a practical knot during times of conflict. &lt;br /&gt;
&lt;br /&gt;
Her attire is simple yet functional for travel and survival:&lt;br /&gt;
* A white, off-the-shoulder peasant blouse underneath a dark, front-lacing leather corset.&lt;br /&gt;
* A layered beige and brown skirt designed to allow swift movement, paired with sturdy buckled leather boots.&lt;br /&gt;
* A long, light-colored scarf wrapped loosely around her neck and shoulders.&lt;br /&gt;
* A utility belt carrying a brass lantern, essential for navigating the dark, subterranean tunnels of Roake.&lt;br /&gt;
* Her signature light crossbow is kept slung across her back.&lt;br /&gt;
&lt;br /&gt;
During the prolonged conflicts in Roake, her clothes are often described as worn, patched, and stained with soot, blood, and grime.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Adeline is defined by her deep compassion, quiet resilience, and an unwavering, selfless dedication to her people. Unlike the hardened mercenaries of Castalia, she does not fight for gold, glory, or geopolitical chess games; she fights purely so that the innocent and weak can survive. &lt;br /&gt;
&lt;br /&gt;
Though she initially lacks formal combat or military training, she possesses an innate tactical awareness born of survival instincts. She has a strong, stubborn pride and refuses to accept charity for her people, insisting that the refugees must learn to defend themselves and stand on their own feet. Her selflessness is so absolute that she routinely prioritizes the welfare of others over her own happiness or safety.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== The Merlesia Riot ===&lt;br /&gt;
Adeline first appears during th riots in Merlesia. Following the death of her father, Gustav, she takes charge of a massive group of fleeing refugees. At the city&#039;s East Gate, she stands alone in the no-man&#039;s-land, refusing to yield their meager supply carts to a gang of opportunistic looters led by her former neighbor, Adrian. &lt;br /&gt;
&lt;br /&gt;
When threatened, Adeline defends her people by shooting the looter leader with her crossbow. With the timely intervention of Zachary Valente and the others, she successfully guides the refugees out of the burning city, resolving to head toward the Western Crossroads and settled temporarily in Loriana.&lt;br /&gt;
&lt;br /&gt;
=== Leading the Roake Resistance ===&lt;br /&gt;
To escape the oncoming winter, Adeline leads the refugees to settle in the slums of [[Roake]]. However, the district is quickly besieged and occupied by the [[Children of the Eclipse]]. Under her leadership and alongside the [[Princess Adreana|Princess]] lady-in-waiting, [[Brenda]], she establishes the [[Roake Resistance]] in the West District. &lt;br /&gt;
&lt;br /&gt;
When Asep infiltrates the district as a scout, he finds Adeline deeply exhausted, physically and emotionally worn down by starvation, poisoned wells, and the horrific deaths of children in the camp. Asep&#039;s promise that &amp;quot;Castalia is coming&amp;quot; sparks a fragile hope in her. During the ensuing battle, she coordinates the defenses, utilizing unorthodox guerrilla tactics (including dumping alchemical waste and rancid oil onto the cultists) to hold the line until the Coalition forces break the siege.&lt;br /&gt;
&lt;br /&gt;
Later, with the cultists&#039; grip on Roake loosened, Adeline works closely with Zachary and Princess Adreana to plan a counter-offensive. She leads her scrappy militia as the anvil of a pincer maneuver in the western district. Armed with a newly developed &#039;&#039;Type-2 Rapid-Fire Arbalest&#039;&#039; prototype gifted by [[Treste Comte Mordeau]], she assists the Papal Judge [[Renalla]] in cornering the fanatical High Overseer, [[Estella Aria]]. &lt;br /&gt;
&lt;br /&gt;
Following Estella&#039;s defeat, the dying witch addresses Adeline directly, asking her to &amp;quot;take care&amp;quot; of Asep. This request leaves Adeline deeply confused and harboring unspoken and complicated feelings for him.&lt;br /&gt;
&lt;br /&gt;
=== Post-War and Asep&#039;s Confession ===&lt;br /&gt;
Following the final defeat of the Eclipse Cult, Roake begins a slow reconstruction. Recognizing Adeline&#039;s immense exhaustion, Asep asks her to walk with him to a scenic overlook of the city. There, Asep gathers his courage and confesses his feelings, asking her to be with him.&lt;br /&gt;
&lt;br /&gt;
Adeline gently declines, stating, &#039;&#039;&amp;quot;I can&#039;t... Not... right now.&amp;quot;&#039;&#039; She explains that with the city in ruins, the traumatized children, and the massive rebuilding effort ahead, she cannot afford to be selfish. Understanding her selfless nature, Asep smiles and promises to wait for her, jokingly noting that having survived a two-year prison sentence in his past life, a few months of reconstruction is &amp;quot;a walk in the park.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Abilities and Equipment ==&lt;br /&gt;
* &#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Adeline is highly proficient with a crossbow, capable of loading and firing under immense pressure despite never formally trained. In later battles, she effectively utilizes the automated, high-explosive-loaded Type-2 Rapid-Fire Arbalest.&lt;br /&gt;
* &#039;&#039;&#039;Asymmetric Warfare:&#039;&#039;&#039; She excels at using her environment to construct makeshift defenses, barricades, and traps (such as noxious sludge or caltrops) to bottleneck and slow down heavily armored infantry.&lt;br /&gt;
* &#039;&#039;&#039;Leadership:&#039;&#039;&#039; Born of necessity, her commanding voice and resolute presence are capable of rallying terrified civilians into a motivated militia.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her father, Gustav, was an artisan and her mother was a baker. Both are well-respected figures among the working class of Merlesia and their memory continues to inspire both Adeline and the older refugees (such as [[Bernie]]).&lt;br /&gt;
* Adeline is one of the few people who can make Asep drop his cynical, lazy mercenary mask, inspiring him to want to be &amp;quot;less of a mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Brenda]]&lt;br /&gt;
* [[Roake]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Adeline&amp;diff=134</id>
		<title>Adeline</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Adeline&amp;diff=134"/>
		<updated>2026-07-26T13:45:56Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #8c7b6c; color: white; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Adeline&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Adeline_Concept.jpg|220px]]&amp;lt;br /&amp;gt;&#039;&#039;Adeline (character: Edda, credit to Sword of Convallaria)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
| Early 20s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
| Merlesia, [[Kingdom of Ardenia]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
| Merlesian Refugees, Roake Resistance, [[Castalia Mercenary Company]] (Alliance)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
| Light Crossbow, [[Stinger Arbalest#Type-2 Rapid-Fire Arbalest|Type-2 Rapid-Fire Arbalest (Prototype)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Family&#039;&#039;&#039;&lt;br /&gt;
| Gustav (Father, deceased)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Love Interest&#039;&#039;&#039;&lt;br /&gt;
| [[Asep Muhammad Ridwan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adeline&#039;&#039;&#039; is a major supporting character in &#039;&#039;Smoke of Revolution&#039;&#039;. Initially a simple artisan and baker daughter from the port city of [[Merlesia]], she is thrust into a leadership role by the tragedies of war. She becomes the lead organizer and protector of the Merlesian refugees, eventually spearheading the resistance forces in the slums of the [[Roake]] mining district. &lt;br /&gt;
&lt;br /&gt;
Adeline serves as the primary moral compass and love interest for [[Asep Muhammad Ridwan]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Adeline is a young woman of average height (standing at 5&#039;4&amp;quot;) with gentle, expressive brown eyes and shoulder-length brown hair, which she typically keeps tied back in a practical knot during times of conflict. &lt;br /&gt;
&lt;br /&gt;
Her attire is simple yet functional for travel and survival:&lt;br /&gt;
* A white, off-the-shoulder peasant blouse underneath a dark, front-lacing leather corset.&lt;br /&gt;
* A layered beige and brown skirt designed to allow swift movement, paired with sturdy buckled leather boots.&lt;br /&gt;
* A long, light-colored scarf wrapped loosely around her neck and shoulders.&lt;br /&gt;
* A utility belt carrying a brass lantern, essential for navigating the dark, subterranean tunnels of Roake.&lt;br /&gt;
* Her signature light crossbow is kept slung across her back.&lt;br /&gt;
&lt;br /&gt;
During the prolonged conflicts in Roake, her clothes are often described as worn, patched, and stained with soot, blood, and grime.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Adeline is defined by her deep compassion, quiet resilience, and an unwavering, selfless dedication to her people. Unlike the hardened mercenaries of Castalia, she does not fight for gold, glory, or geopolitical chess games; she fights purely so that the innocent and weak can survive. &lt;br /&gt;
&lt;br /&gt;
Though she initially lacks formal combat or military training, she possesses an innate tactical awareness born of survival instincts. She has a strong, stubborn pride and refuses to accept charity for her people, insisting that the refugees must learn to defend themselves and stand on their own feet. Her selflessness is so absolute that she routinely prioritizes the welfare of others over her own happiness or safety.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== The Merlesia Riot ===&lt;br /&gt;
Adeline first appears during the sudden, orchestrated riots in Merlesia. Following the death of her father, Gustav, she takes charge of a massive group of fleeing refugees. At the city&#039;s East Gate, she stands alone in the no-man&#039;s-land, refusing to yield their meager supply carts to a gang of opportunistic looters led by her former neighbor, Adrian. &lt;br /&gt;
&lt;br /&gt;
When threatened, Adeline defends her people by shooting the looter leader with her crossbow. With the timely intervention of Zachary Valente and the others, she successfully guides the refugees out of the burning city, resolving to head toward the Western Crossroads and settled temporarily in Loriana.&lt;br /&gt;
&lt;br /&gt;
=== Leading the Roake Resistance ===&lt;br /&gt;
To escape the oncoming winter, Adeline leads the refugees to settle in the slums of [[Roake]]. However, the district is quickly besieged and occupied by the [[Children of the Eclipse]]. Under her leadership and alongside the [[Princess Adreana|Princess]] lady-in-waiting, [[Brenda]], she establishes the [[Roake Resistance]] in the West District. &lt;br /&gt;
&lt;br /&gt;
When Asep infiltrates the district as a scout, he finds Adeline deeply exhausted, physically and emotionally worn down by starvation, poisoned wells, and the horrific deaths of children in the camp. Asep&#039;s promise that &amp;quot;Castalia is coming&amp;quot; sparks a fragile hope in her. During the ensuing battle, she coordinates the defenses, utilizing unorthodox guerrilla tactics (including dumping alchemical waste and rancid oil onto the cultists) to hold the line until the Coalition forces break the siege.&lt;br /&gt;
&lt;br /&gt;
Later, with the cultists&#039; grip on Roake loosened, Adeline works closely with Zachary and Princess Adreana to plan a counter-offensive. She leads her scrappy militia as the anvil of a pincer maneuver in the western district. Armed with a newly developed &#039;&#039;Type-2 Rapid-Fire Arbalest&#039;&#039; prototype gifted by [[Treste Comte Mordeau]], she assists the Papal Judge [[Renalla]] in cornering the fanatical High Overseer, [[Estella Aria]]. &lt;br /&gt;
&lt;br /&gt;
Following Estella&#039;s defeat, the dying witch addresses Adeline directly, asking her to &amp;quot;take care&amp;quot; of Asep. This request leaves Adeline deeply confused and harboring unspoken and complicated feelings for him.&lt;br /&gt;
&lt;br /&gt;
=== Post-War and Asep&#039;s Confession ===&lt;br /&gt;
Following the final defeat of the Eclipse Cult, Roake begins a slow reconstruction. Recognizing Adeline&#039;s immense exhaustion, Asep asks her to walk with him to a scenic overlook of the city. There, Asep gathers his courage and confesses his feelings, asking her to be with him.&lt;br /&gt;
&lt;br /&gt;
Adeline gently declines, stating, &#039;&#039;&amp;quot;I can&#039;t... Not... right now.&amp;quot;&#039;&#039; She explains that with the city in ruins, the traumatized children, and the massive rebuilding effort ahead, she cannot afford to be selfish. Understanding her selfless nature, Asep smiles and promises to wait for her, jokingly noting that having survived a two-year prison sentence in his past life, a few months of reconstruction is &amp;quot;a walk in the park.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Abilities and Equipment ==&lt;br /&gt;
* &#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Adeline is highly proficient with a crossbow, capable of loading and firing under immense pressure despite never formally trained. In later battles, she effectively utilizes the automated, high-explosive-loaded Type-2 Rapid-Fire Arbalest.&lt;br /&gt;
* &#039;&#039;&#039;Asymmetric Warfare:&#039;&#039;&#039; She excels at using her environment to construct makeshift defenses, barricades, and traps (such as noxious sludge or caltrops) to bottleneck and slow down heavily armored infantry.&lt;br /&gt;
* &#039;&#039;&#039;Leadership:&#039;&#039;&#039; Born of necessity, her commanding voice and resolute presence are capable of rallying terrified civilians into a motivated militia.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her father, Gustav, was a well-respected figure among the working class of Merlesia, and his memory continues to inspire both Adeline and the older refugees (such as [[Bernie]]).&lt;br /&gt;
* Adeline is one of the few people who can make Asep drop his cynical, lazy mercenary mask, inspiring him to want to be &amp;quot;less of a mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Brenda]]&lt;br /&gt;
* [[Roake]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Arcane_Arts&amp;diff=133</id>
		<title>Arcane Arts</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Arcane_Arts&amp;diff=133"/>
		<updated>2026-07-20T10:52:35Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* The Grand Sanctuary Tier System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Arcane Arts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Source of Power&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Lumite]] Resonance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Innate Lumite Traces in Blood&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Tiers&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Lower, Medium, Top&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Notable Practitioners&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Erwith Plamya]], [[Estella Aria]], [[Zachary Valente]], [[Eve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039; (often referred to simply as &#039;&#039;&#039;Magic&#039;&#039;&#039;) is an umbrella term encompassing any supernatural phenomenon utilized by the denizens of Rodinia. These phenomena manifest in a wide variety of forms, including but not limited to projecting damaging elemental attacks, manipulating physical substances, casting restorative healing spells, and granting physical enhancements. &lt;br /&gt;
&lt;br /&gt;
As the mainstream standard of magic in Rodinia, the Arcane Arts are an innate ability inherent to native-born individuals. The vast majority of the population relies on this system for both everyday conveniences and warfare.&lt;br /&gt;
&lt;br /&gt;
== Mechanics of Resonance ==&lt;br /&gt;
To perform the Arcane Arts, a practitioner must utilize [[Lumite]] as a medium. The caster must &amp;quot;resonate&amp;quot; their own innate frequency with the raw magical energy drawn from the Lumite. &lt;br /&gt;
&lt;br /&gt;
This ability to resonate is highly personal and unpredictable. A person&#039;s magical affinity and capacity are strictly influenced by uncontrollable factors such as physiology, genetics, and race. Because this resonance is a fundamental, biological trait, an individual&#039;s base magical affinity &#039;&#039;&#039;cannot be altered&#039;&#039;&#039; through study, training, or willpower. You are simply born with what you have.&lt;br /&gt;
&lt;br /&gt;
== Conjurers and the Importance of Training ==&lt;br /&gt;
While training cannot change a person&#039;s innate resonance, it is absolutely essential for those who wish to use the Arcane Arts in professional or combat capacities. Practitioners who achieve advanced proficiency and rely on magic as their primary combat method are known as &#039;&#039;&#039;Conjurers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For Conjurers, rigorous training serves two vital purposes:&lt;br /&gt;
# &#039;&#039;&#039;Efficiency:&#039;&#039;&#039; Learning to maximize the output of their spells while minimizing the drain on their personal mana reserves.&lt;br /&gt;
# &#039;&#039;&#039;Control and Safety:&#039;&#039;&#039; Maintaining a stable connection to the volatile energy of Lumite. &lt;br /&gt;
&lt;br /&gt;
If a Conjurer loses control of their resonance, the magical backlash can be devastating. Consequences of a failed spell or overdrawn mana pool range from mild internal self-injury to catastrophic explosions and loss of life.&lt;br /&gt;
&lt;br /&gt;
== The Grand Sanctuary Tier System ==&lt;br /&gt;
Institutions of magical learning, most notably the [[Grand Sanctuary]], officially categorize proficiency in the Arcane Arts into three distinct tiers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Medium Tier:&#039;&#039;&#039; The vast majority of the Rodinian populace falls into this category. Medium-tier users possess a basic understanding of the Arcane Arts and can perform standard everyday spells or rudimentary combat magic.&lt;br /&gt;
* &#039;&#039;&#039;Lower Tier:&#039;&#039;&#039; A much smaller demographic. Individuals in this tier are limited to incredibly weak  rudimentary applications, or are entirely unable to master any Arcane Arts at all. This lack of ability is usually due to personal physiological reasons, such as a severe birth defect.&lt;br /&gt;
* &#039;&#039;&#039;Top Tier:&#039;&#039;&#039; Only a select exceptionally gifted few ever reach this pinnacle of magical mastery. Top-tier conjurers possess devastating power and supreme control, capable of wiping out entire armies or bending the laws of physics. Notable examples include the &amp;quot;Crimson Sage&amp;quot; [[Erwith Plamya]] and the former Eclipse Overseer [[Estella Aria]].&lt;br /&gt;
&lt;br /&gt;
== Racial Variations and Affinities ==&lt;br /&gt;
Because the Arcane Arts are shaped by biological resonance, proficiency and expression vary drastically across different races in Rodinia.&lt;br /&gt;
&lt;br /&gt;
For example, [[Demons|Demonkind]],  as one of the oldest races on the continent, have had extensive contact with Lumite for countless generations. Consequently, their biology has heavily adapted to it, granting them a terrifyingly strong natural affinity for the Arcane Arts.&lt;br /&gt;
Rather than casting external spells, the warriors of the frozen North such as the [[Varyag|Varyags]] and the [[Nord|Nords]] channel their resonance inward. They combine the Arcane Arts with their ancient bloodlines to perform &#039;&#039;Totem Awakenings&#039;&#039;, which physically transforming themselves into massive, magically-enhanced beasts (such as Werebears or Werewolves).&lt;br /&gt;
By contrast, not all races are biologically adept at standard Arcane Arts. [[Elves]] possess a hyper-sensitivity to Lumite, making direct resonance highly uncomfortable or dangerous for them. Instead of the Arcane Arts, Elven societies primarily utilize Spirit Blessings—a completely different discipline classified by scholars as [[Witchcraft]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Asep Muhammad Ridwan]], who possesses zero Lumite in his blood and is therefore biologically incapable of resonance, uses the &amp;quot;birth defect&amp;quot; excuse to explain his inability to cast magic to the locals&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Magic System]]&lt;br /&gt;
* [[Lumite]]&lt;br /&gt;
* [[Alkimia]]&lt;br /&gt;
* [[Witchcraft]]&lt;br /&gt;
* [[Divine Authority]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Arcane_Arts&amp;diff=132</id>
		<title>Arcane Arts</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Arcane_Arts&amp;diff=132"/>
		<updated>2026-07-20T10:51:33Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* The Grand Sanctuary Tier System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Arcane Arts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Source of Power&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Lumite]] Resonance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Innate Lumite Traces in Blood&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Tiers&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Lower, Medium, Top&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Notable Practitioners&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Erwith Plamya]], [[Estella Aria]], [[Zachary Valente]], [[Eve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039; (often referred to simply as &#039;&#039;&#039;Magic&#039;&#039;&#039;) is an umbrella term encompassing any supernatural phenomenon utilized by the denizens of Rodinia. These phenomena manifest in a wide variety of forms, including but not limited to projecting damaging elemental attacks, manipulating physical substances, casting restorative healing spells, and granting physical enhancements. &lt;br /&gt;
&lt;br /&gt;
As the mainstream standard of magic in Rodinia, the Arcane Arts are an innate ability inherent to native-born individuals. The vast majority of the population relies on this system for both everyday conveniences and warfare.&lt;br /&gt;
&lt;br /&gt;
== Mechanics of Resonance ==&lt;br /&gt;
To perform the Arcane Arts, a practitioner must utilize [[Lumite]] as a medium. The caster must &amp;quot;resonate&amp;quot; their own innate frequency with the raw magical energy drawn from the Lumite. &lt;br /&gt;
&lt;br /&gt;
This ability to resonate is highly personal and unpredictable. A person&#039;s magical affinity and capacity are strictly influenced by uncontrollable factors such as physiology, genetics, and race. Because this resonance is a fundamental, biological trait, an individual&#039;s base magical affinity &#039;&#039;&#039;cannot be altered&#039;&#039;&#039; through study, training, or willpower. You are simply born with what you have.&lt;br /&gt;
&lt;br /&gt;
== Conjurers and the Importance of Training ==&lt;br /&gt;
While training cannot change a person&#039;s innate resonance, it is absolutely essential for those who wish to use the Arcane Arts in professional or combat capacities. Practitioners who achieve advanced proficiency and rely on magic as their primary combat method are known as &#039;&#039;&#039;Conjurers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For Conjurers, rigorous training serves two vital purposes:&lt;br /&gt;
# &#039;&#039;&#039;Efficiency:&#039;&#039;&#039; Learning to maximize the output of their spells while minimizing the drain on their personal mana reserves.&lt;br /&gt;
# &#039;&#039;&#039;Control and Safety:&#039;&#039;&#039; Maintaining a stable connection to the volatile energy of Lumite. &lt;br /&gt;
&lt;br /&gt;
If a Conjurer loses control of their resonance, the magical backlash can be devastating. Consequences of a failed spell or overdrawn mana pool range from mild internal self-injury to catastrophic explosions and loss of life.&lt;br /&gt;
&lt;br /&gt;
== The Grand Sanctuary Tier System ==&lt;br /&gt;
Institutions of magical learning, most notably the [[Grand Sanctuary]], officially categorize proficiency in the Arcane Arts into three distinct tiers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Medium Tier:&#039;&#039;&#039; The vast majority of the Rodinian populace falls into this category. Medium-tier users possess a basic understanding of the Arcane Arts and can perform standard everyday spells or rudimentary combat magic.&lt;br /&gt;
* &#039;&#039;&#039;Lower Tier:&#039;&#039;&#039; A much smaller demographic. Individuals in this tier are limited to incredibly weak  rudimentary applications, or are entirely unable to master any Arcane Arts at all. This lack of ability is usually due to personal physiological reasons, such as a severe birth defect.&lt;br /&gt;
* &#039;&#039;&#039;Top Tier:&#039;&#039;&#039; Only a select, exceptionally gifted few ever reach this pinnacle of magical mastery. Top-tier casters possess devastating power and supreme control, capable of wiping out entire armies or bending the laws of physics. Notable examples include the &amp;quot;Crimson Sage&amp;quot; [[Erwith Plamya]] and the former Eclipse Overseer [[Estella Aria]].&lt;br /&gt;
&lt;br /&gt;
== Racial Variations and Affinities ==&lt;br /&gt;
Because the Arcane Arts are shaped by biological resonance, proficiency and expression vary drastically across different races in Rodinia.&lt;br /&gt;
&lt;br /&gt;
For example, [[Demons|Demonkind]],  as one of the oldest races on the continent, have had extensive contact with Lumite for countless generations. Consequently, their biology has heavily adapted to it, granting them a terrifyingly strong natural affinity for the Arcane Arts.&lt;br /&gt;
Rather than casting external spells, the warriors of the frozen North such as the [[Varyag|Varyags]] and the [[Nord|Nords]] channel their resonance inward. They combine the Arcane Arts with their ancient bloodlines to perform &#039;&#039;Totem Awakenings&#039;&#039;, which physically transforming themselves into massive, magically-enhanced beasts (such as Werebears or Werewolves).&lt;br /&gt;
By contrast, not all races are biologically adept at standard Arcane Arts. [[Elves]] possess a hyper-sensitivity to Lumite, making direct resonance highly uncomfortable or dangerous for them. Instead of the Arcane Arts, Elven societies primarily utilize Spirit Blessings—a completely different discipline classified by scholars as [[Witchcraft]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Asep Muhammad Ridwan]], who possesses zero Lumite in his blood and is therefore biologically incapable of resonance, uses the &amp;quot;birth defect&amp;quot; excuse to explain his inability to cast magic to the locals&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Magic System]]&lt;br /&gt;
* [[Lumite]]&lt;br /&gt;
* [[Alkimia]]&lt;br /&gt;
* [[Witchcraft]]&lt;br /&gt;
* [[Divine Authority]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Arcane_Arts&amp;diff=131</id>
		<title>Arcane Arts</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Arcane_Arts&amp;diff=131"/>
		<updated>2026-07-20T10:51:07Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* The Grand Sanctuary Tier System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Arcane Arts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Source of Power&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Lumite]] Resonance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Innate Lumite Traces in Blood&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Tiers&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Lower, Medium, Top&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Notable Practitioners&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Erwith Plamya]], [[Estella Aria]], [[Zachary Valente]], [[Eve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039; (often referred to simply as &#039;&#039;&#039;Magic&#039;&#039;&#039;) is an umbrella term encompassing any supernatural phenomenon utilized by the denizens of Rodinia. These phenomena manifest in a wide variety of forms, including but not limited to projecting damaging elemental attacks, manipulating physical substances, casting restorative healing spells, and granting physical enhancements. &lt;br /&gt;
&lt;br /&gt;
As the mainstream standard of magic in Rodinia, the Arcane Arts are an innate ability inherent to native-born individuals. The vast majority of the population relies on this system for both everyday conveniences and warfare.&lt;br /&gt;
&lt;br /&gt;
== Mechanics of Resonance ==&lt;br /&gt;
To perform the Arcane Arts, a practitioner must utilize [[Lumite]] as a medium. The caster must &amp;quot;resonate&amp;quot; their own innate frequency with the raw magical energy drawn from the Lumite. &lt;br /&gt;
&lt;br /&gt;
This ability to resonate is highly personal and unpredictable. A person&#039;s magical affinity and capacity are strictly influenced by uncontrollable factors such as physiology, genetics, and race. Because this resonance is a fundamental, biological trait, an individual&#039;s base magical affinity &#039;&#039;&#039;cannot be altered&#039;&#039;&#039; through study, training, or willpower. You are simply born with what you have.&lt;br /&gt;
&lt;br /&gt;
== Conjurers and the Importance of Training ==&lt;br /&gt;
While training cannot change a person&#039;s innate resonance, it is absolutely essential for those who wish to use the Arcane Arts in professional or combat capacities. Practitioners who achieve advanced proficiency and rely on magic as their primary combat method are known as &#039;&#039;&#039;Conjurers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For Conjurers, rigorous training serves two vital purposes:&lt;br /&gt;
# &#039;&#039;&#039;Efficiency:&#039;&#039;&#039; Learning to maximize the output of their spells while minimizing the drain on their personal mana reserves.&lt;br /&gt;
# &#039;&#039;&#039;Control and Safety:&#039;&#039;&#039; Maintaining a stable connection to the volatile energy of Lumite. &lt;br /&gt;
&lt;br /&gt;
If a Conjurer loses control of their resonance, the magical backlash can be devastating. Consequences of a failed spell or overdrawn mana pool range from mild internal self-injury to catastrophic explosions and loss of life.&lt;br /&gt;
&lt;br /&gt;
== The Grand Sanctuary Tier System ==&lt;br /&gt;
Institutions of magical learning, most notably the [[Grand Sanctuary]], officially categorize proficiency in the Arcane Arts into three distinct tiers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Medium Tier:&#039;&#039;&#039; The vast majority of the Rodinian populace falls into this category. Medium-tier users possess a basic understanding of the Arcane Arts and can perform standard everyday spells or rudimentary combat magic.&lt;br /&gt;
* &#039;&#039;&#039;Lower Tier:&#039;&#039;&#039; A much smaller demographic. Individuals in this tier are limited to incredibly weak, rudimentary applications, or are entirely unable to master any Arcane Arts at all. This lack of ability is usually due to personal physiological reasons, such as a severe birth defect.&lt;br /&gt;
* &#039;&#039;&#039;Top Tier:&#039;&#039;&#039; Only a select, exceptionally gifted few ever reach this pinnacle of magical mastery. Top-tier casters possess devastating power and supreme control, capable of wiping out entire armies or bending the laws of physics. Notable examples include the &amp;quot;Crimson Sage&amp;quot; [[Erwith Plamya]] and the former Eclipse Overseer [[Estella Aria]].&lt;br /&gt;
&lt;br /&gt;
== Racial Variations and Affinities ==&lt;br /&gt;
Because the Arcane Arts are shaped by biological resonance, proficiency and expression vary drastically across different races in Rodinia.&lt;br /&gt;
&lt;br /&gt;
For example, [[Demons|Demonkind]],  as one of the oldest races on the continent, have had extensive contact with Lumite for countless generations. Consequently, their biology has heavily adapted to it, granting them a terrifyingly strong natural affinity for the Arcane Arts.&lt;br /&gt;
Rather than casting external spells, the warriors of the frozen North such as the [[Varyag|Varyags]] and the [[Nord|Nords]] channel their resonance inward. They combine the Arcane Arts with their ancient bloodlines to perform &#039;&#039;Totem Awakenings&#039;&#039;, which physically transforming themselves into massive, magically-enhanced beasts (such as Werebears or Werewolves).&lt;br /&gt;
By contrast, not all races are biologically adept at standard Arcane Arts. [[Elves]] possess a hyper-sensitivity to Lumite, making direct resonance highly uncomfortable or dangerous for them. Instead of the Arcane Arts, Elven societies primarily utilize Spirit Blessings—a completely different discipline classified by scholars as [[Witchcraft]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Asep Muhammad Ridwan]], who possesses zero Lumite in his blood and is therefore biologically incapable of resonance, uses the &amp;quot;birth defect&amp;quot; excuse to explain his inability to cast magic to the locals&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Magic System]]&lt;br /&gt;
* [[Lumite]]&lt;br /&gt;
* [[Alkimia]]&lt;br /&gt;
* [[Witchcraft]]&lt;br /&gt;
* [[Divine Authority]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Witchcraft&amp;diff=130</id>
		<title>Witchcraft</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Witchcraft&amp;diff=130"/>
		<updated>2026-07-20T08:09:11Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: Created page with &amp;quot;__NOTOC__ {| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot; ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Witchcraft |- ! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Type | style=&amp;quot;padding: 5px;&amp;quot; | Categorical Umbrella Term |- ! style=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Witchcraft&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Categorical Umbrella Term&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Primary Source&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Spirits, Nature, Life Force (Non-Lumite)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Sanctioned Status&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Largely Heretical / Stigmatized&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Major Traditions&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Spirit Blessings, Shamanism, Druidry&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Notable Practitioners&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Elves, [[Renjiran Tribe]], Northern Shamans, [[Asep Muhammad Ridwan]] (Misclassified)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchcraft&#039;&#039;&#039; is a broad umbrella term utilized by the [[Grand Sanctuary]] and the [[Holy Empire of Rodinia]] to classify any supernatural phenomenon that is fundamentally unrelated to the [[Arcane Arts]] or the manipulation of [[Lumite]]. &lt;br /&gt;
&lt;br /&gt;
Because the Radiant Faith and modern magical academia base their entire understanding of the world’s physics on Lumite resonance, abilities that draw power from alternative sources such as nature, spirits, or biological life force, are poorly understood. Consequently, they are frequently marginalized as primitive, or outright persecuted as heresy.&lt;br /&gt;
&lt;br /&gt;
== Traditional Practices ==&lt;br /&gt;
&lt;br /&gt;
=== Elven Spirit Blessings ===&lt;br /&gt;
The most widely tolerated (though still misunderstood) form of Witchcraft is the &#039;&#039;&#039;Spirit Blessings&#039;&#039;&#039; practiced by the Elven race. Because Elves possess a biological hypersensitivity to Lumite, actively resonating with it to cast standard Arcane Arts can be physically agonizing or even toxic for them. As an alternative, Elven society relies entirely on communion with elemental and nature spirits. Through these blessings, they can achieve effects similar to high-tier Arcane magic, such as manipulating weather or accelerating natural healing, without ever drawing upon Lumite.&lt;br /&gt;
&lt;br /&gt;
=== Northern Shamanism and Druidry ===&lt;br /&gt;
In the frozen north, among the scattered tribes of the &#039;&#039;&#039;Samifjord Tribal Confederation&#039;&#039;&#039; and the traditionalists within the &#039;&#039;&#039;Kingdom of Varyag&#039;&#039;&#039;, deep-rooted shamanic and druidic traditions persist. These practitioners draw power from ancestral spirits and the harsh natural world to protect their people and bless their warriors. &lt;br /&gt;
The Radiant Faith strictly views these practices as blasphemous heresy. While the &amp;quot;civilized&amp;quot; Varyag factions (like the Iron Cross Brigade) have converted to the Radiant Faith and abandoned these ways, the tribal shamans continue to practice in the deep wilderness, fiercely resisting Papal inquisitors.&lt;br /&gt;
&lt;br /&gt;
=== Beastkin Traditions ===&lt;br /&gt;
Various beastkin tribes maintain their own ancestral forms of Witchcraft, deeply tied to their specific lineages and environments.&lt;br /&gt;
* &#039;&#039;&#039;The Renjiran Tribes:&#039;&#039;&#039; The fox, wolf, and feline beastkin of the Renjiran Mountains utilize ancient chants, dances, and herbalism. Their shamans can brew powerful concoctions and perform rituals that the Grand Sanctuary dismisses as mere superstition, despite their tangible effects on morale and the mind.&lt;br /&gt;
* &#039;&#039;&#039;The Ancient Caprines:&#039;&#039;&#039; Historically, the [[Caprine|Caprine races]] were renowned masters of a highly sophisticated form of Witchcraft. However, following their subjugation and assimilation by the Holy Empire in the Saxonia region, their traditions were violently suppressed. Today, Caprine Witchcraft is considered a lost art, though rumors persist of secret covens preserving the old ways in the shadows of the Empire.&lt;br /&gt;
&lt;br /&gt;
== Anomalies and Misclassifications ==&lt;br /&gt;
&lt;br /&gt;
Because &amp;quot;Witchcraft&amp;quot; is the academic dumping ground for anything that defies Lumite-based logic, entirely non-magical phenomena are sometimes misclassified under this banner by baffled scholars.&lt;br /&gt;
&lt;br /&gt;
The most prominent example of this misclassification is the fighting style of the [[Asep Muhammad Ridwan]]. Asep practices a martial arts breathing technique from his home world known as &#039;&#039;&#039;Tenaga Dalam&#039;&#039;&#039;. By compressing air in his diaphragm and focusing extreme kinetic vibration through his strikes, Asep can liquefy internal organs without breaking the exterior surface.&lt;br /&gt;
&lt;br /&gt;
Because Asep has absolutely zero Lumite traces in his blood, local mages and scholars are completely incapable of sensing any mana when he performs these devastating feats. Unable to explain how a &amp;quot;Lumite-null&amp;quot; human can do that, the Grand Sanctuary tentatively classifies his technique as a highly obscure form of physical Witchcraft. &lt;br /&gt;
&lt;br /&gt;
Asep&#039;s technique is often superficially compared to the martial arts of the distant eastern nation of &#039;&#039;&#039;[[Great Yan]]&#039;&#039;&#039;. However, the two are fundamentally different. The warriors of Great Yan practice &amp;quot;Qi Cultivation,&amp;quot; which is actually a highly refined internal application of the &#039;&#039;[[Arcane Arts]]&#039;&#039; that blends bodily movement with Lumite resonance. Asep&#039;s &#039;&#039;Tenaga Dalam&#039;&#039; relies purely on physics, biology, and breathing, possessing zero magical properties whatsoever.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Magic System]]&lt;br /&gt;
* [[Arcane Arts]]&lt;br /&gt;
* [[Alkimia]]&lt;br /&gt;
* [[Divine Authority]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Magic_System&amp;diff=129</id>
		<title>Magic System</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Magic_System&amp;diff=129"/>
		<updated>2026-07-20T07:00:54Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Magic System =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The Four Pillars of Power in Rodinia&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The world of Rodinia is steeped in supernatural energies. While the daily lives of most inhabitants are shaped by the ubiquitous presence of [[Lumite]], the actual combat and utility systems of the world are far more diverse. &lt;br /&gt;
&lt;br /&gt;
Scholars at the [[Grand Sanctuary]] generally categorize supernatural abilities into four distinct pillars: &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039;, &#039;&#039;&#039;Alkimia&#039;&#039;&#039;, &#039;&#039;&#039;Witchcraft&#039;&#039;&#039;, and &#039;&#039;&#039;Divine Authority&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 🔮 Arcane Arts ==&lt;br /&gt;
&#039;&#039;Main Article: [[Arcane Arts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039;, or commonly referred to simply as &#039;&#039;&#039;Magic&#039;&#039;&#039;,  is the mainstream standard of power in Rodinia. It acts as an umbrella term for the ability to manipulate matter and energy by utilizing the power provided by [[Lumite]].&lt;br /&gt;
&lt;br /&gt;
Because every native-born Rodinian possesses trace amounts of dormant Lumite in their bloodstream, the ability to cast magic is considered an innate physiological trait rather than a purely mystical one. &lt;br /&gt;
The vast majority of citizens can perform rudimentary magic, such as lighting a campfire, creating small breezes, or minor mending, which requires minimal mana exertion.&lt;br /&gt;
Individuals who possess a naturally high concentration of Lumite traces or those who undergo rigorous training to use the Arcane Arts as a primary combat tool, these advanced practitioners are officially recognized as &#039;&#039;&#039;Conjurers&#039;&#039;&#039; (e.g., Light Conjurers, Battlemages, Pyromancers). &lt;br /&gt;
Because it relies on Lumite, Arcane Arts can be disrupted by anti-magic fields or counter-resonances. Furthermore, individuals lacking native Lumite traces—such as [[Asep Muhammad Ridwan|Asep]]—are completely incapable of casting Arcane Arts, though they are also uniquely immune to certain Lumite-based targeting spells.&lt;br /&gt;
&lt;br /&gt;
== ⚗️ Alkimia (Alchemy) ==&lt;br /&gt;
&#039;&#039;Main Article: [[Alkimia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alkimia&#039;&#039;&#039; (Alchemy) is an alternative and highly intellectual method of manipulating Lumite and raw materials. Unlike Arcane Arts, which rely on the internal channeling of mana, Alkimia relies on external reactions, geometric runic arrays, and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Alkimia was pioneered and perfected  by the [[Undying Empire]]. Following the end of the [[First Radiant War]], this knowledge slowly spread westward and was eventually integrated into the curriculum of the [[Grand Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
The apex of Alkimia is practiced by the elite &amp;quot;Jabirean Alchemists&amp;quot; within the Undying Empire&#039;s House of Wisdom. Their greatest, most terrifying achievement is the art of &#039;&#039;&#039;Takwin&#039;&#039;&#039;—the literal creation of artificial life. &lt;br /&gt;
However, The [[Children of the Eclipse]] managed to bastarized the technique and creating an imperfect copy known as the &amp;quot;Transformative Arts&amp;quot;. Overseer [[Estella Aria]] and her High Priests use this imperfect form of Takwin, combined with [[Blood Lumite]], to forcefully mutate infected miners into horrific siege monsters known as [[Thralls]].&lt;br /&gt;
&lt;br /&gt;
== 🌿 Witchcraft ==&lt;br /&gt;
&#039;&#039;Main Article: [[Witchcraft]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchcraft&#039;&#039;&#039; serves as the catch-all classification for any supernatural ability that is entirely unrelated to Lumite manipulation. Because the Grand Sanctuary bases its worldview around Lumite, anything outside of it is often classified as Witchcraft.&lt;br /&gt;
&lt;br /&gt;
This category includes Shamanism, spirit blessings, communion with ancestors, and the tribal rituals practiced by groups like the [[Renjiran Tribe]] or the [[Nords]] of Samifjord.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, [[Asep Muhammad Ridwan|Asep&#039;s]] &#039;&#039;Tenaga Dalam&#039;&#039; is  classified by Rodinian scholars as Witchcraft. Because Asep possesses zero Lumite in his blood, it defies standard magical physics, so it was thrown into the Witchcraft category because nobody knows how it works.&lt;br /&gt;
&lt;br /&gt;
== 👑 Divine Authority ==&lt;br /&gt;
&#039;&#039;Main Article: [[Divine Authority]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Authority&#039;&#039;&#039; is the rarest and most absolute form of power in Rodinia. It is not something that can be learned from a book or achieved through mere Lumite exposure. It is a power that supersedes the physical laws of the world.&lt;br /&gt;
&lt;br /&gt;
In native Rodinian history, Divine Authority is wielded only by those who have achieved a state of spiritual enlightenment known as &#039;&#039;&#039;Gnosis&#039;&#039;&#039;, or those directly favored by the Divine such as legendary Saints and Prophets. It is a power that commands reality itself.&lt;br /&gt;
Divine Authority is also the source of power for Otherworlders who were reincarnated into Rodinia. When individuals from Earth die and their souls are pulled into this world, the metaphysical friction causes their souls to make direct contact with the &amp;quot;Divine Spark&amp;quot; during the reincarnation process.&lt;br /&gt;
This contact grants them a fragment of Divine Authority, manifesting as a unique, rule-breaking &#039;&#039;&#039;&amp;quot;Cheat Skill&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Examples include [[Ludwig von Wittelsberg|Matthew&#039;s]] &#039;&#039;[Appraisal]&#039;&#039; which allows him to bypass physical limits to discern the absolute truth, age, and makeup of objects/people and [[Peter Willson|Jaya&#039;s]] &#039;&#039;[Fool&#039;s Flame]&#039;&#039;; a fire that burns hotter than any Arcane pyromancy and operates on an entirely different dimensional logic.&lt;br /&gt;
&lt;br /&gt;
== 🌐 See Also ==&lt;br /&gt;
* [[Lumite]]&lt;br /&gt;
* [[Otherworlders]]&lt;br /&gt;
* [[Castalia Mercenary Company R&amp;amp;D]]&lt;br /&gt;
* [[The Grand Sanctuary]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Alkimia&amp;diff=128</id>
		<title>Alkimia</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Alkimia&amp;diff=128"/>
		<updated>2026-07-20T06:59:44Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: Created page with &amp;quot;__NOTOC__ {| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot; ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Alkimia (Alchemy) |- ! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Type | style=&amp;quot;padding: 5px;&amp;quot; | Scientific Magical Discipline...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Alkimia (Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Scientific Magical Discipline&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Primary Source&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | External [[Lumite]] Reactions&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Region of Origin&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[The Undying Empire]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Ultimate Pinnacle&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;Takwin&#039;&#039; (Artificial Life / Flesh-forging)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Notable Practitioners&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Jabirean Alchemists, [[Treste Comte Mordeau]], [[Estella Aria]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alkimia&#039;&#039;&#039;, widely known in the West as &#039;&#039;&#039;Alchemy&#039;&#039;&#039;, is an esoteric and highly intellectual discipline that combines empirical science with the volatile properties of [[Lumite]]. It is one of the four recognized pillars of the [[Magic System]] in Rodinia.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Arcane Arts]], which require the practitioner to internally channel mana by resonating with the Lumite traces in their blood, Alkimia relies entirely on external manipulation. By combining raw elements, chemical reagents, and precisely drawn geometric runic arrays, an alchemist can manipulate matter, energy, and even living biology without relying heavily on their own internal mana pool.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Alkimia was pioneered, developed, and perfected in the deep deserts by the scholars of the [[The Undying Empire]]. For centuries, it was a closely guarded state secret that allowed the desert empire to overcome the physiological and magical superiority of their enemies.&lt;br /&gt;
&lt;br /&gt;
It is an undisputed historical fact that the Undying Empire&#039;s absolute mastery of Alkimia is the primary reason they emerged victorious against the Holy Empire of Rodinia in both the &#039;&#039;&#039;First and Second Radiant Wars&#039;&#039;&#039;. Their alchemical warfare neutralized the traditional heavy cavalry charges and Arcane Arts of the Holy League&#039;s Templars, turning the battlefields of the Holy Land into unsurvivable meat grinders.&lt;br /&gt;
&lt;br /&gt;
== The Jabirean Alchemists ==&lt;br /&gt;
The true terror and might of the Undying Empire&#039;s alchemical warfare belong to the elite caste of scholars known as the &#039;&#039;&#039;Jabirean Alchemists&#039;&#039;&#039;. Operating out of the heavily fortified section of the &amp;quot;House of Wisdom,&amp;quot; these masters practice a brand of alchemy that is as miraculous as it is utterly horrifying.&lt;br /&gt;
&lt;br /&gt;
Heavily steeped in esoteric and occult sciences, the Jabireans view biology, metal, and Lumite as entirely interchangeable materials. Their methods are brutal, dark, and ruthless:&lt;br /&gt;
* &#039;&#039;&#039;Chemical &amp;amp; Biological Warfare:&#039;&#039;&#039; The Jabireans deploy devastating chemical weapons, toxic gasses, and corrosive Lumite-sludge that melt through knightly plate armor with ease.&lt;br /&gt;
* &#039;&#039;&#039;Flesh-forging:&#039;&#039;&#039; They possess the terrifying ability to forcefully mutate, enhance, and fuse living creatures with metal and Lumite to create unstoppable, pain-immune super-soldiers for the Caliph&#039;s vanguard.&lt;br /&gt;
* &#039;&#039;&#039;Homunculi &amp;amp; Mutants:&#039;&#039;&#039; The Jabireans are unbound by ethical constraints regarding the manipulation of life, treating the battlefield as a massive laboratory to test their gruesome alchemically-created monstrosities. &lt;br /&gt;
&lt;br /&gt;
== Takwin and the Transformative Arts ==&lt;br /&gt;
The absolute pinnacle of Jabirean Alkimia is &#039;&#039;&#039;Takwin&#039;&#039;&#039;—the literal synthesis and creation of artificial life. Through a masterful blend of biology, organic chemistry, and extreme Lumite infusion, Jabirean Alchemists can build synthetic lifeforms from scratch or fundamentally rewrite the genetic makeup of existing beings.&lt;br /&gt;
&lt;br /&gt;
Following the Radiant Wars, fragments of Alchemical texts were smuggled out, looted, or traded to the West. However, because the true secrets of Takwin were fiercely protected, Western attempts to replicate it were often disastrous.&lt;br /&gt;
&lt;br /&gt;
The [[Children of the Eclipse]], specifically the excommunicated Cardinal Castillo and High Overseer [[Estella Aria]], managed to acquire fragments of Takwin theory. Through illegal and horrific human experimentation, they reverse-engineered an imperfect branch of Alchemy they dubbed the &#039;&#039;&#039;Transformative Arts&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
By using corrupted [[Blood Lumite]] and taking advantage of victims suffering from [[Lumite Assimilation Sickness]], the Cult&#039;s alchemists forcefully mutated innocent miners into the mindless, crystalline behemoths known as &#039;&#039;&#039;[[Thralls]]&#039;&#039;&#039;. Because they lacked the foundational knowledge of the true Jabireans, the Cult&#039;s creations were essentially tortured rotting husks piloted by agonizing magical pressure.&lt;br /&gt;
&lt;br /&gt;
== Western Alkimia and Magi-Mechanics ==&lt;br /&gt;
In the West, particularly within the [[Grand Sanctuary]], Alchemy is treated as a highly academic and strictly regulated field of study. Without the extreme biological applications of the Undying Empire, Western alchemists focus largely on potion-making, material refinement, and runic engineering.&lt;br /&gt;
&lt;br /&gt;
A notable prodigy of this Western adaptation is [[Treste Comte Mordeau]]. By combining her genius-level understanding of Alchemy with the modern mechanical concepts provided by [[Asep Muhammad Ridwan|Asep]], Treste applies Alchemy to engineering. &lt;br /&gt;
* She synthesizes complex, heat-resistant, high-viscosity fluids (using ingredients like Water Lumite and Basilisk marrow) to serve in mechanical torque converters. &lt;br /&gt;
* She utilizes impact-sensitive alchemical gelatin to create percussion fuses for explosive munitions like the [[SAM-1]] anti-air rocket.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Magic System]]&lt;br /&gt;
* [[Arcane Arts]]&lt;br /&gt;
* [[Daulat-e-Baaqiya]]&lt;br /&gt;
* [[Lumite]]&lt;br /&gt;
* [[Thralls]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=127</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=127"/>
		<updated>2026-07-20T06:00:49Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* 🌐 Explore the Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Welcome to the Rodinia Wiki =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;A  community-driven encyclopedia for the &#039;&#039;&#039;A Place Beyond The Light (APBTL)&#039;&#039;&#039; universe!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Series ==&lt;br /&gt;
&#039;&#039;&#039;A Place Beyond The Light&#039;&#039;&#039; is a gritty, high-fantasy and isekai series taking place on the war-torn continent of Rodinia. &lt;br /&gt;
&lt;br /&gt;
The overarching plot explores the struggles of ordinary people, mercenaries, and fallen nobles caught in a devastating power struggle between the Kingdom of Ardenia, the Albion Empire, the Holy Empire of Rodinia, and the Undying Empire.&lt;br /&gt;
&lt;br /&gt;
== 📚 Main Series: Smoke of Revolution ==&lt;br /&gt;
The currently active flagship series. It follows &#039;&#039;&#039;[[Asep Muhammad Ridwan]]&#039;&#039;&#039;, a former street thug from Bandung, Indonesia, who is transmigrated to Rodinia. Bereft of natural magic, Asep teams up with the genius sorceress [[Treste Comte Mordeau]], mercenary commander [[Zachary Valente]], and [[Princess Adreana]] to turn the tide of a continental war using mechanical ingenuity, asymmetric warfare, and sheer grit.&lt;br /&gt;
&lt;br /&gt;
=== Volumes ===&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 1: Truth, Cry, and Lie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 2: Fragile Peace]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 3: Don&#039;t Put Off Till Tomorrow What You Can Do Today]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 4: Through The Stormy Sea]]&#039;&#039;&#039; &#039;&#039;(Planned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Planned Spin-Off ==&lt;br /&gt;
* &#039;&#039;&#039;[[Beneath the Shell / I Was Reincarnated as a Duke’s 3rd Son with -Appraisal-, I Shall Uncover The World’s Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A planned spin-off series following the adventures of [[Ludwig von Wittelsberg]] (operating under the alias &#039;&#039;&#039;Matthew&#039;&#039;&#039;). A former NEET from Earth reincarnated into a high-ranking Elector House of the Holy Empire, Ludwig uses his unique divine &#039;&#039;[Appraisal]&#039;&#039; skill. Abandoning the typical &amp;quot;frontline hero&amp;quot; trope, he uses his modern knowledge of history and paleontology to pioneer a new scientific discipline in Rodinia, seeking to rewrite history books and uncover the deep secrets of the Grand Sanctuary.&lt;br /&gt;
&lt;br /&gt;
== 🌐 Explore the Wiki ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 👥 Featured Characters&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 🏛️ Factions &amp;amp; Nations&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | ⚙️ Lore, Tech &amp;amp; Magic&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Castalia Mercenary Company&#039;&#039;&#039;&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Zachary Valente]]&lt;br /&gt;
* [[Treste Comte Mordeau]]&lt;br /&gt;
* [[Sylvanne Wilde]]&lt;br /&gt;
* [[Karl]]&lt;br /&gt;
* [[Stark]] (and his wives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardenian Royals &amp;amp; Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Princess Adreana Gaderia Ardenia|Princess Adreana]]&lt;br /&gt;
* [[Crown Prince Finlay]]&lt;br /&gt;
* [[Brenda]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardenian Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Adeline]]&lt;br /&gt;
* [[Bernie]]&lt;br /&gt;
* [[Corgan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Empire&#039;&#039;&#039;&lt;br /&gt;
* [[Camelot Palla Leonhart|King Gawain III (Camelot)]]&lt;br /&gt;
* [[Victoria|Victoria (The Ice Lady)]]&lt;br /&gt;
* [[Orwella Arthur Victoria|Lady Orwella]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;&lt;br /&gt;
* [[Solus]] (Hierarch)&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Edward|Edward (Frost-Binder)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworlders &amp;amp; Reincarnators&#039;&#039;&#039;&lt;br /&gt;
* [[Ludwig von Wittelsberg|Matthew (Ludwig)]]&lt;br /&gt;
* [[Peter Willson]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Major Powers&#039;&#039;&#039;&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Undying Empire]]&lt;br /&gt;
* [[Sycillia]] &lt;br /&gt;
* [[Realm of Elam]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Castalia Mercenary Company]]&lt;br /&gt;
* [[Council of Knights]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;br /&gt;
* [[Silver Wolf Mercenaries]]&lt;br /&gt;
* [[Turturici Syndicate]]&lt;br /&gt;
* [[Pioneer Association]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races &amp;amp; Tribes&#039;&#039;&#039;&lt;br /&gt;
* [[Varyags]]&lt;br /&gt;
* [[Nords]]&lt;br /&gt;
* [[Renjiran Tribe]]&lt;br /&gt;
* [[Sanktus Lineage]]&lt;br /&gt;
* [[Demons|Demonkind (Court of Saklas)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;World Building&#039;&#039;&#039;&lt;br /&gt;
* [[Lumite]] (Fire, Wind, Blood, etc.)&lt;br /&gt;
* [[Lumite Assimilation Sickness]]&lt;br /&gt;
* [[First Radiant War]]&lt;br /&gt;
* [[Second Radiant War]]&lt;br /&gt;
* [[Otherworlders|Rituals of Crossing (Otherworlders)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat &amp;amp; Abilities&#039;&#039;&#039;&lt;br /&gt;
* [[Arcane Arts|Arcane Arts (Magic)]]&lt;br /&gt;
* [[Alkimia|Alchemy]]&lt;br /&gt;
* [[Witchcraft]]&lt;br /&gt;
* [[Divine Authority]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castalia R&amp;amp;D Inventions&#039;&#039;&#039;&lt;br /&gt;
* [[Project Highway|Project Highway (Angkot)]]&lt;br /&gt;
* [[Stinger Arbalest|Type-1 &amp;amp; Type-2 Stinger Arbalest]]&lt;br /&gt;
* [[SAM-1|SAM-1 Guided Missile]]&lt;br /&gt;
* [[Compound Bow|Mechanical Compound Bow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Technology&#039;&#039;&#039;&lt;br /&gt;
* [[HMS Sky Sovereign|HMS Sky Sovereign]]&lt;br /&gt;
* [[Lumite Cannon]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 📰 Community &amp;amp; Guidelines ==&lt;br /&gt;
* [[Project:Policies|Wiki Rules and Guidelines]]&lt;br /&gt;
* [[Project:Manual of Style|Manual of Style]]&lt;br /&gt;
* Need help editing? Check out the [[Help:Editing|Editing Guide]]!&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=126</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=126"/>
		<updated>2026-07-18T11:28:13Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* 🌐 Explore the Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Welcome to the Rodinia Wiki =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;A  community-driven encyclopedia for the &#039;&#039;&#039;A Place Beyond The Light (APBTL)&#039;&#039;&#039; universe!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Series ==&lt;br /&gt;
&#039;&#039;&#039;A Place Beyond The Light&#039;&#039;&#039; is a gritty, high-fantasy and isekai series taking place on the war-torn continent of Rodinia. &lt;br /&gt;
&lt;br /&gt;
The overarching plot explores the struggles of ordinary people, mercenaries, and fallen nobles caught in a devastating power struggle between the Kingdom of Ardenia, the Albion Empire, the Holy Empire of Rodinia, and the Undying Empire.&lt;br /&gt;
&lt;br /&gt;
== 📚 Main Series: Smoke of Revolution ==&lt;br /&gt;
The currently active flagship series. It follows &#039;&#039;&#039;[[Asep Muhammad Ridwan]]&#039;&#039;&#039;, a former street thug from Bandung, Indonesia, who is transmigrated to Rodinia. Bereft of natural magic, Asep teams up with the genius sorceress [[Treste Comte Mordeau]], mercenary commander [[Zachary Valente]], and [[Princess Adreana]] to turn the tide of a continental war using mechanical ingenuity, asymmetric warfare, and sheer grit.&lt;br /&gt;
&lt;br /&gt;
=== Volumes ===&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 1: Truth, Cry, and Lie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 2: Fragile Peace]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 3: Don&#039;t Put Off Till Tomorrow What You Can Do Today]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 4: Through The Stormy Sea]]&#039;&#039;&#039; &#039;&#039;(Planned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Planned Spin-Off ==&lt;br /&gt;
* &#039;&#039;&#039;[[Beneath the Shell / I Was Reincarnated as a Duke’s 3rd Son with -Appraisal-, I Shall Uncover The World’s Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A planned spin-off series following the adventures of [[Ludwig von Wittelsberg]] (operating under the alias &#039;&#039;&#039;Matthew&#039;&#039;&#039;). A former NEET from Earth reincarnated into a high-ranking Elector House of the Holy Empire, Ludwig uses his unique divine &#039;&#039;[Appraisal]&#039;&#039; skill. Abandoning the typical &amp;quot;frontline hero&amp;quot; trope, he uses his modern knowledge of history and paleontology to pioneer a new scientific discipline in Rodinia, seeking to rewrite history books and uncover the deep secrets of the Grand Sanctuary.&lt;br /&gt;
&lt;br /&gt;
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| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
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* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Undying Empire]]&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|}&lt;br /&gt;
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* Need help editing? Check out the [[Help:Editing|Editing Guide]]!&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Second_Radiant_War&amp;diff=125</id>
		<title>Second Radiant War</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Second_Radiant_War&amp;diff=125"/>
		<updated>2026-07-18T11:14:41Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 350px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | The Second Radiant War&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 5px;&amp;quot; | &#039;&#039;&amp;quot;A war born of pride, paid for in ruin.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 35%;&amp;quot; | Date&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | 961 - 968 of Radiant Calendar.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Location&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Iberian  Peninsula, Western Euvros. Malazgirt region, Southeastern Euvros.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Result&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Decisive Undying Empire Victory&#039;&#039;&#039;&amp;lt;br&amp;gt;• Signing of the Treaty of Avagnon&amp;lt;br&amp;gt;• Collapse of the Kingdom of Astur&amp;lt;br&amp;gt;• Excommunication of the Albion Empire&amp;lt;br&amp;gt;• Ardenian Independence&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #a2a9b1; text-align: center; padding: 5px;&amp;quot; | Belligerents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; padding: 5px; vertical-align: top;&amp;quot; | &#039;&#039;&#039;The Holy League&#039;&#039;&#039;&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Kingdom of Astur]]&lt;br /&gt;
* [[Albion Empire]] &#039;&#039;(Withdrew mid-war)&#039;&#039;&lt;br /&gt;
* Various Elector Houses&lt;br /&gt;
| style=&amp;quot;width: 50%; padding: 5px; vertical-align: top;&amp;quot; | &#039;&#039;&#039;[[Undying Empire]]&#039;&#039;&#039;&lt;br /&gt;
* Emirate of Qurtuba&lt;br /&gt;
* Magyar Khanate&lt;br /&gt;
* Allied Steppe Elf Clans&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #a2a9b1; text-align: center; padding: 5px;&amp;quot; | Notable Commanders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align: top;&amp;quot; | &lt;br /&gt;
* The Pope of Avagnon&lt;br /&gt;
* King Gawain II &#039;&#039;(WIA)&#039;&#039;&lt;br /&gt;
* King Gawain III&lt;br /&gt;
* King of Astur&lt;br /&gt;
* Emperor Otto I&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align: top;&amp;quot; | &lt;br /&gt;
* The Caliph&lt;br /&gt;
* Undying High Generals&lt;br /&gt;
* Qurtuban Amirs&lt;br /&gt;
* Steppe Elf Khans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Radiant War&#039;&#039;&#039; was a massive, continent-spanning conflict waged roughly 30 to 37 years prior to the events of &#039;&#039;Smoke of Revolution&#039;&#039;. Instigated by the Holy League (Radiant Alliance) to curb the expanding influence of the [[Undying Empire]] and reclaim the Holy Lands, the war ended in a catastrophic defeat for the Holy League. &lt;br /&gt;
&lt;br /&gt;
The political and economic fallout from the war drastically reshaped the geopolitical landscape of Euvros, leading directly to the excommunication of the [[Albion Empire]], the eradication of the Kingdom of Astur, and the successful War of Independence for the [[Kingdom of Ardenia]].&lt;br /&gt;
&lt;br /&gt;
== Prelude to War ==&lt;br /&gt;
For roughly three centuries following the [[The First Radiant War|First Radiant War]], a tense but functional peace had settled between the Holy Empire of Rodinia and the Undying Empire. The Undying Empire had honored the ancient accords, keeping the Holy Lands open and safe for Radiant pilgrims who came in peace. &lt;br /&gt;
&lt;br /&gt;
However, paranoia began to fester among the nobles, kings, and the Curia of Gallia. The Undying Empire&#039;s cultural and economic influence was slowly creeping across the continent:&lt;br /&gt;
In the east, the Magyar Khanate and numerous Steppe Elf clans had begun mass conversions, forging strong military and trade alliances with the Undying Empire.&lt;br /&gt;
In the west, the deeply pious Kingdom of Astur found itself geographically and economically pinched between the Pyrenean mountains and the prospering Emirate of Qurtuba.&lt;br /&gt;
&lt;br /&gt;
Fearing eventual subjugation, the kings of the Radiantdom pressured the Pope in Avagnon to declare a Second Radiant War to &amp;quot;liberate&amp;quot; the Holy Lands and crush the perceived  threats. &lt;br /&gt;
&lt;br /&gt;
The Pope explicitly warned the assembly that provoking the Undying Empire would be catastrophic. This sentiment was strongly backed by King Gawain II of the Albion Empire. Gawain II argued that the war was redundant and economically foolish, pointing out that pilgrims had enjoyed safe passage for 300 years and there was no immediate threat to the faith.&lt;br /&gt;
&lt;br /&gt;
Despite Gawain II&#039;s objections and the Pope&#039;s dire warnings, the Curia of Gallia and the allied kings forced the issue. With a heavy heart, the Pope officially declared the Second Radiant War.&lt;br /&gt;
&lt;br /&gt;
== The Conflict ==&lt;br /&gt;
The Holy League launched a massive, two-pronged offensive, catching the Undying Empire temporarily off-balance.&lt;br /&gt;
&lt;br /&gt;
=== The Eastern Campaign (Malazgirt) ===&lt;br /&gt;
In the East, the Holy Empire&#039;s forces marched to break the Magyar Khanate and the allied Steppe Elves. The fighting in the Malazgirt region was brutal. The crusaders faced heavy resistance from the highly mobile Steppe Elf cavalry. The campaign bogged down into a grueling choke-point, but the sheer numbers of the crusader armies kept the situation manageable, slowly pushing the eastern front forward.&lt;br /&gt;
&lt;br /&gt;
=== The Western Campaign (The Reconquista) ===&lt;br /&gt;
The primary focus of the war occurred in the West. Backed heavily by the Curia&#039;s funds and the formidable air superiority of the Albion Empire&#039;s Wyvern Knights, the Asturians launched the &#039;&#039;Reconquista&#039;&#039; to drive the Emirate of Qurtuba out of Iberia.&lt;br /&gt;
&lt;br /&gt;
Initially, the operation was a resounding success. The Holy League captured several key Qurtuban cities and towns. High on morale, the crusader kings grew wildly confident that they could sweep the Undying Empire out of Western Euvros entirely.&lt;br /&gt;
&lt;br /&gt;
== The Turning Point: Albion&#039;s Desertion ==&lt;br /&gt;
The turning point of the war occurred during a major aerial engagement over the Iberian  peninsula. King Gawain II, leading Albion&#039;s Wyvern squadrons, was ambushed by the elite anti-air division of the Undying Empire, known as the &#039;&#039;&#039;&amp;quot;Windcatchers&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During the chaotic skirmish, Gawain II&#039;s personal wyvern steed was shot down. The King survived but was critically wounded, forcing him to retreat from the frontlines and pass the military reins to his heir, Gawain III.&lt;br /&gt;
&lt;br /&gt;
Gawain III possessed none of the patience for the Papacy&#039;s holy war. Appalled by the mounting casualties and the financial drain on Albion&#039;s treasury, he famously declared the war a lost cause &amp;quot;Fuck this war, and fuck the Pope!&amp;quot;. &lt;br /&gt;
In a shocking betrayal of the Holy League, Gawain III ordered a total withdrawal of all Albion forces from the theater of war.&lt;br /&gt;
&lt;br /&gt;
== The Undying Counter-Offensive ==&lt;br /&gt;
The effect of Albion&#039;s sudden departure was immediate and devastating. Bereft of air support and Albion&#039;s heavy infantry, the Holy League&#039;s lines collapsed.&lt;br /&gt;
&lt;br /&gt;
The Undying Empire unleashed a massive coordinated counterattack on both fronts. And the crusaders were overwhelmed. &lt;br /&gt;
&lt;br /&gt;
To deal with the West, the Caliph dispatched one of his most prominent and ruthless High Generals to assist the Qurtubans. The Undying armies shattered the &#039;&#039;Reconquista&#039;&#039;, driving the terrified Asturian forces out of Qurtuba and pressing directly into Asturian territory. The general did not stop at the borders. In a rapid and brutal blitz, the Undying Empire conquered the entirety of the Kingdom of Astur, bringing the whole of Iberia under their absolute control.&lt;br /&gt;
&lt;br /&gt;
== Aftermath and Consequences ==&lt;br /&gt;
Just as the Pope had predicted, the Second Radiant War ended in a catastrophic loss for the Holy Empire. The geopolitical ramifications echoed for decades, setting the stage for the modern era:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Treaty of Avagnon:&#039;&#039;&#039; A humiliating peace treaty forced upon the Holy Empire, cementing the Undying Empire&#039;s territorial gains and securing absolute economic leverage for the Daulat-e-Baaqiya.&lt;br /&gt;
* &#039;&#039;&#039;The Fall of Astur:&#039;&#039;&#039; The Kingdom of Astur was completely eradicated. The surviving Asturian nobles and royals were exiled, fleeing across the western sea to establish new lives in the colonies of &#039;&#039;&#039;Columbia&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Threat to Gallia:&#039;&#039;&#039; With the fall of Astur and the expansion of the Emirate of Qurtuba, the Undying Empire now shared a direct land border with Gallia—the very seat of the Pope.&lt;br /&gt;
* &#039;&#039;&#039;Excommunication of Albion:&#039;&#039;&#039; Furious at Gawain III&#039;s desertion, which directly caused the collapse of the western front, the Pope formally excommunicated the Albion Empire from the Radiant Faith. This severed diplomatic ties and fostered a bitter rivalry between Albion and the Holy Empire that persists to this day.&lt;br /&gt;
* &#039;&#039;&#039;Ardenian Independence:&#039;&#039;&#039; The war severely drained the Holy Empire&#039;s economy and military reserves. Recognizing the Empire&#039;s weakened state, King Sigismer of Ardenia seized the opportunity to launch a rebellion, successfully winning Ardenia&#039;s independence from the Holy Empire and establishing it as a sovereign kingdom.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Undying Empire]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Second_Radiant_War&amp;diff=124</id>
		<title>Second Radiant War</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Second_Radiant_War&amp;diff=124"/>
		<updated>2026-07-18T11:13:15Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 350px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | The Second Radiant War&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 5px;&amp;quot; | &#039;&#039;&amp;quot;A war born of pride, paid for in ruin.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 35%;&amp;quot; | Date&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | 37 - 30 years prior to current events&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Location&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Iberian  Peninsula, Western Euvros. Malazgirt region, Southeastern Euvros.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Result&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Decisive Undying Empire Victory&#039;&#039;&#039;&amp;lt;br&amp;gt;• Signing of the Treaty of Avagnon&amp;lt;br&amp;gt;• Collapse of the Kingdom of Astur&amp;lt;br&amp;gt;• Excommunication of the Albion Empire&amp;lt;br&amp;gt;• Ardenian Independence&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #a2a9b1; text-align: center; padding: 5px;&amp;quot; | Belligerents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; padding: 5px; vertical-align: top;&amp;quot; | &#039;&#039;&#039;The Holy League&#039;&#039;&#039;&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Kingdom of Astur]]&lt;br /&gt;
* [[Albion Empire]] &#039;&#039;(Withdrew mid-war)&#039;&#039;&lt;br /&gt;
* Various Elector Houses&lt;br /&gt;
| style=&amp;quot;width: 50%; padding: 5px; vertical-align: top;&amp;quot; | &#039;&#039;&#039;[[Undying Empire]]&#039;&#039;&#039;&lt;br /&gt;
* Emirate of Qurtuba&lt;br /&gt;
* Magyar Khanate&lt;br /&gt;
* Allied Steppe Elf Clans&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #a2a9b1; text-align: center; padding: 5px;&amp;quot; | Notable Commanders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align: top;&amp;quot; | &lt;br /&gt;
* The Pope of Avagnon&lt;br /&gt;
* King Gawain II &#039;&#039;(WIA)&#039;&#039;&lt;br /&gt;
* King Gawain III&lt;br /&gt;
* King of Astur&lt;br /&gt;
* Emperor Otto I&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align: top;&amp;quot; | &lt;br /&gt;
* The Caliph&lt;br /&gt;
* Undying High Generals&lt;br /&gt;
* Qurtuban Amirs&lt;br /&gt;
* Steppe Elf Khans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Radiant War&#039;&#039;&#039; was a massive, continent-spanning conflict waged roughly 30 to 37 years prior to the events of &#039;&#039;Smoke of Revolution&#039;&#039;. Instigated by the Holy League (Radiant Alliance) to curb the expanding influence of the [[Undying Empire]] and reclaim the Holy Lands, the war ended in a catastrophic defeat for the Holy League. &lt;br /&gt;
&lt;br /&gt;
The political and economic fallout from the war drastically reshaped the geopolitical landscape of Euvros, leading directly to the excommunication of the [[Albion Empire]], the eradication of the Kingdom of Astur, and the successful War of Independence for the [[Kingdom of Ardenia]].&lt;br /&gt;
&lt;br /&gt;
== Prelude to War ==&lt;br /&gt;
For roughly three centuries following the [[The First Radiant War|First Radiant War]], a tense but functional peace had settled between the Holy Empire of Rodinia and the Undying Empire. The Undying Empire had honored the ancient accords, keeping the Holy Lands open and safe for Radiant pilgrims who came in peace. &lt;br /&gt;
&lt;br /&gt;
However, paranoia began to fester among the nobles, kings, and the Curia of Gallia. The Undying Empire&#039;s cultural and economic influence was slowly creeping across the continent:&lt;br /&gt;
In the east, the Magyar Khanate and numerous Steppe Elf clans had begun mass conversions, forging strong military and trade alliances with the Undying Empire.&lt;br /&gt;
In the west, the deeply pious Kingdom of Astur found itself geographically and economically pinched between the Pyrenean mountains and the prospering Emirate of Qurtuba.&lt;br /&gt;
&lt;br /&gt;
Fearing eventual subjugation, the kings of the Radiantdom pressured the Pope in Avagnon to declare a Second Radiant War to &amp;quot;liberate&amp;quot; the Holy Lands and crush the perceived  threats. &lt;br /&gt;
&lt;br /&gt;
The Pope explicitly warned the assembly that provoking the Undying Empire would be catastrophic. This sentiment was strongly backed by King Gawain II of the Albion Empire. Gawain II argued that the war was redundant and economically foolish, pointing out that pilgrims had enjoyed safe passage for 300 years and there was no immediate threat to the faith.&lt;br /&gt;
&lt;br /&gt;
Despite Gawain II&#039;s objections and the Pope&#039;s dire warnings, the Curia of Gallia and the allied kings forced the issue. With a heavy heart, the Pope officially declared the Second Radiant War.&lt;br /&gt;
&lt;br /&gt;
== The Conflict ==&lt;br /&gt;
The Holy League launched a massive, two-pronged offensive, catching the Undying Empire temporarily off-balance.&lt;br /&gt;
&lt;br /&gt;
=== The Eastern Campaign (Malazgirt) ===&lt;br /&gt;
In the East, the Holy Empire&#039;s forces marched to break the Magyar Khanate and the allied Steppe Elves. The fighting in the Malazgirt region was brutal. The crusaders faced heavy resistance from the highly mobile Steppe Elf cavalry. The campaign bogged down into a grueling choke-point, but the sheer numbers of the crusader armies kept the situation manageable, slowly pushing the eastern front forward.&lt;br /&gt;
&lt;br /&gt;
=== The Western Campaign (The Reconquista) ===&lt;br /&gt;
The primary focus of the war occurred in the West. Backed heavily by the Curia&#039;s funds and the formidable air superiority of the Albion Empire&#039;s Wyvern Knights, the Asturians launched the &#039;&#039;Reconquista&#039;&#039; to drive the Emirate of Qurtuba out of Iberia.&lt;br /&gt;
&lt;br /&gt;
Initially, the operation was a resounding success. The Holy League captured several key Qurtuban cities and towns. High on morale, the crusader kings grew wildly confident that they could sweep the Undying Empire out of Western Euvros entirely.&lt;br /&gt;
&lt;br /&gt;
== The Turning Point: Albion&#039;s Desertion ==&lt;br /&gt;
The turning point of the war occurred during a major aerial engagement over the Iberian  peninsula. King Gawain II, leading Albion&#039;s Wyvern squadrons, was ambushed by the elite anti-air division of the Undying Empire, known as the &#039;&#039;&#039;&amp;quot;Windcatchers&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During the chaotic skirmish, Gawain II&#039;s personal wyvern steed was shot down. The King survived but was critically wounded, forcing him to retreat from the frontlines and pass the military reins to his heir, Gawain III.&lt;br /&gt;
&lt;br /&gt;
Gawain III possessed none of the patience for the Papacy&#039;s holy war. Appalled by the mounting casualties and the financial drain on Albion&#039;s treasury, he famously declared the war a lost cause &amp;quot;Fuck this war, and fuck the Pope!&amp;quot;. &lt;br /&gt;
In a shocking betrayal of the Holy League, Gawain III ordered a total withdrawal of all Albion forces from the theater of war.&lt;br /&gt;
&lt;br /&gt;
== The Undying Counter-Offensive ==&lt;br /&gt;
The effect of Albion&#039;s sudden departure was immediate and devastating. Bereft of air support and Albion&#039;s heavy infantry, the Holy League&#039;s lines collapsed.&lt;br /&gt;
&lt;br /&gt;
The Undying Empire unleashed a massive coordinated counterattack on both fronts. And the crusaders were overwhelmed. &lt;br /&gt;
&lt;br /&gt;
To deal with the West, the Caliph dispatched one of his most prominent and ruthless High Generals to assist the Qurtubans. The Undying armies shattered the &#039;&#039;Reconquista&#039;&#039;, driving the terrified Asturian forces out of Qurtuba and pressing directly into Asturian territory. The general did not stop at the borders. In a rapid and brutal blitz, the Undying Empire conquered the entirety of the Kingdom of Astur, bringing the whole of Iberia under their absolute control.&lt;br /&gt;
&lt;br /&gt;
== Aftermath and Consequences ==&lt;br /&gt;
Just as the Pope had predicted, the Second Radiant War ended in a catastrophic loss for the Holy Empire. The geopolitical ramifications echoed for decades, setting the stage for the modern era:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Treaty of Avagnon:&#039;&#039;&#039; A humiliating peace treaty forced upon the Holy Empire, cementing the Undying Empire&#039;s territorial gains and securing absolute economic leverage for the Daulat-e-Baaqiya.&lt;br /&gt;
* &#039;&#039;&#039;The Fall of Astur:&#039;&#039;&#039; The Kingdom of Astur was completely eradicated. The surviving Asturian nobles and royals were exiled, fleeing across the western sea to establish new lives in the colonies of &#039;&#039;&#039;Columbia&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Threat to Gallia:&#039;&#039;&#039; With the fall of Astur and the expansion of the Emirate of Qurtuba, the Undying Empire now shared a direct land border with Gallia—the very seat of the Pope.&lt;br /&gt;
* &#039;&#039;&#039;Excommunication of Albion:&#039;&#039;&#039; Furious at Gawain III&#039;s desertion, which directly caused the collapse of the western front, the Pope formally excommunicated the Albion Empire from the Radiant Faith. This severed diplomatic ties and fostered a bitter rivalry between Albion and the Holy Empire that persists to this day.&lt;br /&gt;
* &#039;&#039;&#039;Ardenian Independence:&#039;&#039;&#039; The war severely drained the Holy Empire&#039;s economy and military reserves. Recognizing the Empire&#039;s weakened state, King Sigismer of Ardenia seized the opportunity to launch a rebellion, successfully winning Ardenia&#039;s independence from the Holy Empire and establishing it as a sovereign kingdom.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Undying Empire]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Second_Radiant_War&amp;diff=123</id>
		<title>Second Radiant War</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Second_Radiant_War&amp;diff=123"/>
		<updated>2026-07-18T11:11:41Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 350px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | The Second Radiant War&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 5px;&amp;quot; | &#039;&#039;&amp;quot;A war born of pride, paid for in ruin.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 35%;&amp;quot; | Date&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | 37 - 30 years prior to current events&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Location&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Iberian  Peninsula, Malazgirt, Western Euvros&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Result&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Decisive Undying Empire Victory&#039;&#039;&#039;&amp;lt;br&amp;gt;• Signing of the Treaty of Avagnon&amp;lt;br&amp;gt;• Collapse of the Kingdom of Astur&amp;lt;br&amp;gt;• Excommunication of the Albion Empire&amp;lt;br&amp;gt;• Ardenian Independence&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #a2a9b1; text-align: center; padding: 5px;&amp;quot; | Belligerents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; padding: 5px; vertical-align: top;&amp;quot; | &#039;&#039;&#039;The Holy League&#039;&#039;&#039;&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Kingdom of Astur]]&lt;br /&gt;
* [[Albion Empire]] &#039;&#039;(Withdrew mid-war)&#039;&#039;&lt;br /&gt;
* Various Elector Houses&lt;br /&gt;
| style=&amp;quot;width: 50%; padding: 5px; vertical-align: top;&amp;quot; | &#039;&#039;&#039;[[Undying Empire]]&#039;&#039;&#039;&lt;br /&gt;
* Emirate of Qurtuba&lt;br /&gt;
* Magyar Khanate&lt;br /&gt;
* Allied Steppe Elf Clans&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #a2a9b1; text-align: center; padding: 5px;&amp;quot; | Notable Commanders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align: top;&amp;quot; | &lt;br /&gt;
* The Pope of Avagnon&lt;br /&gt;
* King Gawain II &#039;&#039;(WIA)&#039;&#039;&lt;br /&gt;
* King Gawain III&lt;br /&gt;
* King of Astur&lt;br /&gt;
* Emperor Otto I&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align: top;&amp;quot; | &lt;br /&gt;
* The Caliph&lt;br /&gt;
* Undying High Generals&lt;br /&gt;
* Qurtuban Amirs&lt;br /&gt;
* Steppe Elf Khans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Radiant War&#039;&#039;&#039; was a massive, continent-spanning conflict waged roughly 30 to 37 years prior to the events of &#039;&#039;Smoke of Revolution&#039;&#039;. Instigated by the Holy League (Radiant Alliance) to curb the expanding influence of the [[Undying Empire]] and reclaim the Holy Lands, the war ended in a catastrophic defeat for the Holy League. &lt;br /&gt;
&lt;br /&gt;
The political and economic fallout from the war drastically reshaped the geopolitical landscape of Euvros, leading directly to the excommunication of the [[Albion Empire]], the eradication of the Kingdom of Astur, and the successful War of Independence for the [[Kingdom of Ardenia]].&lt;br /&gt;
&lt;br /&gt;
== Prelude to War ==&lt;br /&gt;
For roughly three centuries following the [[The First Radiant War|First Radiant War]], a tense but functional peace had settled between the Holy Empire of Rodinia and the Undying Empire. The Undying Empire had honored the ancient accords, keeping the Holy Lands open and safe for Radiant pilgrims who came in peace. &lt;br /&gt;
&lt;br /&gt;
However, paranoia began to fester among the nobles, kings, and the Curia of Gallia. The Undying Empire&#039;s cultural and economic influence was slowly creeping across the continent:&lt;br /&gt;
In the east, the Magyar Khanate and numerous Steppe Elf clans had begun mass conversions, forging strong military and trade alliances with the Undying Empire.&lt;br /&gt;
In the west, the deeply pious Kingdom of Astur found itself geographically and economically pinched between the Pyrenean mountains and the prospering Emirate of Qurtuba.&lt;br /&gt;
&lt;br /&gt;
Fearing eventual subjugation, the kings of the Radiantdom pressured the Pope in Avagnon to declare a Second Radiant War to &amp;quot;liberate&amp;quot; the Holy Lands and crush the perceived  threats. &lt;br /&gt;
&lt;br /&gt;
The Pope explicitly warned the assembly that provoking the Undying Empire would be catastrophic. This sentiment was strongly backed by King Gawain II of the Albion Empire. Gawain II argued that the war was redundant and economically foolish, pointing out that pilgrims had enjoyed safe passage for 300 years and there was no immediate threat to the faith.&lt;br /&gt;
&lt;br /&gt;
Despite Gawain II&#039;s objections and the Pope&#039;s dire warnings, the Curia of Gallia and the allied kings forced the issue. With a heavy heart, the Pope officially declared the Second Radiant War.&lt;br /&gt;
&lt;br /&gt;
== The Conflict ==&lt;br /&gt;
The Holy League launched a massive, two-pronged offensive, catching the Undying Empire temporarily off-balance.&lt;br /&gt;
&lt;br /&gt;
=== The Eastern Campaign (Malazgirt) ===&lt;br /&gt;
In the East, the Holy Empire&#039;s forces marched to break the Magyar Khanate and the allied Steppe Elves. The fighting in the Malazgirt region was brutal. The crusaders faced heavy resistance from the highly mobile Steppe Elf cavalry. The campaign bogged down into a grueling choke-point, but the sheer numbers of the crusader armies kept the situation manageable, slowly pushing the eastern front forward.&lt;br /&gt;
&lt;br /&gt;
=== The Western Campaign (The Reconquista) ===&lt;br /&gt;
The primary focus of the war occurred in the West. Backed heavily by the Curia&#039;s funds and the formidable air superiority of the Albion Empire&#039;s Wyvern Knights, the Asturians launched the &#039;&#039;Reconquista&#039;&#039; to drive the Emirate of Qurtuba out of Iberia.&lt;br /&gt;
&lt;br /&gt;
Initially, the operation was a resounding success. The Holy League captured several key Qurtuban cities and towns. High on morale, the crusader kings grew wildly confident that they could sweep the Undying Empire out of Western Euvros entirely.&lt;br /&gt;
&lt;br /&gt;
== The Turning Point: Albion&#039;s Desertion ==&lt;br /&gt;
The turning point of the war occurred during a major aerial engagement over the Iberian  peninsula. King Gawain II, leading Albion&#039;s Wyvern squadrons, was ambushed by the elite anti-air division of the Undying Empire, known as the &#039;&#039;&#039;&amp;quot;Windcatchers&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During the chaotic skirmish, Gawain II&#039;s personal wyvern steed was shot down. The King survived but was critically wounded, forcing him to retreat from the frontlines and pass the military reins to his heir, Gawain III.&lt;br /&gt;
&lt;br /&gt;
Gawain III possessed none of the patience for the Papacy&#039;s holy war. Appalled by the mounting casualties and the financial drain on Albion&#039;s treasury, he famously declared the war a lost cause &amp;quot;Fuck this war, and fuck the Pope!&amp;quot;. &lt;br /&gt;
In a shocking betrayal of the Holy League, Gawain III ordered a total withdrawal of all Albion forces from the theater of war.&lt;br /&gt;
&lt;br /&gt;
== The Undying Counter-Offensive ==&lt;br /&gt;
The effect of Albion&#039;s sudden departure was immediate and devastating. Bereft of air support and Albion&#039;s heavy infantry, the Holy League&#039;s lines collapsed.&lt;br /&gt;
&lt;br /&gt;
The Undying Empire unleashed a massive coordinated counterattack on both fronts. And the crusaders were overwhelmed. &lt;br /&gt;
&lt;br /&gt;
To deal with the West, the Caliph dispatched one of his most prominent and ruthless High Generals to assist the Qurtubans. The Undying armies shattered the &#039;&#039;Reconquista&#039;&#039;, driving the terrified Asturian forces out of Qurtuba and pressing directly into Asturian territory. The general did not stop at the borders. In a rapid and brutal blitz, the Undying Empire conquered the entirety of the Kingdom of Astur, bringing the whole of Iberia under their absolute control.&lt;br /&gt;
&lt;br /&gt;
== Aftermath and Consequences ==&lt;br /&gt;
Just as the Pope had predicted, the Second Radiant War ended in a catastrophic loss for the Holy Empire. The geopolitical ramifications echoed for decades, setting the stage for the modern era:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Treaty of Avagnon:&#039;&#039;&#039; A humiliating peace treaty forced upon the Holy Empire, cementing the Undying Empire&#039;s territorial gains and securing absolute economic leverage for the Daulat-e-Baaqiya.&lt;br /&gt;
* &#039;&#039;&#039;The Fall of Astur:&#039;&#039;&#039; The Kingdom of Astur was completely eradicated. The surviving Asturian nobles and royals were exiled, fleeing across the western sea to establish new lives in the colonies of &#039;&#039;&#039;Columbia&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Threat to Gallia:&#039;&#039;&#039; With the fall of Astur and the expansion of the Emirate of Qurtuba, the Undying Empire now shared a direct land border with Gallia—the very seat of the Pope.&lt;br /&gt;
* &#039;&#039;&#039;Excommunication of Albion:&#039;&#039;&#039; Furious at Gawain III&#039;s desertion, which directly caused the collapse of the western front, the Pope formally excommunicated the Albion Empire from the Radiant Faith. This severed diplomatic ties and fostered a bitter rivalry between Albion and the Holy Empire that persists to this day.&lt;br /&gt;
* &#039;&#039;&#039;Ardenian Independence:&#039;&#039;&#039; The war severely drained the Holy Empire&#039;s economy and military reserves. Recognizing the Empire&#039;s weakened state, King Sigismer of Ardenia seized the opportunity to launch a rebellion, successfully winning Ardenia&#039;s independence from the Holy Empire and establishing it as a sovereign kingdom.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Undying Empire]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Second_Radiant_War&amp;diff=122</id>
		<title>Second Radiant War</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Second_Radiant_War&amp;diff=122"/>
		<updated>2026-07-18T11:09:33Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* The Eastern Campaign (Malazgirt) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 350px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | The Second Radiant War&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 5px;&amp;quot; | &#039;&#039;&amp;quot;A war born of pride, paid for in ruin.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 35%;&amp;quot; | Date&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | 37 - 30 years prior to current events&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Location&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Iberian  Peninsula, Malazgirt, Western Euvros&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Result&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Decisive Undying Empire Victory&#039;&#039;&#039;&amp;lt;br&amp;gt;• Signing of the Treaty of Avagnon&amp;lt;br&amp;gt;• Collapse of the Kingdom of Astur&amp;lt;br&amp;gt;• Excommunication of the Albion Empire&amp;lt;br&amp;gt;• Ardenian Independence&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #a2a9b1; text-align: center; padding: 5px;&amp;quot; | Belligerents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; padding: 5px; vertical-align: top;&amp;quot; | &#039;&#039;&#039;The Holy League&#039;&#039;&#039;&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Kingdom of Astur]]&lt;br /&gt;
* [[Albion Empire]] &#039;&#039;(Withdrew mid-war)&#039;&#039;&lt;br /&gt;
* Various Elector Houses&lt;br /&gt;
| style=&amp;quot;width: 50%; padding: 5px; vertical-align: top;&amp;quot; | &#039;&#039;&#039;[[Undying Empire]]&#039;&#039;&#039;&lt;br /&gt;
* Emirate of Qurtuba&lt;br /&gt;
* Magyar Khanate&lt;br /&gt;
* Allied Steppe Elf Clans&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #a2a9b1; text-align: center; padding: 5px;&amp;quot; | Notable Commanders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align: top;&amp;quot; | &lt;br /&gt;
* The Pope of Avagnon&lt;br /&gt;
* King Gawain II &#039;&#039;(WIA)&#039;&#039;&lt;br /&gt;
* King Gawain III&lt;br /&gt;
* King of Astur&lt;br /&gt;
* Emperor Otto I&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align: top;&amp;quot; | &lt;br /&gt;
* The Caliph&lt;br /&gt;
* Undying High Generals&lt;br /&gt;
* Qurtuban Amirs&lt;br /&gt;
* Steppe Elf Khans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Radiant War&#039;&#039;&#039; was a massive, continent-spanning conflict waged roughly 30 to 37 years prior to the events of &#039;&#039;Smoke of Revolution&#039;&#039;. Instigated by the Holy League (Radiant Alliance) to curb the expanding influence of the [[Undying Empire]] and reclaim the Holy Lands, the war ended in a catastrophic defeat for the Holy League. &lt;br /&gt;
&lt;br /&gt;
The political and economic fallout from the war drastically reshaped the geopolitical landscape of Euvros, leading directly to the excommunication of the [[Albion Empire]], the eradication of the Kingdom of Astur, and the successful War of Independence for the [[Kingdom of Ardenia]].&lt;br /&gt;
&lt;br /&gt;
== Prelude to War ==&lt;br /&gt;
For roughly three centuries following the [[The First Radiant War|First Radiant War]], a tense but functional peace had settled between the Holy Empire of Rodinia and the Undying Empire. The Undying Empire had honored the ancient accords, keeping the Holy Lands open and safe for Radiant pilgrims who came in peace. &lt;br /&gt;
&lt;br /&gt;
However, paranoia began to fester among the nobles, kings, and the Curia of Gallia. The Undying Empire&#039;s cultural and economic influence was slowly creeping across the continent:&lt;br /&gt;
In the east, the Magyar Khanate and numerous Steppe Elf clans had begun mass conversions, forging strong military and trade alliances with the Undying Empire.&lt;br /&gt;
In the west, the deeply pious Kingdom of Astur found itself geographically and economically pinched between the Pyrenean mountains and the prospering Emirate of Qurtuba.&lt;br /&gt;
&lt;br /&gt;
Fearing eventual subjugation, the kings of the Radiantdom pressured the Pope in Avagnon to declare a Second Radiant War to &amp;quot;liberate&amp;quot; the Holy Lands and crush the perceived  threats. &lt;br /&gt;
&lt;br /&gt;
The Pope explicitly warned the assembly that provoking the Undying Empire would be catastrophic. This sentiment was strongly backed by King Gawain II of the Albion Empire. Gawain II argued that the war was redundant and economically foolish, pointing out that pilgrims had enjoyed safe passage for 300 years and there was no immediate threat to the faith.&lt;br /&gt;
&lt;br /&gt;
Despite Gawain II&#039;s objections and the Pope&#039;s dire warnings, the Curia of Gallia and the allied kings forced the issue. With a heavy heart, the Pope officially declared the Second Radiant War.&lt;br /&gt;
&lt;br /&gt;
== The Conflict ==&lt;br /&gt;
The Holy League launched a massive, two-pronged offensive, catching the Undying Empire temporarily off-balance.&lt;br /&gt;
&lt;br /&gt;
=== The Eastern Campaign (Malazgirt) ===&lt;br /&gt;
In the East, the Holy Empire&#039;s forces marched to break the Magyar Khanate and the allied Steppe Elves. The fighting in the Malazgirt region was brutal. The crusaders faced heavy resistance from the highly mobile Steppe Elf cavalry. The campaign bogged down into a grueling choke-point, but the sheer numbers of the crusader armies kept the situation manageable, slowly pushing the eastern front forward.&lt;br /&gt;
&lt;br /&gt;
=== The Western Campaign (The Reconquista) ===&lt;br /&gt;
The primary focus of the war occurred in the West. Backed heavily by the Curia&#039;s funds and the formidable air superiority of the Albion Empire&#039;s Wyvern Knights, the Asturians launched the &#039;&#039;Reconquista&#039;&#039; to drive the Emirate of Qurtuba out of Iberia.&lt;br /&gt;
&lt;br /&gt;
Initially, the operation was a resounding success. The Holy League captured several key Qurtuban cities and towns. High on morale, the crusader kings grew wildly confident that they could sweep the Undying Empire out of Western Euvros entirely.&lt;br /&gt;
&lt;br /&gt;
== The Turning Point: Albion&#039;s Desertion ==&lt;br /&gt;
The turning point of the war occurred during a major aerial engagement over the Iberian  peninsula. King Gawain II, leading Albion&#039;s Wyvern squadrons, was ambushed by the elite anti-air division of the Undying Empire, known as the &#039;&#039;&#039;&amp;quot;Windcatchers&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During the chaotic skirmish, Gawain II&#039;s personal wyvern steed was shot down. The King survived but was critically wounded, forcing him to retreat from the frontlines and pass the military reins to his heir, Gawain III.&lt;br /&gt;
&lt;br /&gt;
Gawain III possessed none of the patience for the Papacy&#039;s holy war. Appalled by the mounting casualties and the financial drain on Albion&#039;s treasury, he famously declared the war a lost cause &amp;quot;Fuck this war, and fuck the Pope!&amp;quot;. &lt;br /&gt;
In a shocking betrayal of the Holy League, Gawain III ordered a total withdrawal of all Albion forces from the theater of war.&lt;br /&gt;
&lt;br /&gt;
== The Undying Counter-Offensive ==&lt;br /&gt;
The effect of Albion&#039;s sudden departure was immediate and devastating. Bereft of air support and Albion&#039;s heavy infantry, the Holy League&#039;s lines collapsed.&lt;br /&gt;
&lt;br /&gt;
The Undying Empire unleashed a massive coordinated counterattack on both fronts. And the crusaders were overwhelmed. &lt;br /&gt;
&lt;br /&gt;
To deal with the West, the Caliph dispatched one of his most prominent and ruthless High Generals to assist the Qurtubans. The Undying armies shattered the &#039;&#039;Reconquista&#039;&#039;, driving the terrified Asturian forces out of Qurtuba and pressing directly into Asturian territory. The general did not stop at the borders. In a rapid and brutal blitz, the Undying Empire conquered the entirety of the Kingdom of Astur, bringing the whole of Iberia under their absolute control.&lt;br /&gt;
&lt;br /&gt;
== Aftermath and Consequences ==&lt;br /&gt;
Just as the Pope had predicted, the Second Radiant War ended in a catastrophic loss for the Holy Empire. The geopolitical ramifications echoed for decades, setting the stage for the modern era:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Treaty of Avagnon:&#039;&#039;&#039; A humiliating peace treaty forced upon the Holy Empire, cementing the Undying Empire&#039;s territorial gains and securing absolute economic leverage for the Daulat-e-Baaqiya.&lt;br /&gt;
* &#039;&#039;&#039;The Fall of Astur:&#039;&#039;&#039; The Kingdom of Astur was completely eradicated. The surviving Asturian nobles and royals were exiled, fleeing across the western sea to establish new lives in the colonies of &#039;&#039;&#039;Columbia&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Threat to Gallia:&#039;&#039;&#039; With the fall of Astur and the expansion of the Emirate of Qurtuba, the Undying Empire now shared a direct land border with Gallia—the very seat of the Pope.&lt;br /&gt;
* &#039;&#039;&#039;Excommunication of Albion:&#039;&#039;&#039; Furious at Gawain III&#039;s desertion, which directly caused the collapse of the western front, the Pope formally excommunicated the Albion Empire from the Radiant Faith. This severed diplomatic ties and fostered a bitter rivalry between Albion and the Holy Empire that persists to this day.&lt;br /&gt;
* &#039;&#039;&#039;Ardenian Independence:&#039;&#039;&#039; The war severely drained the Holy Empire&#039;s economy and military reserves. Recognizing the Empire&#039;s weakened state, King Sigismer of Ardenia seized the opportunity to launch a rebellion, successfully winning Ardenia&#039;s independence from the Holy Empire and establishing it as a sovereign kingdom.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Daulat-e-Baaqiya]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Second_Radiant_War&amp;diff=121</id>
		<title>Second Radiant War</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Second_Radiant_War&amp;diff=121"/>
		<updated>2026-07-18T11:02:06Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: Created page with &amp;quot;__NOTOC__ {| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 350px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot; ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | The Second Radiant War |- | colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 5px;&amp;quot; | &amp;#039;&amp;#039;&amp;quot;A war born of pride, paid for in ruin.&amp;quot;&amp;#039;&amp;#039; |- ! style=&amp;quot;backgr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 350px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | The Second Radiant War&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 5px;&amp;quot; | &#039;&#039;&amp;quot;A war born of pride, paid for in ruin.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 35%;&amp;quot; | Date&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | 37 - 30 years prior to current events&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Location&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Iberian  Peninsula, Malazgirt, Western Euvros&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Result&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Decisive Undying Empire Victory&#039;&#039;&#039;&amp;lt;br&amp;gt;• Signing of the Treaty of Avagnon&amp;lt;br&amp;gt;• Collapse of the Kingdom of Astur&amp;lt;br&amp;gt;• Excommunication of the Albion Empire&amp;lt;br&amp;gt;• Ardenian Independence&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #a2a9b1; text-align: center; padding: 5px;&amp;quot; | Belligerents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; padding: 5px; vertical-align: top;&amp;quot; | &#039;&#039;&#039;The Holy League&#039;&#039;&#039;&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Kingdom of Astur]]&lt;br /&gt;
* [[Albion Empire]] &#039;&#039;(Withdrew mid-war)&#039;&#039;&lt;br /&gt;
* Various Elector Houses&lt;br /&gt;
| style=&amp;quot;width: 50%; padding: 5px; vertical-align: top;&amp;quot; | &#039;&#039;&#039;[[Undying Empire]]&#039;&#039;&#039;&lt;br /&gt;
* Emirate of Qurtuba&lt;br /&gt;
* Magyar Khanate&lt;br /&gt;
* Allied Steppe Elf Clans&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #a2a9b1; text-align: center; padding: 5px;&amp;quot; | Notable Commanders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align: top;&amp;quot; | &lt;br /&gt;
* The Pope of Avagnon&lt;br /&gt;
* King Gawain II &#039;&#039;(WIA)&#039;&#039;&lt;br /&gt;
* King Gawain III&lt;br /&gt;
* King of Astur&lt;br /&gt;
* Emperor Otto I&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align: top;&amp;quot; | &lt;br /&gt;
* The Caliph&lt;br /&gt;
* Undying High Generals&lt;br /&gt;
* Qurtuban Amirs&lt;br /&gt;
* Steppe Elf Khans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Radiant War&#039;&#039;&#039; was a massive, continent-spanning conflict waged roughly 30 to 37 years prior to the events of &#039;&#039;Smoke of Revolution&#039;&#039;. Instigated by the Holy League (Radiant Alliance) to curb the expanding influence of the [[Undying Empire]] and reclaim the Holy Lands, the war ended in a catastrophic defeat for the Holy League. &lt;br /&gt;
&lt;br /&gt;
The political and economic fallout from the war drastically reshaped the geopolitical landscape of Euvros, leading directly to the excommunication of the [[Albion Empire]], the eradication of the Kingdom of Astur, and the successful War of Independence for the [[Kingdom of Ardenia]].&lt;br /&gt;
&lt;br /&gt;
== Prelude to War ==&lt;br /&gt;
For roughly three centuries following the [[The First Radiant War|First Radiant War]], a tense but functional peace had settled between the Holy Empire of Rodinia and the Undying Empire. The Undying Empire had honored the ancient accords, keeping the Holy Lands open and safe for Radiant pilgrims who came in peace. &lt;br /&gt;
&lt;br /&gt;
However, paranoia began to fester among the nobles, kings, and the Curia of Gallia. The Undying Empire&#039;s cultural and economic influence was slowly creeping across the continent:&lt;br /&gt;
In the east, the Magyar Khanate and numerous Steppe Elf clans had begun mass conversions, forging strong military and trade alliances with the Undying Empire.&lt;br /&gt;
In the west, the deeply pious Kingdom of Astur found itself geographically and economically pinched between the Pyrenean mountains and the prospering Emirate of Qurtuba.&lt;br /&gt;
&lt;br /&gt;
Fearing eventual subjugation, the kings of the Radiantdom pressured the Pope in Avagnon to declare a Second Radiant War to &amp;quot;liberate&amp;quot; the Holy Lands and crush the perceived  threats. &lt;br /&gt;
&lt;br /&gt;
The Pope explicitly warned the assembly that provoking the Undying Empire would be catastrophic. This sentiment was strongly backed by King Gawain II of the Albion Empire. Gawain II argued that the war was redundant and economically foolish, pointing out that pilgrims had enjoyed safe passage for 300 years and there was no immediate threat to the faith.&lt;br /&gt;
&lt;br /&gt;
Despite Gawain II&#039;s objections and the Pope&#039;s dire warnings, the Curia of Gallia and the allied kings forced the issue. With a heavy heart, the Pope officially declared the Second Radiant War.&lt;br /&gt;
&lt;br /&gt;
== The Conflict ==&lt;br /&gt;
The Holy League launched a massive, two-pronged offensive, catching the Undying Empire temporarily off-balance.&lt;br /&gt;
&lt;br /&gt;
=== The Eastern Campaign (Malazgirt) ===&lt;br /&gt;
In the East, the Holy Empire&#039;s forces marched to break the Magyar Khanate and the allied Steppe Elves. The fighting in the Malazgirt region was brutal. The crusaders faced heavy, highly mobile resistance from the Steppe Elf cavalry. The campaign bogged down into a grueling choke-point, but the Holy Empire&#039;s sheer numbers kept the situation manageable, slowly pushing the eastern front forward.&lt;br /&gt;
&lt;br /&gt;
=== The Western Campaign (The Reconquista) ===&lt;br /&gt;
The primary focus of the war occurred in the West. Backed heavily by the Curia&#039;s funds and the formidable air superiority of the Albion Empire&#039;s Wyvern Knights, the Asturians launched the &#039;&#039;Reconquista&#039;&#039; to drive the Emirate of Qurtuba out of Iberia.&lt;br /&gt;
&lt;br /&gt;
Initially, the operation was a resounding success. The Holy League captured several key Qurtuban cities and towns. High on morale, the crusader kings grew wildly confident that they could sweep the Undying Empire out of Western Euvros entirely.&lt;br /&gt;
&lt;br /&gt;
== The Turning Point: Albion&#039;s Desertion ==&lt;br /&gt;
The turning point of the war occurred during a major aerial engagement over the Iberian  peninsula. King Gawain II, leading Albion&#039;s Wyvern squadrons, was ambushed by the elite anti-air division of the Undying Empire, known as the &#039;&#039;&#039;&amp;quot;Windcatchers&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During the chaotic skirmish, Gawain II&#039;s personal wyvern steed was shot down. The King survived but was critically wounded, forcing him to retreat from the frontlines and pass the military reins to his heir, Gawain III.&lt;br /&gt;
&lt;br /&gt;
Gawain III possessed none of the patience for the Papacy&#039;s holy war. Appalled by the mounting casualties and the financial drain on Albion&#039;s treasury, he famously declared the war a lost cause &amp;quot;Fuck this war, and fuck the Pope!&amp;quot;. &lt;br /&gt;
In a shocking betrayal of the Holy League, Gawain III ordered a total withdrawal of all Albion forces from the theater of war.&lt;br /&gt;
&lt;br /&gt;
== The Undying Counter-Offensive ==&lt;br /&gt;
The effect of Albion&#039;s sudden departure was immediate and devastating. Bereft of air support and Albion&#039;s heavy infantry, the Holy League&#039;s lines collapsed.&lt;br /&gt;
&lt;br /&gt;
The Undying Empire unleashed a massive coordinated counterattack on both fronts. And the crusaders were overwhelmed. &lt;br /&gt;
&lt;br /&gt;
To deal with the West, the Caliph dispatched one of his most prominent and ruthless High Generals to assist the Qurtubans. The Undying armies shattered the &#039;&#039;Reconquista&#039;&#039;, driving the terrified Asturian forces out of Qurtuba and pressing directly into Asturian territory. The general did not stop at the borders. In a rapid and brutal blitz, the Undying Empire conquered the entirety of the Kingdom of Astur, bringing the whole of Iberia under their absolute control.&lt;br /&gt;
&lt;br /&gt;
== Aftermath and Consequences ==&lt;br /&gt;
Just as the Pope had predicted, the Second Radiant War ended in a catastrophic loss for the Holy Empire. The geopolitical ramifications echoed for decades, setting the stage for the modern era:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Treaty of Avagnon:&#039;&#039;&#039; A humiliating peace treaty forced upon the Holy Empire, cementing the Undying Empire&#039;s territorial gains and securing absolute economic leverage for the Daulat-e-Baaqiya.&lt;br /&gt;
* &#039;&#039;&#039;The Fall of Astur:&#039;&#039;&#039; The Kingdom of Astur was completely eradicated. The surviving Asturian nobles and royals were exiled, fleeing across the western sea to establish new lives in the colonies of &#039;&#039;&#039;Columbia&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Threat to Gallia:&#039;&#039;&#039; With the fall of Astur and the expansion of the Emirate of Qurtuba, the Undying Empire now shared a direct land border with Gallia—the very seat of the Pope.&lt;br /&gt;
* &#039;&#039;&#039;Excommunication of Albion:&#039;&#039;&#039; Furious at Gawain III&#039;s desertion, which directly caused the collapse of the western front, the Pope formally excommunicated the Albion Empire from the Radiant Faith. This severed diplomatic ties and fostered a bitter rivalry between Albion and the Holy Empire that persists to this day.&lt;br /&gt;
* &#039;&#039;&#039;Ardenian Independence:&#039;&#039;&#039; The war severely drained the Holy Empire&#039;s economy and military reserves. Recognizing the Empire&#039;s weakened state, King Sigismer of Ardenia seized the opportunity to launch a rebellion, successfully winning Ardenia&#039;s independence from the Holy Empire and establishing it as a sovereign kingdom.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Daulat-e-Baaqiya]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Magic_System&amp;diff=120</id>
		<title>Magic System</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Magic_System&amp;diff=120"/>
		<updated>2026-07-18T06:08:00Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* 🔮 Arcane Arts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Magic System =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The Four Pillars of Power in Rodinia&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The world of Rodinia is steeped in supernatural energies. While the daily lives of most inhabitants are shaped by the ubiquitous presence of [[Lumite]], the actual combat and utility systems of the world are far more diverse. &lt;br /&gt;
&lt;br /&gt;
Scholars at the [[Grand Sanctuary]] generally categorize supernatural abilities into four distinct pillars: &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039;, &#039;&#039;&#039;Alkimia&#039;&#039;&#039;, &#039;&#039;&#039;Witchcraft&#039;&#039;&#039;, and &#039;&#039;&#039;Divine Authority&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 🔮 Arcane Arts ==&lt;br /&gt;
&#039;&#039;Main Article: [[Arcane Arts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039;, or commonly referred to simply as &#039;&#039;&#039;Magic&#039;&#039;&#039;,  is the mainstream standard of power in Rodinia. It acts as an umbrella term for the ability to manipulate matter and energy by utilizing the power provided by [[Lumite]].&lt;br /&gt;
&lt;br /&gt;
Because every native-born Rodinian possesses trace amounts of dormant Lumite in their bloodstream, the ability to cast magic is considered an innate physiological trait rather than a purely mystical one. &lt;br /&gt;
The vast majority of citizens can perform rudimentary magic, such as lighting a campfire, creating small breezes, or minor mending, which requires minimal mana exertion.&lt;br /&gt;
Individuals who possess a naturally high concentration of Lumite traces or those who undergo rigorous training to use the Arcane Arts as a primary combat tool. These advanced practitioners are officially recognized as &#039;&#039;&#039;Conjurers&#039;&#039;&#039; (e.g., Light Conjurers, Battlemages, Pyromancers). &lt;br /&gt;
Because it relies on Lumite, Arcane Arts can be disrupted by anti-magic fields or counter-resonances. Furthermore, individuals lacking native Lumite traces—such as [[Asep Muhammad Ridwan|Asep]]—are completely incapable of casting Arcane Arts, though they are also uniquely immune to certain Lumite-based targeting spells.&lt;br /&gt;
&lt;br /&gt;
== ⚗️ Alkimia (Alchemy) ==&lt;br /&gt;
&#039;&#039;Main Article: [[Alkimia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alkimia&#039;&#039;&#039; (Alchemy) is an alternative and highly intellectual method of manipulating Lumite and raw materials. Unlike Arcane Arts, which rely on the internal channeling of mana, Alkimia relies on external reactions, geometric runic arrays, and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Alkimia was pioneered and perfected  by the [[Undying Empire]]. Following the end of the [[First Radiant War]], this knowledge slowly spread westward and was eventually integrated into the curriculum of the [[Grand Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
The apex of Alkimia is practiced by the elite &amp;quot;Jabirean Alchemists&amp;quot; within the Undying Empire&#039;s House of Wisdom. Their greatest, most terrifying achievement is the art of &#039;&#039;&#039;Takwin&#039;&#039;&#039;—the literal creation of artificial life. &lt;br /&gt;
However, The [[Children of the Eclipse]] managed to bastarized the technique and creating an imperfect copy known as the &amp;quot;Transformative Arts&amp;quot;. Overseer [[Estella Aria]] and her High Priests use this imperfect form of Takwin, combined with [[Blood Lumite]], to forcefully mutate infected miners into horrific siege monsters known as [[Thralls]].&lt;br /&gt;
&lt;br /&gt;
== 🌿 Witchcraft ==&lt;br /&gt;
&#039;&#039;Main Article: [[Witchcraft]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchcraft&#039;&#039;&#039; serves as the catch-all classification for any supernatural ability that is entirely unrelated to Lumite manipulation. Because the Grand Sanctuary bases its worldview around Lumite, anything outside of it is often classified as Witchcraft.&lt;br /&gt;
&lt;br /&gt;
This category includes Shamanism, spirit blessings, communion with ancestors, and the tribal rituals practiced by groups like the [[Renjiran Tribe]] or the [[Nords]] of Samifjord.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, [[Asep Muhammad Ridwan|Asep&#039;s]] &#039;&#039;Tenaga Dalam&#039;&#039; is  classified by Rodinian scholars as Witchcraft. Because Asep possesses zero Lumite in his blood, it defies standard magical physics, so it was thrown into the Witchcraft category because nobody knows how it works.&lt;br /&gt;
&lt;br /&gt;
== 👑 Divine Authority ==&lt;br /&gt;
&#039;&#039;Main Article: [[Divine Authority]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Authority&#039;&#039;&#039; is the rarest and most absolute form of power in Rodinia. It is not something that can be learned from a book or achieved through mere Lumite exposure. It is a power that supersedes the physical laws of the world.&lt;br /&gt;
&lt;br /&gt;
In native Rodinian history, Divine Authority is wielded only by those who have achieved a state of spiritual enlightenment known as &#039;&#039;&#039;Gnosis&#039;&#039;&#039;, or those directly favored by the Divine such as legendary Saints and Prophets. It is a power that commands reality itself.&lt;br /&gt;
Divine Authority is also the source of power for Otherworlders who were reincarnated into Rodinia. When individuals from Earth die and their souls are pulled into this world, the metaphysical friction causes their souls to make direct contact with the &amp;quot;Divine Spark&amp;quot; during the reincarnation process.&lt;br /&gt;
This contact grants them a fragment of Divine Authority, manifesting as a unique, rule-breaking &#039;&#039;&#039;&amp;quot;Cheat Skill&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Examples include [[Ludwig von Wittelsberg|Matthew&#039;s]] &#039;&#039;[Appraisal]&#039;&#039; which allows him to bypass physical limits to discern the absolute truth, age, and makeup of objects/people and [[Peter Willson|Jaya&#039;s]] &#039;&#039;[Fool&#039;s Flame]&#039;&#039;; a fire that burns hotter than any Arcane pyromancy and operates on an entirely different dimensional logic.&lt;br /&gt;
&lt;br /&gt;
== 🌐 See Also ==&lt;br /&gt;
* [[Lumite]]&lt;br /&gt;
* [[Otherworlders]]&lt;br /&gt;
* [[Castalia Mercenary Company R&amp;amp;D]]&lt;br /&gt;
* [[The Grand Sanctuary]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Arcane_Arts&amp;diff=119</id>
		<title>Arcane Arts</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Arcane_Arts&amp;diff=119"/>
		<updated>2026-07-18T02:36:24Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: Created page with &amp;quot;__NOTOC__ {| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot; ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Arcane Arts |- ! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Source of Power | style=&amp;quot;padding: 5px;&amp;quot; | Lumite Resonance |- !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Arcane Arts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Source of Power&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Lumite]] Resonance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Innate Lumite Traces in Blood&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Tiers&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Lower, Medium, Top&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Notable Practitioners&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Erwith Plamya]], [[Estella Aria]], [[Zachary Valente]], [[Eve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039; (often referred to simply as &#039;&#039;&#039;Magic&#039;&#039;&#039;) is an umbrella term encompassing any supernatural phenomenon utilized by the denizens of Rodinia. These phenomena manifest in a wide variety of forms, including but not limited to projecting damaging elemental attacks, manipulating physical substances, casting restorative healing spells, and granting physical enhancements. &lt;br /&gt;
&lt;br /&gt;
As the mainstream standard of magic in Rodinia, the Arcane Arts are an innate ability inherent to native-born individuals. The vast majority of the population relies on this system for both everyday conveniences and warfare.&lt;br /&gt;
&lt;br /&gt;
== Mechanics of Resonance ==&lt;br /&gt;
To perform the Arcane Arts, a practitioner must utilize [[Lumite]] as a medium. The caster must &amp;quot;resonate&amp;quot; their own innate frequency with the raw magical energy drawn from the Lumite. &lt;br /&gt;
&lt;br /&gt;
This ability to resonate is highly personal and unpredictable. A person&#039;s magical affinity and capacity are strictly influenced by uncontrollable factors such as physiology, genetics, and race. Because this resonance is a fundamental, biological trait, an individual&#039;s base magical affinity &#039;&#039;&#039;cannot be altered&#039;&#039;&#039; through study, training, or willpower. You are simply born with what you have.&lt;br /&gt;
&lt;br /&gt;
== Conjurers and the Importance of Training ==&lt;br /&gt;
While training cannot change a person&#039;s innate resonance, it is absolutely essential for those who wish to use the Arcane Arts in professional or combat capacities. Practitioners who achieve advanced proficiency and rely on magic as their primary combat method are known as &#039;&#039;&#039;Conjurers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For Conjurers, rigorous training serves two vital purposes:&lt;br /&gt;
# &#039;&#039;&#039;Efficiency:&#039;&#039;&#039; Learning to maximize the output of their spells while minimizing the drain on their personal mana reserves.&lt;br /&gt;
# &#039;&#039;&#039;Control and Safety:&#039;&#039;&#039; Maintaining a stable connection to the volatile energy of Lumite. &lt;br /&gt;
&lt;br /&gt;
If a Conjurer loses control of their resonance, the magical backlash can be devastating. Consequences of a failed spell or overdrawn mana pool range from mild internal self-injury to catastrophic explosions and loss of life.&lt;br /&gt;
&lt;br /&gt;
== The Grand Sanctuary Tier System ==&lt;br /&gt;
Institutions of magical learning, most notably the [[Grand Sanctuary]], officially categorize proficiency in the Arcane Arts into three distinct tiers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Medium Tier:&#039;&#039;&#039; The vast majority of the Rodinian populace falls into this category. Medium-tier users possess a basic understanding of the Arcane Arts and can perform standard, everyday spells or rudimentary combat magic.&lt;br /&gt;
* &#039;&#039;&#039;Lower Tier:&#039;&#039;&#039; A much smaller demographic. Individuals in this tier are limited to incredibly weak, rudimentary applications, or are entirely unable to master any Arcane Arts at all. This lack of ability is usually due to personal physiological reasons, such as a severe birth defect.&lt;br /&gt;
* &#039;&#039;&#039;Top Tier:&#039;&#039;&#039; Only a select, exceptionally gifted few ever reach this pinnacle of magical mastery. Top-tier casters possess devastating power and supreme control, capable of wiping out entire armies or bending the laws of physics. Notable examples include the &amp;quot;Crimson Sage&amp;quot; [[Erwith Plamya]] and the former Eclipse Overseer [[Estella Aria]].&lt;br /&gt;
&lt;br /&gt;
== Racial Variations and Affinities ==&lt;br /&gt;
Because the Arcane Arts are shaped by biological resonance, proficiency and expression vary drastically across different races in Rodinia.&lt;br /&gt;
&lt;br /&gt;
For example, [[Demons|Demonkind]],  as one of the oldest races on the continent, have had extensive contact with Lumite for countless generations. Consequently, their biology has heavily adapted to it, granting them a terrifyingly strong natural affinity for the Arcane Arts.&lt;br /&gt;
Rather than casting external spells, the warriors of the frozen North such as the [[Varyag|Varyags]] and the [[Nord|Nords]] channel their resonance inward. They combine the Arcane Arts with their ancient bloodlines to perform &#039;&#039;Totem Awakenings&#039;&#039;, which physically transforming themselves into massive, magically-enhanced beasts (such as Werebears or Werewolves).&lt;br /&gt;
By contrast, not all races are biologically adept at standard Arcane Arts. [[Elves]] possess a hyper-sensitivity to Lumite, making direct resonance highly uncomfortable or dangerous for them. Instead of the Arcane Arts, Elven societies primarily utilize Spirit Blessings—a completely different discipline classified by scholars as [[Witchcraft]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Asep Muhammad Ridwan]], who possesses zero Lumite in his blood and is therefore biologically incapable of resonance, uses the &amp;quot;birth defect&amp;quot; excuse to explain his inability to cast magic to the locals&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Magic System]]&lt;br /&gt;
* [[Lumite]]&lt;br /&gt;
* [[Alkimia]]&lt;br /&gt;
* [[Witchcraft]]&lt;br /&gt;
* [[Divine Authority]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Magic_System&amp;diff=118</id>
		<title>Magic System</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Magic_System&amp;diff=118"/>
		<updated>2026-07-18T01:31:20Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* 👑 Divine Authority */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Magic System =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The Four Pillars of Power in Rodinia&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The world of Rodinia is steeped in supernatural energies. While the daily lives of most inhabitants are shaped by the ubiquitous presence of [[Lumite]], the actual combat and utility systems of the world are far more diverse. &lt;br /&gt;
&lt;br /&gt;
Scholars at the [[Grand Sanctuary]] generally categorize supernatural abilities into four distinct pillars: &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039;, &#039;&#039;&#039;Alkimia&#039;&#039;&#039;, &#039;&#039;&#039;Witchcraft&#039;&#039;&#039;, and &#039;&#039;&#039;Divine Authority&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 🔮 Arcane Arts ==&lt;br /&gt;
&#039;&#039;Main Article: [[Arcane Arts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039;, or commonly referred to simply as &#039;&#039;&#039;Magic&#039;&#039;&#039;,  is the mainstream standard of power in Rodinia. It acts as an umbrella term for the ability to manipulate matter and energy by utilizing the power provided by [[Lumite]].&lt;br /&gt;
&lt;br /&gt;
Because every native-born Rodinian possesses trace amounts of dormant Lumite in their bloodstream, the ability to cast magic is considered an innate physiological trait rather than a purely mystical one. &lt;br /&gt;
The vast majority of citizens can perform rudimentary magic, such as lighting a campfire, creating small breezes, or minor mending, which requires minimal mana exertion.&lt;br /&gt;
Individuals who possess a naturally high concentration of Lumite traces or those who undergo rigorous training to expand their mana pool can use the Arcane Arts as a primary combat tool. These advanced practitioners are officially recognized as &#039;&#039;&#039;Conjurers&#039;&#039;&#039; (e.g., Light Conjurers, Battlemages, Pyromancers). &lt;br /&gt;
Because it relies on Lumite, Arcane Arts can be disrupted by anti-magic fields or counter-resonances. Furthermore, individuals lacking native Lumite traces—such as [[Asep Muhammad Ridwan|Asep]]—are completely incapable of casting Arcane Arts, though they are also uniquely immune to certain Lumite-based targeting spells.&lt;br /&gt;
&lt;br /&gt;
== ⚗️ Alkimia (Alchemy) ==&lt;br /&gt;
&#039;&#039;Main Article: [[Alkimia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alkimia&#039;&#039;&#039; (Alchemy) is an alternative and highly intellectual method of manipulating Lumite and raw materials. Unlike Arcane Arts, which rely on the internal channeling of mana, Alkimia relies on external reactions, geometric runic arrays, and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Alkimia was pioneered and perfected  by the [[Undying Empire]]. Following the end of the [[First Radiant War]], this knowledge slowly spread westward and was eventually integrated into the curriculum of the [[Grand Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
The apex of Alkimia is practiced by the elite &amp;quot;Jabirean Alchemists&amp;quot; within the Undying Empire&#039;s House of Wisdom. Their greatest, most terrifying achievement is the art of &#039;&#039;&#039;Takwin&#039;&#039;&#039;—the literal creation of artificial life. &lt;br /&gt;
However, The [[Children of the Eclipse]] managed to bastarized the technique and creating an imperfect copy known as the &amp;quot;Transformative Arts&amp;quot;. Overseer [[Estella Aria]] and her High Priests use this imperfect form of Takwin, combined with [[Blood Lumite]], to forcefully mutate infected miners into horrific siege monsters known as [[Thralls]].&lt;br /&gt;
&lt;br /&gt;
== 🌿 Witchcraft ==&lt;br /&gt;
&#039;&#039;Main Article: [[Witchcraft]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchcraft&#039;&#039;&#039; serves as the catch-all classification for any supernatural ability that is entirely unrelated to Lumite manipulation. Because the Grand Sanctuary bases its worldview around Lumite, anything outside of it is often classified as Witchcraft.&lt;br /&gt;
&lt;br /&gt;
This category includes Shamanism, spirit blessings, communion with ancestors, and the tribal rituals practiced by groups like the [[Renjiran Tribe]] or the [[Nords]] of Samifjord.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, [[Asep Muhammad Ridwan|Asep&#039;s]] &#039;&#039;Tenaga Dalam&#039;&#039; is  classified by Rodinian scholars as Witchcraft. Because Asep possesses zero Lumite in his blood, it defies standard magical physics, so it was thrown into the Witchcraft category because nobody knows how it works.&lt;br /&gt;
&lt;br /&gt;
== 👑 Divine Authority ==&lt;br /&gt;
&#039;&#039;Main Article: [[Divine Authority]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Authority&#039;&#039;&#039; is the rarest and most absolute form of power in Rodinia. It is not something that can be learned from a book or achieved through mere Lumite exposure. It is a power that supersedes the physical laws of the world.&lt;br /&gt;
&lt;br /&gt;
In native Rodinian history, Divine Authority is wielded only by those who have achieved a state of spiritual enlightenment known as &#039;&#039;&#039;Gnosis&#039;&#039;&#039;, or those directly favored by the Divine such as legendary Saints and Prophets. It is a power that commands reality itself.&lt;br /&gt;
Divine Authority is also the source of power for Otherworlders who were reincarnated into Rodinia. When individuals from Earth die and their souls are pulled into this world, the metaphysical friction causes their souls to make direct contact with the &amp;quot;Divine Spark&amp;quot; during the reincarnation process.&lt;br /&gt;
This contact grants them a fragment of Divine Authority, manifesting as a unique, rule-breaking &#039;&#039;&#039;&amp;quot;Cheat Skill&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Examples include [[Ludwig von Wittelsberg|Matthew&#039;s]] &#039;&#039;[Appraisal]&#039;&#039; which allows him to bypass physical limits to discern the absolute truth, age, and makeup of objects/people and [[Peter Willson|Jaya&#039;s]] &#039;&#039;[Fool&#039;s Flame]&#039;&#039;; a fire that burns hotter than any Arcane pyromancy and operates on an entirely different dimensional logic.&lt;br /&gt;
&lt;br /&gt;
== 🌐 See Also ==&lt;br /&gt;
* [[Lumite]]&lt;br /&gt;
* [[Otherworlders]]&lt;br /&gt;
* [[Castalia Mercenary Company R&amp;amp;D]]&lt;br /&gt;
* [[The Grand Sanctuary]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Magic_System&amp;diff=117</id>
		<title>Magic System</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Magic_System&amp;diff=117"/>
		<updated>2026-07-18T01:30:09Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: Created page with &amp;quot;__NOTOC__ {| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot; | style=&amp;quot;text-align: center;&amp;quot; |  = Magic System = &amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The Four Pillars of Power in Rodinia&amp;lt;/div&amp;gt; |}  The world of Rodinia is steeped in supernatural energies. While the daily lives of most inhabitants are shaped by the ubiquitous presence of Lumite, the actual combat and u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Magic System =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The Four Pillars of Power in Rodinia&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The world of Rodinia is steeped in supernatural energies. While the daily lives of most inhabitants are shaped by the ubiquitous presence of [[Lumite]], the actual combat and utility systems of the world are far more diverse. &lt;br /&gt;
&lt;br /&gt;
Scholars at the [[Grand Sanctuary]] generally categorize supernatural abilities into four distinct pillars: &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039;, &#039;&#039;&#039;Alkimia&#039;&#039;&#039;, &#039;&#039;&#039;Witchcraft&#039;&#039;&#039;, and &#039;&#039;&#039;Divine Authority&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 🔮 Arcane Arts ==&lt;br /&gt;
&#039;&#039;Main Article: [[Arcane Arts]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arcane Arts&#039;&#039;&#039;, or commonly referred to simply as &#039;&#039;&#039;Magic&#039;&#039;&#039;,  is the mainstream standard of power in Rodinia. It acts as an umbrella term for the ability to manipulate matter and energy by utilizing the power provided by [[Lumite]].&lt;br /&gt;
&lt;br /&gt;
Because every native-born Rodinian possesses trace amounts of dormant Lumite in their bloodstream, the ability to cast magic is considered an innate physiological trait rather than a purely mystical one. &lt;br /&gt;
The vast majority of citizens can perform rudimentary magic, such as lighting a campfire, creating small breezes, or minor mending, which requires minimal mana exertion.&lt;br /&gt;
Individuals who possess a naturally high concentration of Lumite traces or those who undergo rigorous training to expand their mana pool can use the Arcane Arts as a primary combat tool. These advanced practitioners are officially recognized as &#039;&#039;&#039;Conjurers&#039;&#039;&#039; (e.g., Light Conjurers, Battlemages, Pyromancers). &lt;br /&gt;
Because it relies on Lumite, Arcane Arts can be disrupted by anti-magic fields or counter-resonances. Furthermore, individuals lacking native Lumite traces—such as [[Asep Muhammad Ridwan|Asep]]—are completely incapable of casting Arcane Arts, though they are also uniquely immune to certain Lumite-based targeting spells.&lt;br /&gt;
&lt;br /&gt;
== ⚗️ Alkimia (Alchemy) ==&lt;br /&gt;
&#039;&#039;Main Article: [[Alkimia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alkimia&#039;&#039;&#039; (Alchemy) is an alternative and highly intellectual method of manipulating Lumite and raw materials. Unlike Arcane Arts, which rely on the internal channeling of mana, Alkimia relies on external reactions, geometric runic arrays, and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Alkimia was pioneered and perfected  by the [[Undying Empire]]. Following the end of the [[First Radiant War]], this knowledge slowly spread westward and was eventually integrated into the curriculum of the [[Grand Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
The apex of Alkimia is practiced by the elite &amp;quot;Jabirean Alchemists&amp;quot; within the Undying Empire&#039;s House of Wisdom. Their greatest, most terrifying achievement is the art of &#039;&#039;&#039;Takwin&#039;&#039;&#039;—the literal creation of artificial life. &lt;br /&gt;
However, The [[Children of the Eclipse]] managed to bastarized the technique and creating an imperfect copy known as the &amp;quot;Transformative Arts&amp;quot;. Overseer [[Estella Aria]] and her High Priests use this imperfect form of Takwin, combined with [[Blood Lumite]], to forcefully mutate infected miners into horrific siege monsters known as [[Thralls]].&lt;br /&gt;
&lt;br /&gt;
== 🌿 Witchcraft ==&lt;br /&gt;
&#039;&#039;Main Article: [[Witchcraft]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchcraft&#039;&#039;&#039; serves as the catch-all classification for any supernatural ability that is entirely unrelated to Lumite manipulation. Because the Grand Sanctuary bases its worldview around Lumite, anything outside of it is often classified as Witchcraft.&lt;br /&gt;
&lt;br /&gt;
This category includes Shamanism, spirit blessings, communion with ancestors, and the tribal rituals practiced by groups like the [[Renjiran Tribe]] or the [[Nords]] of Samifjord.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, [[Asep Muhammad Ridwan|Asep&#039;s]] &#039;&#039;Tenaga Dalam&#039;&#039; is  classified by Rodinian scholars as Witchcraft. Because Asep possesses zero Lumite in his blood, it defies standard magical physics, so it was thrown into the Witchcraft category because nobody knows how it works.&lt;br /&gt;
&lt;br /&gt;
== 👑 Divine Authority ==&lt;br /&gt;
&#039;&#039;Main Article: [[Divine Authority]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Authority&#039;&#039;&#039; is the rarest and most absolute form of power in Rodinia. It is not something that can be learned from a book or achieved through mere Lumite exposure. It is a power that supersedes the physical laws of the world.&lt;br /&gt;
&lt;br /&gt;
In native Rodinian history, Divine Authority is wielded only by those who have achieved a state of spiritual enlightenment known as &#039;&#039;&#039;Gnosis&#039;&#039;&#039;, or those directly favored by the Divine such as legendary Saints and Prophets. It is a power that commands reality itself.&lt;br /&gt;
Divine Authority is also the source of power for Otherworlders who were reincarnated into Rodinia. When individuals from Earth die and their souls are pulled into this world, the metaphysical friction causes their souls to make direct contact with the &amp;quot;Divine Spark&amp;quot; during the reincarnation process.&lt;br /&gt;
This contact grants them a fragment of Divine Authority, manifesting as a unique, rule-breaking &#039;&#039;&#039;&amp;quot;Cheat Skill&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
** Examples include [[Ludwig von Wittelsberg|Matthew&#039;s]] &#039;&#039;[Appraisal]&#039;&#039; which allows him to bypass physical limits to discern the absolute truth, age, and makeup of objects/people and [[Peter Willson|Jaya&#039;s]] &#039;&#039;[Fool&#039;s Flame]&#039;&#039;; a fire that burns hotter than any Arcane pyromancy and operates on an entirely different dimensional logic.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== 🌐 See Also ==&lt;br /&gt;
* [[Lumite]]&lt;br /&gt;
* [[Otherworlders]]&lt;br /&gt;
* [[Castalia Mercenary Company R&amp;amp;D]]&lt;br /&gt;
* [[The Grand Sanctuary]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Lumite&amp;diff=116</id>
		<title>Lumite</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Lumite&amp;diff=116"/>
		<updated>2026-07-17T10:38:13Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Lumite&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px 0;&amp;quot; | [[File:Lumite Crystals.webp|250px|alt=A cluster of raw, bluish-purple Lumite crystals]]&amp;lt;br/&amp;gt;&#039;&#039;A cluster of raw, unrefined Lumite.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Magical Mineral&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Primary States&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Dormant, Active&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Elemental Types&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Fire, Water, Wind, Light, etc.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Derivatives&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Blood Lumite]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Associated Hazards&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Lumite Assimilation Sickness]], Volatility, Mutation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lumite&#039;&#039;&#039; is a crystalline mineral found throughout the continent of Rodinia. It acts as the primary magical catalyst and power source for the world, serving as the lifeblood of civilization, industry, and warfare. Every living creature born in Rodinia possesses trace amounts of Lumite in their blood, which dictates their innate magical affinity and mana capacity.&lt;br /&gt;
&lt;br /&gt;
Because of its immense value, Lumite is heavily regulated and is often the primary cause of geopolitical conflicts, such as the Albion Empire&#039;s invasion of the [[Kingdom of Ardenia]] to seize its Lumite.&lt;br /&gt;
&lt;br /&gt;
== States of Lumite ==&lt;br /&gt;
Lumite exists in two primary physical and magical states: &#039;&#039;&#039;Dormant&#039;&#039;&#039; and &#039;&#039;&#039;Active&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Dormant Lumite ===&lt;br /&gt;
The vast majority of Lumite available in markets is in a &#039;&#039;&#039;Dormant&#039;&#039;&#039; state. &lt;br /&gt;
* &#039;&#039;&#039;Refinement and Tuning:&#039;&#039;&#039; In its dormant form, Lumite can be safely handled by alchemists and artificers  and &amp;quot;tuned&amp;quot; or refined into specific elemental states. The most common refined types include &#039;&#039;Fire Lumite&#039;&#039;, &#039;&#039;Water Lumite&#039;&#039;, &#039;&#039;Wind Lumite&#039;&#039;, and &#039;&#039;Light Lumite&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Applications:&#039;&#039;&#039; Dormant Lumite is incredibly versatile. It is used to power everyday conveniences, fuel complex spells, to industrialization.&lt;br /&gt;
* &#039;&#039;&#039;Volatility:&#039;&#039;&#039; Despite being classified as &amp;quot;dormant,&amp;quot; this form of Lumite is still highly volatile. If mishandled, improperly compressed, or structurally compromised, it can result in catastrophic explosions.&lt;br /&gt;
&lt;br /&gt;
=== Active Lumite ===&lt;br /&gt;
&#039;&#039;&#039;Active Lumite&#039;&#039;&#039; is incredibly rare and highly dangerous. It occurs naturally only under specific situations, such as the extreme intense environmental stress caused by continuous, forced-mining operations in deep underground veins.&lt;br /&gt;
&lt;br /&gt;
Active Lumite is highly unstable and acts less like a mineral and more like an infectious pathogen. It aggressively seeks out living hosts, leading to a variety of horrific mutations and diseases.&lt;br /&gt;
&lt;br /&gt;
== Hazards and Corruptions ==&lt;br /&gt;
&lt;br /&gt;
=== Lumite Assimilation Sickness ===&lt;br /&gt;
&#039;&#039;Main Article: [[Lumite Assimilation Sickness]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colloquially known as the &#039;&#039;&#039;&amp;quot;Miner&#039;s Disease,&amp;quot;&#039;&#039;&#039; this terminal affliction occurs when humans or beastkin are subjected to prolonged exposure to Active Lumite. The mineral infects the host&#039;s body, slowly assimilating their living tissues and replacing flesh and bone with jagged crystalline growths. &lt;br /&gt;
&lt;br /&gt;
While the disease is incredibly painful and ultimately fatal, it forcibly integrates the host&#039;s nervous system with raw magical energy, granting the infected individual an unnatural ability to manipulate magical power far beyond their original capacity.&lt;br /&gt;
&lt;br /&gt;
=== Infected Creatures ===&lt;br /&gt;
Active Lumite does not only target humanoid races. It easily infects the local wildlife, creating what are commonly known as &#039;&#039;&#039;&amp;quot;Infected Creatures.&amp;quot;&#039;&#039;&#039; These monsters are hyper-aggressive, physically enlarged, and capable of utilizing chaotic magic. [[Treste Comte Mordeau]] notably encounters a swarm of mutated, giant Lumite-infected frogs in the western wetlands during her pursuit of her master, [[Erwith Plamya]]. Keeping populations of Infected Creatures in check is a primary source of income for standard adventurers across Rodinia.&lt;br /&gt;
&lt;br /&gt;
=== Thralls and The Eclipse&#039;s Arts ===&lt;br /&gt;
Because infected miners possess bodies heavily integrated with raw magical energy, they are highly susceptible to the &#039;&#039;&#039;Transformative Arts&#039;&#039;&#039; practiced by the [[Children of the Eclipse]].&lt;br /&gt;
&lt;br /&gt;
Led by Overseer [[Estella Aria]] and the Cult&#039;s High Priests, the Cult utilizes these forbidden arts to forcibly mutate infected miners into mindless, hulking abominations known as &#039;&#039;&#039;Thralls&#039;&#039;&#039;. These creatures serve as the Cult&#039;s living siege engines.&lt;br /&gt;
However, this technique is an imperfect imitation of the ancient alchemical practice of &#039;&#039;Takwin&#039;&#039;.&lt;br /&gt;
=== Blood Lumite ===&lt;br /&gt;
&#039;&#039;Main Article: [[Blood Lumite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An artificial derivative of Lumite characterized by its malevolent crimson glow. Blood Lumite is created through the horrific process of human sacrifice. By ritually slaughtering miners afflicted with Lumite Assimilation Sickness, dark sorcerers can condense the Active Lumite directly from the victims&#039; blood. This resulting crystal grants the wielder immense power but slowly eats away at their sanity and life force, corrupting them.&lt;br /&gt;
&lt;br /&gt;
== True Origins ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #c8ccd1; padding: 5px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eaecf0; padding: 5px; font-weight: bold; text-align: center;&amp;quot;&amp;gt;⚠️ SPOILER WARNING: Late-Series Lore Details ⚠️&amp;lt;br/&amp;gt;&#039;&#039;Click &amp;quot;Expand&amp;quot; to reveal the true nature of Lumite.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
Despite the Radiant Church&#039;s teachings that Lumite is a divine gift, and the scientific community&#039;s belief that it is the natural &amp;quot;lifeblood&amp;quot; of the planet, the truth is far more alien.&lt;br /&gt;
&lt;br /&gt;
During a hallucinogenic trip induced by smoking a potent shamanic herb known as the &#039;&#039;&amp;quot;Tears of the World Tree,&amp;quot;&#039;&#039; Asep witnesses a vision of Rodinia&#039;s primordial past. He discovers that Lumite is &#039;&#039;&#039;extraterrestrial in nature&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Eons ago, massive geometric vessels descended from the stars. These unknown alien entities terraformed the  planet, seeding it with familiar Earth-like fauna (cats, wolves, primates) and drilling deep into the crust to plant pulsating crystals. Lumite is essentially a manufactured alien terraforming and energy-storage technology that eventually fused with the planet&#039;s biosphere, altering the evolution of all native and seeded lifeforms on Rodinia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Magic System]]&lt;br /&gt;
* [[The Grand Sanctuary]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;br /&gt;
* [[Otherworlders]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Lumite&amp;diff=115</id>
		<title>Lumite</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Lumite&amp;diff=115"/>
		<updated>2026-07-17T10:37:44Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; float: right; clear: right; border: 1px solid #a2a9b1; background-color: #f8f9fa; margin: 0 0 15px 15px; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5c88; color: white; text-align: center; font-size: 1.2em; padding: 5px; border-radius: 3px;&amp;quot; | Lumite&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px 0;&amp;quot; | [[File:Lumite_Cluster.jpg|250px|alt=A cluster of raw, bluish-purple Lumite crystals]]&amp;lt;br/&amp;gt;&#039;&#039;A cluster of raw, unrefined Lumite.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px; width: 40%;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Magical Mineral&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Primary States&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Dormant, Active&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Elemental Types&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Fire, Water, Wind, Light, etc.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Derivatives&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Blood Lumite]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2; padding: 5px;&amp;quot; | Associated Hazards&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | [[Lumite Assimilation Sickness]], Volatility, Mutation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lumite&#039;&#039;&#039; is a crystalline mineral found throughout the continent of Rodinia. It acts as the primary magical catalyst and power source for the world, serving as the lifeblood of civilization, industry, and warfare. Every living creature born in Rodinia possesses trace amounts of Lumite in their blood, which dictates their innate magical affinity and mana capacity.&lt;br /&gt;
&lt;br /&gt;
Because of its immense value, Lumite is heavily regulated and is often the primary cause of geopolitical conflicts, such as the Albion Empire&#039;s invasion of the [[Kingdom of Ardenia]] to seize its Lumite.&lt;br /&gt;
&lt;br /&gt;
== States of Lumite ==&lt;br /&gt;
Lumite exists in two primary physical and magical states: &#039;&#039;&#039;Dormant&#039;&#039;&#039; and &#039;&#039;&#039;Active&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Dormant Lumite ===&lt;br /&gt;
The vast majority of Lumite available in markets is in a &#039;&#039;&#039;Dormant&#039;&#039;&#039; state. &lt;br /&gt;
* &#039;&#039;&#039;Refinement and Tuning:&#039;&#039;&#039; In its dormant form, Lumite can be safely handled by alchemists and artificers  and &amp;quot;tuned&amp;quot; or refined into specific elemental states. The most common refined types include &#039;&#039;Fire Lumite&#039;&#039;, &#039;&#039;Water Lumite&#039;&#039;, &#039;&#039;Wind Lumite&#039;&#039;, and &#039;&#039;Light Lumite&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Applications:&#039;&#039;&#039; Dormant Lumite is incredibly versatile. It is used to power everyday conveniences, fuel complex spells, to industrialization.&lt;br /&gt;
* &#039;&#039;&#039;Volatility:&#039;&#039;&#039; Despite being classified as &amp;quot;dormant,&amp;quot; this form of Lumite is still highly volatile. If mishandled, improperly compressed, or structurally compromised, it can result in catastrophic explosions.&lt;br /&gt;
&lt;br /&gt;
=== Active Lumite ===&lt;br /&gt;
&#039;&#039;&#039;Active Lumite&#039;&#039;&#039; is incredibly rare and highly dangerous. It occurs naturally only under specific situations, such as the extreme intense environmental stress caused by continuous, forced-mining operations in deep underground veins.&lt;br /&gt;
&lt;br /&gt;
Active Lumite is highly unstable and acts less like a mineral and more like an infectious pathogen. It aggressively seeks out living hosts, leading to a variety of horrific mutations and diseases.&lt;br /&gt;
&lt;br /&gt;
== Hazards and Corruptions ==&lt;br /&gt;
&lt;br /&gt;
=== Lumite Assimilation Sickness ===&lt;br /&gt;
&#039;&#039;Main Article: [[Lumite Assimilation Sickness]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colloquially known as the &#039;&#039;&#039;&amp;quot;Miner&#039;s Disease,&amp;quot;&#039;&#039;&#039; this terminal affliction occurs when humans or beastkin are subjected to prolonged exposure to Active Lumite. The mineral infects the host&#039;s body, slowly assimilating their living tissues and replacing flesh and bone with jagged crystalline growths. &lt;br /&gt;
&lt;br /&gt;
While the disease is incredibly painful and ultimately fatal, it forcibly integrates the host&#039;s nervous system with raw magical energy, granting the infected individual an unnatural ability to manipulate magical power far beyond their original capacity.&lt;br /&gt;
&lt;br /&gt;
=== Infected Creatures ===&lt;br /&gt;
Active Lumite does not only target humanoid races. It easily infects the local wildlife, creating what are commonly known as &#039;&#039;&#039;&amp;quot;Infected Creatures.&amp;quot;&#039;&#039;&#039; These monsters are hyper-aggressive, physically enlarged, and capable of utilizing chaotic magic. [[Treste Comte Mordeau]] notably encounters a swarm of mutated, giant Lumite-infected frogs in the western wetlands during her pursuit of her master, [[Erwith Plamya]]. Keeping populations of Infected Creatures in check is a primary source of income for standard adventurers across Rodinia.&lt;br /&gt;
&lt;br /&gt;
=== Thralls and The Eclipse&#039;s Arts ===&lt;br /&gt;
Because infected miners possess bodies heavily integrated with raw magical energy, they are highly susceptible to the &#039;&#039;&#039;Transformative Arts&#039;&#039;&#039; practiced by the [[Children of the Eclipse]].&lt;br /&gt;
&lt;br /&gt;
Led by Overseer [[Estella Aria]] and the Cult&#039;s High Priests, the Cult utilizes these forbidden arts to forcibly mutate infected miners into mindless, hulking abominations known as &#039;&#039;&#039;Thralls&#039;&#039;&#039;. These creatures serve as the Cult&#039;s living siege engines.&lt;br /&gt;
However, this technique is an imperfect imitation of the ancient alchemical practice of &#039;&#039;Takwin&#039;&#039;.&lt;br /&gt;
=== Blood Lumite ===&lt;br /&gt;
&#039;&#039;Main Article: [[Blood Lumite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An artificial derivative of Lumite characterized by its malevolent crimson glow. Blood Lumite is created through the horrific process of human sacrifice. By ritually slaughtering miners afflicted with Lumite Assimilation Sickness, dark sorcerers can condense the Active Lumite directly from the victims&#039; blood. This resulting crystal grants the wielder immense power but slowly eats away at their sanity and life force, corrupting them.&lt;br /&gt;
&lt;br /&gt;
== True Origins ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #c8ccd1; padding: 5px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eaecf0; padding: 5px; font-weight: bold; text-align: center;&amp;quot;&amp;gt;⚠️ SPOILER WARNING: Late-Series Lore Details ⚠️&amp;lt;br/&amp;gt;&#039;&#039;Click &amp;quot;Expand&amp;quot; to reveal the true nature of Lumite.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
Despite the Radiant Church&#039;s teachings that Lumite is a divine gift, and the scientific community&#039;s belief that it is the natural &amp;quot;lifeblood&amp;quot; of the planet, the truth is far more alien.&lt;br /&gt;
&lt;br /&gt;
During a hallucinogenic trip induced by smoking a potent shamanic herb known as the &#039;&#039;&amp;quot;Tears of the World Tree,&amp;quot;&#039;&#039; Asep witnesses a vision of Rodinia&#039;s primordial past. He discovers that Lumite is &#039;&#039;&#039;extraterrestrial in nature&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Eons ago, massive geometric vessels descended from the stars. These unknown alien entities terraformed the  planet, seeding it with familiar Earth-like fauna (cats, wolves, primates) and drilling deep into the crust to plant pulsating crystals. Lumite is essentially a manufactured alien terraforming and energy-storage technology that eventually fused with the planet&#039;s biosphere, altering the evolution of all native and seeded lifeforms on Rodinia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Magic System]]&lt;br /&gt;
* [[The Grand Sanctuary]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;br /&gt;
* [[Otherworlders]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Adeline&amp;diff=114</id>
		<title>Adeline</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Adeline&amp;diff=114"/>
		<updated>2026-07-17T07:59:09Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #8c7b6c; color: white; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Adeline&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Adeline_Concept.jpg|220px]]&amp;lt;br /&amp;gt;&#039;&#039;Adeline in her traveling attire, equipped with her signature crossbow&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
| Early 20s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
| Merlesia, [[Kingdom of Ardenia]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
| Merlesian Refugees, Roake Resistance, [[Castalia Mercenary Company]] (Alliance)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
| Light Crossbow, [[Stinger Arbalest#Type-2 Rapid-Fire Arbalest|Type-2 Rapid-Fire Arbalest (Prototype)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Family&#039;&#039;&#039;&lt;br /&gt;
| Gustav (Father, deceased)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Love Interest&#039;&#039;&#039;&lt;br /&gt;
| [[Asep Muhammad Ridwan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adeline&#039;&#039;&#039; is a major supporting character in &#039;&#039;Smoke of Revolution&#039;&#039;. Initially a simple artisan and baker daughter from the port city of [[Merlesia]], she is thrust into a leadership role by the tragedies of war. She becomes the lead organizer and protector of the Merlesian refugees, eventually spearheading the resistance forces in the slums of the [[Roake]] mining district. &lt;br /&gt;
&lt;br /&gt;
Adeline serves as the primary moral compass and love interest for [[Asep Muhammad Ridwan]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Adeline is a young woman of average height (standing at 5&#039;4&amp;quot;) with gentle, expressive brown eyes and shoulder-length brown hair, which she typically keeps tied back in a practical knot during times of conflict. &lt;br /&gt;
&lt;br /&gt;
Her attire is simple yet functional for travel and survival:&lt;br /&gt;
* A white, off-the-shoulder peasant blouse underneath a dark, front-lacing leather corset.&lt;br /&gt;
* A layered beige and brown skirt designed to allow swift movement, paired with sturdy buckled leather boots.&lt;br /&gt;
* A long, light-colored scarf wrapped loosely around her neck and shoulders.&lt;br /&gt;
* A utility belt carrying a brass lantern, essential for navigating the dark, subterranean tunnels of Roake.&lt;br /&gt;
* Her signature light crossbow is kept slung across her back.&lt;br /&gt;
&lt;br /&gt;
During the prolonged conflicts in Roake, her clothes are often described as worn, patched, and stained with soot, blood, and grime.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Adeline is defined by her deep compassion, quiet resilience, and an unwavering, selfless dedication to her people. Unlike the hardened mercenaries of Castalia, she does not fight for gold, glory, or geopolitical chess games; she fights purely so that the innocent and weak can survive. &lt;br /&gt;
&lt;br /&gt;
Though she initially lacks formal combat or military training, she possesses an innate tactical awareness born of survival instincts. She has a strong, stubborn pride and refuses to accept charity for her people, insisting that the refugees must learn to defend themselves and stand on their own feet. Her selflessness is so absolute that she routinely prioritizes the welfare of others over her own happiness or safety.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== The Merlesia Riot ===&lt;br /&gt;
Adeline first appears during the sudden, orchestrated riots in Merlesia. Following the death of her father, Gustav, she takes charge of a massive group of fleeing refugees. At the city&#039;s East Gate, she stands alone in the no-man&#039;s-land, refusing to yield their meager supply carts to a gang of opportunistic looters led by her former neighbor, Adrian. &lt;br /&gt;
&lt;br /&gt;
When threatened, Adeline defends her people by shooting the looter leader with her crossbow. With the timely intervention of Zachary Valente and the others, she successfully guides the refugees out of the burning city, resolving to head toward the Western Crossroads and settled temporarily in Loriana.&lt;br /&gt;
&lt;br /&gt;
=== Leading the Roake Resistance ===&lt;br /&gt;
To escape the oncoming winter, Adeline leads the refugees to settle in the slums of [[Roake]]. However, the district is quickly besieged and occupied by the [[Children of the Eclipse]]. Under her leadership and alongside the [[Princess Adreana|Princess]] lady-in-waiting, [[Brenda]], she establishes the [[Roake Resistance]] in the West District. &lt;br /&gt;
&lt;br /&gt;
When Asep infiltrates the district as a scout, he finds Adeline deeply exhausted, physically and emotionally worn down by starvation, poisoned wells, and the horrific deaths of children in the camp. Asep&#039;s promise that &amp;quot;Castalia is coming&amp;quot; sparks a fragile hope in her. During the ensuing battle, she coordinates the defenses, utilizing unorthodox guerrilla tactics (including dumping alchemical waste and rancid oil onto the cultists) to hold the line until the Coalition forces break the siege.&lt;br /&gt;
&lt;br /&gt;
Later, with the cultists&#039; grip on Roake loosened, Adeline works closely with Zachary and Princess Adreana to plan a counter-offensive. She leads her scrappy militia as the anvil of a pincer maneuver in the western district. Armed with a newly developed &#039;&#039;Type-2 Rapid-Fire Arbalest&#039;&#039; prototype gifted by [[Treste Comte Mordeau]], she assists the Papal Judge [[Renalla]] in cornering the fanatical High Overseer, [[Estella Aria]]. &lt;br /&gt;
&lt;br /&gt;
Following Estella&#039;s defeat, the dying witch addresses Adeline directly, asking her to &amp;quot;take care&amp;quot; of Asep. This request leaves Adeline deeply confused and harboring unspoken and complicated feelings for him.&lt;br /&gt;
&lt;br /&gt;
=== Post-War and Asep&#039;s Confession ===&lt;br /&gt;
Following the final defeat of the Eclipse Cult, Roake begins a slow reconstruction. Recognizing Adeline&#039;s immense exhaustion, Asep asks her to walk with him to a scenic overlook of the city. There, Asep gathers his courage and confesses his feelings, asking her to be with him.&lt;br /&gt;
&lt;br /&gt;
Adeline gently declines, stating, &#039;&#039;&amp;quot;I can&#039;t... Not... right now.&amp;quot;&#039;&#039; She explains that with the city in ruins, the traumatized children, and the massive rebuilding effort ahead, she cannot afford to be selfish. Understanding her selfless nature, Asep smiles and promises to wait for her, jokingly noting that having survived a two-year prison sentence in his past life, a few months of reconstruction is &amp;quot;a walk in the park.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Abilities and Equipment ==&lt;br /&gt;
* &#039;&#039;&#039;Marksmanship:&#039;&#039;&#039; Adeline is highly proficient with a crossbow, capable of loading and firing under immense pressure despite never formally trained. In later battles, she effectively utilizes the automated, high-explosive-loaded Type-2 Rapid-Fire Arbalest.&lt;br /&gt;
* &#039;&#039;&#039;Asymmetric Warfare:&#039;&#039;&#039; She excels at using her environment to construct makeshift defenses, barricades, and traps (such as noxious sludge or caltrops) to bottleneck and slow down heavily armored infantry.&lt;br /&gt;
* &#039;&#039;&#039;Leadership:&#039;&#039;&#039; Born of necessity, her commanding voice and resolute presence are capable of rallying terrified civilians into a motivated militia.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her father, Gustav, was a well-respected figure among the working class of Merlesia, and his memory continues to inspire both Adeline and the older refugees (such as [[Bernie]]).&lt;br /&gt;
* Adeline is one of the few people who can make Asep drop his cynical, lazy mercenary mask, inspiring him to want to be &amp;quot;less of a mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Brenda]]&lt;br /&gt;
* [[Roake]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Adeline&amp;diff=113</id>
		<title>Adeline</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Adeline&amp;diff=113"/>
		<updated>2026-07-17T07:37:51Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #8b5a2b; color: white; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Adeline&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Adeline_Concept.jpg|220px]]&amp;lt;br /&amp;gt;&#039;&#039;Adeline carrying her signature lantern and crossbow&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
* Merlesian Refugees (Leader)&lt;br /&gt;
* Roake Resistance (Leader)&lt;br /&gt;
* [[Castalia Mercenary Company]] (Ally)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| Crossbow, [[Type-2 Rapid-Fire Arbalest]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Key Relationships&#039;&#039;&#039;&lt;br /&gt;
* [[Asep Muhammad Ridwan]] (Love interest)&lt;br /&gt;
* [[Bernie]] (Father figure, deceased)&lt;br /&gt;
* [[Zachary Valente]] (Ally)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adeline&#039;&#039;&#039; is a supporting character in the &#039;&#039;Smoke of Revolution&#039;&#039; series. Originally an ordinary civilian from the port city of [[Merlesia]], she is thrust into leadership during the devastating Merlesia Incident. Following the death of her father, she assumes the responsibility of guiding hundreds of displaced Merlesian refugees to safety. &lt;br /&gt;
&lt;br /&gt;
Throughout the series, Adeline undergoes significant growth, transforming from a civilian survivor into a  highly capable leader of the Roake Resistance.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attire:&#039;&#039;&#039; Adeline wears practical, durable travel clothing suited for a refugee on the move. This includes an off-white long-sleeved chemise under a dark brown laced underbust corset, a tan-colored tiered skirt with a subtle plaid trim, and sturdy leather boots. &lt;br /&gt;
* &#039;&#039;&#039;Accessories:&#039;&#039;&#039; She wears a light-colored protective scarf draped around her neck to guard against the cold and dust. A leather harness and belt hold her gear, including a distinct bronze lantern hanging from her hip.&lt;br /&gt;
* &#039;&#039;&#039;Features:&#039;&#039;&#039; She has long, dark brown hair tied back in a loose ponytail, and warm brown eyes that often reflect a mixture of heavy weariness and fierce determination.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Adeline is defined by her profound selflessness and sense of responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Leadership and Resolve:&#039;&#039;&#039; When the lives of her people are threatened, she is unyielding. She refuses to cower to thugs or tyrants, famously standing alone to defend refugee supply carts in Merlesia.&lt;br /&gt;
* &#039;&#039;&#039;Practicality:&#039;&#039;&#039; She lacks the romanticized views of war held by noble-born commanders. To Adeline, war is a hollow tragedy of starvation, disease, and death. &lt;br /&gt;
* &#039;&#039;&#039;Inner Fragility:&#039;&#039;&#039; While she projects a calm facade to keep her people from panicking, she carries immense grief and trauma. She deeply mourns the loss of her father and[[Bernie]], often bottling up her emotions until she is alone.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 1: Smoke of Revolution ===&lt;br /&gt;
Adeline is first introduced at the East Gate Plaza of Merlesia during the city&#039;s bloody riot. Having lost her father Gustav, she takes charge of the panicked civilian refugees. When a local thug named Adrian attempts to rob their food carts, Adeline refuses to yield, shooting him in the shoulder with her crossbow. &lt;br /&gt;
&lt;br /&gt;
As the situation escalates, fortunately, [[Zachary Valente]]&#039;s Castalia Mercenaries arrived in time to help her. To secure their escape, Adeline demonstrates remarkable battlefield awareness by executing the thug leader with a headshot, sparking a successful breakout. Later, after staying in Loriana for some times, she decided to lead the refugees toward the [[Roake]] territory to seek shelter before the onset of winter.&lt;br /&gt;
&lt;br /&gt;
=== Volume 2: Fragile Peace ===&lt;br /&gt;
In Roake, the situation quickly deteriorates as the [[Children of the Eclipse]] cult establishes control over the mines. Adeline and the [[Princess Adreana|Princess]] lady-in-waiting, [[Brenda]], organize a desperate resistance in the West District. &lt;br /&gt;
&lt;br /&gt;
Trapped in a siege with dwindling food and poisoned wells, Adeline is pushed to her physical and emotional limits. Her hope is rekindled when [[Asep Muhammad Ridwan|Asep]] infiltrates the district to find her, promising that a Coalition army is coming. During the final Battle of Roake, Adeline leads her militia alongside the Coalition, successfully liberating the city.&lt;br /&gt;
&lt;br /&gt;
=== Relationship with Asep ===&lt;br /&gt;
Adeline shares a deep, unspoken bond with Asep. During his mission to find her in the Roake safehouse, Asep drops his usual cynical mercenary persona to offer her genuine comfort and reassurance.&lt;br /&gt;
&lt;br /&gt;
Following the victory at Roake, Asep confesses his feelings to her on a quiet hill overlooking the city. Although Adeline reciprocates his feelings, she selflessly declines to enter a relationship immediately, stating:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I want to, believe me, I do. More than anything. But I can&#039;t be selfish. Not now. Not when so many people are depending on me.&amp;quot;&amp;lt;br /&amp;gt;— &#039;&#039;Adeline to Asep&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Asep, understanding her duty, promises to wait for her while she leads the reconstruction of the city.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* &#039;&#039;&#039;Crossbow:&#039;&#039;&#039; Her primary weapon during the Merlesia breakout and early days in Roake.&lt;br /&gt;
* &#039;&#039;&#039;Type-2 Rapid-Fire Arbalest:&#039;&#039;&#039; A highly advanced, alchemically-powered prototype designed by [[Treste Comte Mordeau]] and Asep, which she during the final defense of Roake.&lt;br /&gt;
* &#039;&#039;&#039;Signature Lantern:&#039;&#039;&#039; Worn on her hip, serving as a practical tool for navigation and a symbol of hope for her refugees.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Estella Aria, the high-ranking Eclipse sorceress, recognized Adeline&#039;s strong-willed yet fragile nature. In her final moments before her execution, Estella asked Adeline to &amp;quot;take care of&amp;quot; Asep.&lt;br /&gt;
* Bernie, a former bandit leader who protected the refugees, acted as a father figure to Adeline. He was a close friend of her late father, Gustav. His death during the defense of the Western Keeps left a profound impact on her.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Adeline&amp;diff=112</id>
		<title>Adeline</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Adeline&amp;diff=112"/>
		<updated>2026-07-17T07:31:45Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #8b5a2b; color: white; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Adeline&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Adeline_Concept.jpg|220px]]&amp;lt;br /&amp;gt;&#039;&#039;Adeline carrying her signature lantern and crossbow&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
* Merlesian Refugees (Leader)&lt;br /&gt;
* Roake Resistance (Leader)&lt;br /&gt;
* [[Castalia Mercenary Company]] (Ally)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Family&#039;&#039;&#039;&lt;br /&gt;
| [[Gustav]] (Father, deceased)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| Crossbow, [[Type-2 Rapid-Fire Arbalest]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Key Relationships&#039;&#039;&#039;&lt;br /&gt;
* [[Asep Muhammad Ridwan]] (Love interest)&lt;br /&gt;
* [[Bernie]] (Father figure, deceased)&lt;br /&gt;
* [[Zachary Valente]] (Ally)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adeline&#039;&#039;&#039; is a supporting character in the &#039;&#039;Smoke of Revolution&#039;&#039; series. Originally an ordinary civilian from the port city of [[Merlesia]], she is thrust into leadership during the devastating Merlesia Incident. Following the death of her father, she assumes the responsibility of guiding hundreds of displaced Merlesian refugees to safety. &lt;br /&gt;
&lt;br /&gt;
Throughout the series, Adeline undergoes significant growth, transforming from a civilian survivor into a  highly capable leader of the Roake Resistance.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attire:&#039;&#039;&#039; Adeline wears practical, durable travel clothing suited for a refugee on the move. This includes an off-white long-sleeved chemise under a dark brown laced underbust corset, a tan-colored tiered skirt with a subtle plaid trim, and sturdy leather boots. &lt;br /&gt;
* &#039;&#039;&#039;Accessories:&#039;&#039;&#039; She wears a light-colored protective scarf draped around her neck to guard against the cold and dust. A leather harness and belt hold her gear, including a distinct bronze lantern hanging from her hip.&lt;br /&gt;
* &#039;&#039;&#039;Features:&#039;&#039;&#039; She has long, dark brown hair tied back in a loose ponytail, and warm brown eyes that often reflect a mixture of heavy weariness and fierce determination.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Adeline is defined by her profound selflessness and sense of responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Leadership and Resolve:&#039;&#039;&#039; When the lives of her people are threatened, she is unyielding. She refuses to cower to thugs or tyrants, famously standing alone to defend refugee supply carts in Merlesia.&lt;br /&gt;
* &#039;&#039;&#039;Practicality:&#039;&#039;&#039; She lacks the romanticized views of war held by noble-born commanders. To Adeline, war is a hollow tragedy of starvation, disease, and death. &lt;br /&gt;
* &#039;&#039;&#039;Inner Fragility:&#039;&#039;&#039; While she projects a calm facade to keep her people from panicking, she carries immense grief and trauma. She deeply mourns the loss of her father and[[Bernie]], often bottling up her emotions until she is alone.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 1: Smoke of Revolution ===&lt;br /&gt;
Adeline is first introduced at the East Gate Plaza of Merlesia during the city&#039;s bloody riot. Having lost her father Gustav, she takes charge of the panicked civilian refugees. When a local thug named Adrian attempts to rob their food carts, Adeline refuses to yield, shooting him in the shoulder with her crossbow. &lt;br /&gt;
&lt;br /&gt;
As the situation escalates, fortunately, [[Zachary Valente]]&#039;s Castalia Mercenaries arrived in time to help her. To secure their escape, Adeline demonstrates remarkable battlefield awareness by executing the thug leader with a headshot, sparking a successful breakout. Later, after staying in Loriana for some times, she decided to lead the refugees toward the [[Roake]] territory to seek shelter before the onset of winter.&lt;br /&gt;
&lt;br /&gt;
=== Volume 2: Fragile Peace ===&lt;br /&gt;
In Roake, the situation quickly deteriorates as the [[Children of the Eclipse]] cult establishes control over the mines. Adeline and the [[Princess Adreana|Princess]] lady-in-waiting, [[Brenda]], organize a desperate resistance in the West District. &lt;br /&gt;
&lt;br /&gt;
Trapped in a siege with dwindling food and poisoned wells, Adeline is pushed to her physical and emotional limits. Her hope is rekindled when [[Asep Muhammad Ridwan|Asep]] infiltrates the district to find her, promising that a Coalition army is coming. During the final Battle of Roake, Adeline leads her militia alongside the Coalition, successfully liberating the city.&lt;br /&gt;
&lt;br /&gt;
=== Relationship with Asep ===&lt;br /&gt;
Adeline shares a deep, unspoken bond with Asep. During his mission to find her in the Roake safehouse, Asep drops his usual cynical mercenary persona to offer her genuine comfort and reassurance.&lt;br /&gt;
&lt;br /&gt;
Following the victory at Roake, Asep confesses his feelings to her on a quiet hill overlooking the city. Although Adeline reciprocates his feelings, she selflessly declines to enter a relationship immediately, stating:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I want to, believe me, I do. More than anything. But I can&#039;t be selfish. Not now. Not when so many people are depending on me.&amp;quot;&amp;lt;br /&amp;gt;— &#039;&#039;Adeline to Asep&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Asep, understanding her duty, promises to wait for her while she leads the reconstruction of the city.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* &#039;&#039;&#039;Crossbow:&#039;&#039;&#039; Her primary weapon during the Merlesia breakout and early days in Roake.&lt;br /&gt;
* &#039;&#039;&#039;Type-2 Rapid-Fire Arbalest:&#039;&#039;&#039; A highly advanced, alchemically-powered prototype designed by [[Treste Comte Mordeau]] and Asep, which she during the final defense of Roake.&lt;br /&gt;
* &#039;&#039;&#039;Signature Lantern:&#039;&#039;&#039; Worn on her hip, serving as a practical tool for navigation and a symbol of hope for her refugees.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Estella Aria, the high-ranking Eclipse sorceress, recognized Adeline&#039;s strong-willed yet fragile nature. In her final moments before her execution, Estella asked Adeline to &amp;quot;take care of&amp;quot; Asep.&lt;br /&gt;
* Bernie, a former bandit leader who protected the refugees, acted as a father figure to Adeline. He was a close friend of her late father, Gustav. His death during the defense of the Western Keeps left a profound impact on her.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=File:Adeline_Concept.jpg&amp;diff=111</id>
		<title>File:Adeline Concept.jpg</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=File:Adeline_Concept.jpg&amp;diff=111"/>
		<updated>2026-07-17T07:30:09Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Adeline&amp;diff=110</id>
		<title>Adeline</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Adeline&amp;diff=110"/>
		<updated>2026-07-17T07:25:40Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #8b5a2b; color: white; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Adeline&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Adeline_Concept.jpg|220px]]&amp;lt;br /&amp;gt;&#039;&#039;Adeline carrying her signature lantern and crossbow&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| * Merlesian Refugees (Leader)&lt;br /&gt;
* Roake Resistance (Leader)&lt;br /&gt;
* [[Castalia Mercenary Company]] (Ally)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Family&#039;&#039;&#039;&lt;br /&gt;
| [[Gustav]] (Father, deceased)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| Crossbow, [[Type-2 Rapid-Fire Arbalest]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Key Relationships&#039;&#039;&#039;&lt;br /&gt;
| * [[Asep Muhammad Ridwan]] (Love interest)&lt;br /&gt;
* [[Bernie]] (Father figure, deceased)&lt;br /&gt;
* [[Zachary Valente]] (Ally)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adeline&#039;&#039;&#039; is a supporting character in the &#039;&#039;Smoke of Revolution&#039;&#039; series. Originally an ordinary civilian from the port city of [[Merlesia]], she is thrust into leadership during the devastating Merlesia Incident. Following the death of her father, she assumes the responsibility of guiding hundreds of displaced Merlesian refugees to safety. &lt;br /&gt;
&lt;br /&gt;
Throughout the series, Adeline undergoes significant growth, transforming from a civilian survivor into a  highly capable leader of the Roake Resistance.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attire:&#039;&#039;&#039; Adeline wears practical, durable travel clothing suited for a refugee on the move. This includes an off-white long-sleeved chemise under a dark brown laced underbust corset, a tan-colored tiered skirt with a subtle plaid trim, and sturdy leather boots. &lt;br /&gt;
* &#039;&#039;&#039;Accessories:&#039;&#039;&#039; She wears a light-colored protective scarf draped around her neck to guard against the cold and dust. A leather harness and belt hold her gear, including a distinct bronze lantern hanging from her hip.&lt;br /&gt;
* &#039;&#039;&#039;Features:&#039;&#039;&#039; She has long, dark brown hair tied back in a loose ponytail, and warm brown eyes that often reflect a mixture of heavy weariness and fierce determination.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Adeline is defined by her profound selflessness and sense of responsibility.&lt;br /&gt;
* &#039;&#039;&#039;Leadership and Resolve:&#039;&#039;&#039; When the lives of her people are threatened, she is unyielding. She refuses to cower to thugs or tyrants, famously standing alone to defend refugee supply carts in Merlesia.&lt;br /&gt;
* &#039;&#039;&#039;Practicality:&#039;&#039;&#039; She lacks the romanticized views of war held by noble-born commanders. To Adeline, war is a hollow tragedy of starvation, disease, and death. &lt;br /&gt;
* &#039;&#039;&#039;Inner Fragility:&#039;&#039;&#039; While she projects a calm facade to keep her people from panicking, she carries immense grief and trauma. She deeply mourns the loss of her father and[[Bernie]], often bottling up her emotions until she is alone.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Volume 1: Smoke of Revolution ===&lt;br /&gt;
Adeline is first introduced at the East Gate Plaza of Merlesia during the city&#039;s bloody riot. Having lost her father Gustav, she takes charge of the panicked civilian refugees. When a local thug named Adrian attempts to rob their food carts, Adeline refuses to yield, shooting him in the shoulder with her crossbow. &lt;br /&gt;
&lt;br /&gt;
As the situation escalates, fortunately, [[Zachary Valente]]&#039;s Castalia Mercenaries arrived in time to help her. To secure their escape, Adeline demonstrates remarkable battlefield awareness by executing the thug leader with a headshot, sparking a successful breakout. Later, after staying in Loriana for some times, she decided to lead the refugees toward the [[Roake]] territory to seek shelter before the onset of winter.&lt;br /&gt;
&lt;br /&gt;
=== Volume 2: Fragile Peace ===&lt;br /&gt;
In Roake, the situation quickly deteriorates as the [[Children of the Eclipse]] cult establishes control over the mines. Adeline and the [[Princess Adreana|Princess]] lady-in-waiting, [[Brenda]], organize a desperate resistance in the West District. &lt;br /&gt;
&lt;br /&gt;
Trapped in a siege with dwindling food and poisoned wells, Adeline is pushed to her physical and emotional limits. Her hope is rekindled when [[Asep Muhammad Ridwan|Asep]] infiltrates the district to find her, promising that a Coalition army is coming. During the final Battle of Roake, Adeline leads her militia alongside the Coalition, successfully liberating the city.&lt;br /&gt;
&lt;br /&gt;
=== Relationship with Asep ===&lt;br /&gt;
Adeline shares a deep, unspoken bond with Asep. During his mission to find her in the Roake safehouse, Asep drops his usual cynical mercenary persona to offer her genuine comfort and reassurance.&lt;br /&gt;
&lt;br /&gt;
Following the victory at Roake, Asep confesses his feelings to her on a quiet hill overlooking the city. Although Adeline reciprocates his feelings, she selflessly declines to enter a relationship immediately, stating:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I want to, believe me, I do. More than anything. But I can&#039;t be selfish. Not now. Not when so many people are depending on me.&amp;quot;&amp;lt;br /&amp;gt;— &#039;&#039;Adeline to Asep&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Asep, understanding her duty, promises to wait for her while she leads the reconstruction of the city.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* &#039;&#039;&#039;Crossbow:&#039;&#039;&#039; Her primary weapon during the Merlesia breakout and early days in Roake.&lt;br /&gt;
* &#039;&#039;&#039;Type-2 Rapid-Fire Arbalest:&#039;&#039;&#039; A highly advanced, alchemically-powered prototype designed by [[Treste Comte Mordeau]] and Asep, which she during the final defense of Roake.&lt;br /&gt;
* &#039;&#039;&#039;Signature Lantern:&#039;&#039;&#039; Worn on her hip, serving as a practical tool for navigation and a symbol of hope for her refugees.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Estella Aria, the high-ranking Eclipse sorceress, recognized Adeline&#039;s strong-willed yet fragile nature. In her final moments before her execution, Estella asked Adeline to &amp;quot;take care of&amp;quot; Asep.&lt;br /&gt;
* Bernie, a former bandit leader who protected the refugees, acted as a father figure to Adeline. He was a close friend of her late father, Gustav. His death during the defense of the Western Keeps left a profound impact on her.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Adeline&amp;diff=109</id>
		<title>Adeline</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Adeline&amp;diff=109"/>
		<updated>2026-07-17T06:09:20Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name         = Adeline&lt;br /&gt;
| image        = Adeline_Portrait.png&lt;br /&gt;
| caption      = Adeline, as depicted in &#039;&#039;Volume 2&#039;&#039;&lt;br /&gt;
| alias        = Leader (by [[Asep Muhammad Ridwan|Asep]]) &amp;lt;br&amp;gt; Boss (by [[Roake Resistance]])&lt;br /&gt;
| race         = Human&lt;br /&gt;
| gender       = Female&lt;br /&gt;
| age          = 20&lt;br /&gt;
| birthday     = Unknown&lt;br /&gt;
| hair         = Dark Brown&lt;br /&gt;
| eyes         = Warm Brown&lt;br /&gt;
| height       = 162 cm&lt;br /&gt;
| status       = Alive&lt;br /&gt;
| affiliation  = [[Merlesian Refugees]] &amp;lt;br&amp;gt; [[Roake Resistance]]&lt;br /&gt;
| occupation   = Refugee Representative &amp;lt;br&amp;gt; Resistance Leader &amp;lt;br&amp;gt; Governor of Roake (Volume 2 Epilogue)&lt;br /&gt;
| relatives    = Gustav (Father, Deceased)&lt;br /&gt;
| debut        = Volume 1, Prologue&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adeline&#039;&#039;&#039; is a major supporting character in the &#039;&#039;Smoke of Revolution&#039;&#039; series. Originally a simple refugee displaced by the [[Merlesia Incident]], she rose to prominence as the compassionate and tenacious leader of the Merlesian refugees. In Volume 2, she becomes the tactical commander of the [[Roake Resistance]], leading the defense of the West District against the [[Eclipse]] cult.&lt;br /&gt;
&lt;br /&gt;
Adeline is characterized by her unwavering altruism, resilience, and natural charisma, which inspires loyalty in those around her. She shares a deep, complex bond with the protagonist, [[Asep]], serving as his moral anchor and primary love interest.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Adeline possesses a simple, unassuming beauty that belies her inner strength. She has shoulder-length dark brown hair, which she usually keeps tied back in a practical, loose ponytail or braid to keep it out of her face while working. Her eyes are a warm, compassionate shade of brown, often described as holding a deep well of empathy and resilience.&lt;br /&gt;
&lt;br /&gt;
Her attire reflects her humble background and practical nature.&lt;br /&gt;
* &#039;&#039;&#039;Volume 1:&#039;&#039;&#039; She wore the worn, simple clothing of a commoner—a plain blouse, a sturdy long skirt, a leather corset for back support, and a soft, off-white scarf draped around her neck. She carried a lantern at her waist.&lt;br /&gt;
* &#039;&#039;&#039;Volume 2:&#039;&#039;&#039; As a resistance leader, her outfit became more utilitarian. She retained her signature scarf but added durable leather boots, a thicker coat for the mountain cold, and a utility belt. She initially carried her father&#039;s old hunting crossbow on her back. By the climax of the Liberation of Roake, she wielded the prototype &#039;&#039;&#039;Type-2 Rapid-Fire Arbalest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Adeline is defined by her profound sense of responsibility and selflessness. Thrust into a leadership role she never sought, she prioritized the survival of her people above her own well-being, often pushing herself to the point of exhaustion. She possesses a natural charisma born not of authority, but of shared struggle; she leads from the front, eating the same meager rations and sleeping in the same cold barracks as her followers.&lt;br /&gt;
&lt;br /&gt;
Despite her gentle demeanor, she has a core of steel. She refused to abandon the refugees even when offered safety in Loriana, choosing instead to lead them to the dangerous settlement of [[Roake]] to find work. When the Eclipse cult attacked, she organized a militia from scratch, displaying surprising tactical acumen and courage under fire.&lt;br /&gt;
&lt;br /&gt;
Her relationship with Asep reveals a softer, more vulnerable side. She finds comfort in his steady presence and humor, allowing herself moments of weakness only when with him. However, her sense of duty often overrides her personal desires, leading her to postpone their relationship until her people are safe.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Leadership &amp;amp; Strategy ===&lt;br /&gt;
* &#039;&#039;&#039;Tactical Command:&#039;&#039;&#039; Adeline has no formal military training but possesses an innate talent for organization and logistics. In Roake, she successfully coordinated the defense of the West District, managing scarce resources, setting traps, and maintaining morale against overwhelming odds.&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; Her genuine empathy inspires fierce loyalty. She successfully united disparate groups—refugees, miners, and former cultists—under a single banner. Her speeches, though simple, resonate deeply with the common people.&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* &#039;&#039;&#039;Marksman:&#039;&#039;&#039; Adeline is a proficient shot with a crossbow. She initially used her late father&#039;s heavy hunting crossbow for defense.&lt;br /&gt;
* &#039;&#039;&#039;Type-2 Arbalest Mastery:&#039;&#039;&#039; During the Battle of Roake, she wielded the experimental &#039;&#039;&#039;Type-2 Rapid-Fire Arbalest&#039;&#039;&#039; (Prototype) developed by Asep and Treste. She used it to devastating effect, providing suppression fire and utilizing High-Explosive (HE) bolts to break [[Estella Aria]]&#039;s magical barriers.&lt;br /&gt;
* &#039;&#039;&#039;Resilience:&#039;&#039;&#039; While physically an ordinary human, Adeline possesses immense stamina and willpower, allowing her to function under extreme stress, sleep deprivation, and hunger.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
Adeline first appears as the representative for the refugees fleeing the [[Merlesia Massacre]]. She advocates for her people in [[Loriana]], petitioning [[Zachary Valente]] for aid. During the Battle of Silvercreek, she leads a volunteer militia to support the Castalia Company, proving her willingness to fight. In the epilogue, she makes the difficult decision to lead her people to the mining town of Roake to find work before winter, sparking Asep&#039;s journey in Volume 2.&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
In Roake, Adeline finds herself in the middle of a humanitarian crisis caused by the [[Eclipse]] cult. She organizes the resistance in the West District, holding the line against cultist raids and [[Thrall]] attacks. She is reunited with Asep when he infiltrates the city, and together they coordinate the final liberation. During the climax, she fights alongside [[Renalla]] and [[Orwella]] to defeat High Overseer Estella Aria. Following the victory, she becomes the de-facto administrator of the liberated city, overseeing the rebuilding efforts.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
* &#039;&#039;&#039;[[Asep Muhammad Ridwan]]:&#039;&#039;&#039; Her savior and confidant. Adeline is deeply grateful to Asep and harbors romantic feelings for him, appreciating his humor and hidden kindness. However, she prioritizes her duty to Roake over pursuing a relationship, though they share a mutual promise to wait for each other.&lt;br /&gt;
* &#039;&#039;&#039;[[Gustav]]:&#039;&#039;&#039; Her father, a craftsman who died during the riots in Merlesia. His death is a driving force behind her desire to protect others. She carries his hunting crossbow as a memento.&lt;br /&gt;
* &#039;&#039;&#039;[[Zachary Valente]] &amp;amp; [[Princess Adreana]]:&#039;&#039;&#039; She respects them as leaders and allies, working closely with them to coordinate the relief efforts and military campaigns.&lt;br /&gt;
* &#039;&#039;&#039;[[Estella Aria]]:&#039;&#039;&#039; Their relationship was antagonistic, but Estella&#039;s dying words were directed at Adeline, asking her to take care of Asep, a request that confused and haunted her.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her resemblance to Fatimah, Asep&#039;s past love interest from Earth, initially caused Asep to keep his distance. However, he eventually comes to see Adeline as her own person.&lt;br /&gt;
* The scarf she wears is handmade, originally a gift intended for her father before he died.&lt;br /&gt;
* She has a high tolerance for Asep&#039;s bad jokes and is one of the few people who genuinely laughs at them.&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=108</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=108"/>
		<updated>2026-07-17T06:08:16Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* Welcome to the Rodinia Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Welcome to the Rodinia Wiki =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;A  community-driven encyclopedia for the &#039;&#039;&#039;A Place Beyond The Light (APBTL)&#039;&#039;&#039; universe!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Series ==&lt;br /&gt;
&#039;&#039;&#039;A Place Beyond The Light&#039;&#039;&#039; is a gritty, high-fantasy and isekai series taking place on the war-torn continent of Rodinia. &lt;br /&gt;
&lt;br /&gt;
The overarching plot explores the struggles of ordinary people, mercenaries, and fallen nobles caught in a devastating power struggle between the Kingdom of Ardenia, the Albion Empire, the Holy Empire of Rodinia, and the Undying Empire.&lt;br /&gt;
&lt;br /&gt;
== 📚 Main Series: Smoke of Revolution ==&lt;br /&gt;
The currently active flagship series. It follows &#039;&#039;&#039;[[Asep Muhammad Ridwan]]&#039;&#039;&#039;, a former street thug from Bandung, Indonesia, who is transmigrated to Rodinia. Bereft of natural magic, Asep teams up with the genius sorceress [[Treste Comte Mordeau]], mercenary commander [[Zachary Valente]], and [[Princess Adreana]] to turn the tide of a continental war using mechanical ingenuity, asymmetric warfare, and sheer grit.&lt;br /&gt;
&lt;br /&gt;
=== Volumes ===&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 1: Truth, Cry, and Lie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 2: Fragile Peace]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 3: Don&#039;t Put Off Till Tomorrow What You Can Do Today]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 4: Through The Stormy Sea]]&#039;&#039;&#039; &#039;&#039;(Planned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Planned Spin-Off ==&lt;br /&gt;
* &#039;&#039;&#039;[[Beneath the Shell / I Was Reincarnated as a Duke’s 3rd Son with -Appraisal-, I Shall Uncover The World’s Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A planned spin-off series following the adventures of [[Ludwig von Wittelsberg]] (operating under the alias &#039;&#039;&#039;Matthew&#039;&#039;&#039;). A former NEET from Earth reincarnated into a high-ranking Elector House of the Holy Empire, Ludwig uses his unique divine &#039;&#039;[Appraisal]&#039;&#039; skill. Abandoning the typical &amp;quot;frontline hero&amp;quot; trope, he uses his modern knowledge of history and paleontology to pioneer a new scientific discipline in Rodinia, seeking to rewrite history books and uncover the deep secrets of the Grand Sanctuary.&lt;br /&gt;
&lt;br /&gt;
== 🌐 Explore the Wiki ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 👥 Featured Characters&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 🏛️ Factions &amp;amp; Nations&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | ⚙️ Lore, Tech &amp;amp; Magic&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Castalia Mercenary Company&#039;&#039;&#039;&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Zachary Valente]]&lt;br /&gt;
* [[Treste Comte Mordeau]]&lt;br /&gt;
* [[Sylvanne Wilde]]&lt;br /&gt;
* [[Karl]]&lt;br /&gt;
* [[Stark]] (and his wives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardenian Royals &amp;amp; Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Princess Adreana Gaderia Ardenia|Princess Adreana]]&lt;br /&gt;
* [[Crown Prince Finlay]]&lt;br /&gt;
* [[Brenda]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardenian Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Adeline]]&lt;br /&gt;
* [[Bernie]]&lt;br /&gt;
* [[Corgan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Empire&#039;&#039;&#039;&lt;br /&gt;
* [[Camelot Palla Leonhart|King Gawain III (Camelot)]]&lt;br /&gt;
* [[Victoria|Victoria (The Ice Lady)]]&lt;br /&gt;
* [[Orwella Arthur Victoria|Lady Orwella]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;&lt;br /&gt;
* [[Solus]] (Hierarch)&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Edward|Edward (Frost-Binder)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworlders &amp;amp; Reincarnators&#039;&#039;&#039;&lt;br /&gt;
* [[Ludwig von Wittelsberg|Matthew (Ludwig)]]&lt;br /&gt;
* [[Peter Willson]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Major Powers&#039;&#039;&#039;&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Daulat-e-Baaqiya|Daulat-e-Baaqiya (Undying Empire)]]&lt;br /&gt;
* [[Sycillia]] &lt;br /&gt;
* [[Realm of Elam]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Castalia Mercenary Company]]&lt;br /&gt;
* [[Council of Knights]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;br /&gt;
* [[Silver Wolf Mercenaries]]&lt;br /&gt;
* [[Turturici Syndicate]]&lt;br /&gt;
* [[Pioneer Association]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races &amp;amp; Tribes&#039;&#039;&#039;&lt;br /&gt;
* [[Varyags]]&lt;br /&gt;
* [[Nords]]&lt;br /&gt;
* [[Renjiran Tribe]]&lt;br /&gt;
* [[Sanktus Lineage]]&lt;br /&gt;
* [[Demons|Demonkind (Court of Saklas)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;World Building&#039;&#039;&#039;&lt;br /&gt;
* [[Lumite]] (Fire, Wind, Blood, etc.)&lt;br /&gt;
* [[Lumite Assimilation Sickness]]&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[The Second Radiant War]]&lt;br /&gt;
* [[Otherworlders|Rituals of Crossing (Otherworlders)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat &amp;amp; Abilities&#039;&#039;&#039;&lt;br /&gt;
* [[Arcane Arts|Arcane Arts (Magic)]]&lt;br /&gt;
* [[Totem Awakening]] (Varyag Shapeshifting)&lt;br /&gt;
* [[Command Arts]]&lt;br /&gt;
* [[Moonlight Sword Art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castalia R&amp;amp;D Inventions&#039;&#039;&#039;&lt;br /&gt;
* [[Project Highway|Project Highway (Angkot)]]&lt;br /&gt;
* [[Stinger Arbalest|Type-1 &amp;amp; Type-2 Stinger Arbalest]]&lt;br /&gt;
* [[SAM-1|SAM-1 Guided Missile]]&lt;br /&gt;
* [[Compound Bow|Mechanical Compound Bow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Technology&#039;&#039;&#039;&lt;br /&gt;
* [[HMS Sky Sovereign|HMS Sky Sovereign]]&lt;br /&gt;
* [[Lumite Cannon]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 📰 Community &amp;amp; Guidelines ==&lt;br /&gt;
* [[Project:Policies|Wiki Rules and Guidelines]]&lt;br /&gt;
* [[Project:Manual of Style|Manual of Style]]&lt;br /&gt;
* Need help editing? Check out the [[Help:Editing|Editing Guide]]!&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Lumite&amp;diff=107</id>
		<title>Lumite</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Lumite&amp;diff=107"/>
		<updated>2026-07-17T06:02:14Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* Dormant Lumite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 280px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5470; color: white; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Lumite&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Lumite_Crystals.webp|220px]]&amp;lt;br /&amp;gt;&#039;&#039;A cluster of raw, unrefined Lumite&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Type&#039;&#039;&#039;&lt;br /&gt;
| Magical Crystalline Mineral&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Core Classifications&#039;&#039;&#039;&lt;br /&gt;
| [[#Dormant Lumite|Dormant]], [[#Active Lumite|Active]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Refinements&#039;&#039;&#039;&lt;br /&gt;
| Fire, Water, Wind, Lightning, Light&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Variants&#039;&#039;&#039;&lt;br /&gt;
| [[#Blood Lumite|Blood Lumite]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Locations&#039;&#039;&#039;&lt;br /&gt;
| Kingdom of Ardenia (Roake Mines, Anthill)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Associated Illness&#039;&#039;&#039;&lt;br /&gt;
| [[Lumite Assimilation Sickness]] (The Miner&#039;s Disease)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lumite&#039;&#039;&#039; is a powerful, magic-conducting crystalline mineral that serves as the primary energy source and &amp;quot;lifeblood&amp;quot; of the continent of Rodinia. It naturally permeates the soil, water, and air, establishing a baseline mana signature within almost every native living being. This allows mages to resonate with external Lumite to cast magic. &lt;br /&gt;
&lt;br /&gt;
While long regarded by the Radiant Church as a divine gift, scientific and heretical research has revealed a far more volatile, predatory nature behind the mineral.&lt;br /&gt;
&lt;br /&gt;
== Classifications ==&lt;br /&gt;
&lt;br /&gt;
Lumite exists in two primary states, each behaving differently depending on environmental stability and biological exposure.&lt;br /&gt;
&lt;br /&gt;
=== Dormant Lumite ===&lt;br /&gt;
Dormant Lumite is the standard, stable form of the mineral mined in vast quantities across Ardenia, particularly within [[Roake]]. &lt;br /&gt;
* &#039;&#039;&#039;Characteristics:&#039;&#039;&#039; In its natural state, dormant Lumite is sluggish, passively transforming its immediate physical surroundings into more Lumite over millennia. &lt;br /&gt;
* &#039;&#039;&#039;Volatility:&#039;&#039;&#039; Despite being classified as &amp;quot;dormant,&amp;quot; it remains highly volatile. If subjected to intense thermal or mechanical stress, it can release catastrophic bursts of energy.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Tuning:&#039;&#039;&#039; Because it is inactive, dormant Lumite can be tuned, filtered, and refined by Alchemists into specific elemental variants:&lt;br /&gt;
** &#039;&#039;&#039;Fire Lumite:&#039;&#039;&#039; Used as a heat source, in thermal engines, and explosive payloads.&lt;br /&gt;
** &#039;&#039;&#039;Wind Lumite:&#039;&#039;&#039; Utilized for compressed pneumatic propulsion, such as in the [[Stinger Arbalest]].&lt;br /&gt;
** &#039;&#039;&#039;Water Lumite:&#039;&#039;&#039; Often used in cooling systems and alchemical stabilizers.&lt;br /&gt;
** &#039;&#039;&#039;Lightning/Light Lumite:&#039;&#039;&#039; Frequently used in high-level spells, barriers, and flash weapons.&lt;br /&gt;
&lt;br /&gt;
=== Active Lumite ===&lt;br /&gt;
Active Lumite is a rare, highly dangerous, and aggressively volatile state of the mineral. &lt;br /&gt;
* &#039;&#039;&#039;Origins:&#039;&#039;&#039; It is triggered under specific, high-stress situations. For example, prolonged exposure and forced, intensive labor in deep, toxic mines can cause dormant Lumite to &amp;quot;awaken&amp;quot; and activate inside a miner.&lt;br /&gt;
* &#039;&#039;&#039;Infectious Nature:&#039;&#039;&#039; Active Lumite is highly infectious. Once inside a host, it begins to feed on the trace Lumite naturally present in the host&#039;s body, aggressively replicating and taking over biological tissue.&lt;br /&gt;
* &#039;&#039;&#039;Magical Alteration:&#039;&#039;&#039; Despite its destructive nature, individuals carrying active Lumite inside them gain the unique ability to directly manipulate and channel raw, untamed magical energy directly from the crystal, though this comes at a terrible cost.&lt;br /&gt;
&lt;br /&gt;
== Lumite Assimilation Sickness ==&lt;br /&gt;
Main article: [[Lumite Assimilation Sickness]]&lt;br /&gt;
&lt;br /&gt;
Often colloquially referred to as &#039;&#039;&#039;The Miner&#039;s Disease&#039;&#039;&#039;, this terminally painful affliction occurs when active Lumite takes root in a living host. &lt;br /&gt;
* &#039;&#039;&#039;Physical Transformation:&#039;&#039;&#039; The host&#039;s veins turn as black as tar, and their skin takes on a sickly purple hue. Over time, jagged shards of raw, purple-tinged Lumite erupt directly from the flesh and spine, elongating and warping the skeleton into a grotesque, crystalline form.&lt;br /&gt;
* &#039;&#039;&#039;Thralls:&#039;&#039;&#039; In advanced stages, the victim&#039;s humanity, sanity, and mind are entirely consumed, leaving behind a mindless, lumbering abomination known as a &#039;&#039;&#039;Thrall&#039;&#039;&#039;—essentially a &amp;quot;puppet of the crystal&amp;quot; capable of regenerating tissue.&lt;br /&gt;
* &#039;&#039;&#039;Treatment:&#039;&#039;&#039; Traditional healing arts, standard potions, and holy magic are largely ineffective, as the active corruption actively devours external mana before it can mend the biological tissue. Only high-tier Papal miracles (such as the *True Prayer*) have been documented to successfully reverse the assimilation once it has taken deep root.&lt;br /&gt;
&lt;br /&gt;
== Blood Lumite ==&lt;br /&gt;
Main article: [[Blood Lumite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Lumite&#039;&#039;&#039; is an extremely powerful, artificial, and forbidden variant of the mineral. &lt;br /&gt;
* &#039;&#039;&#039;Creation:&#039;&#039;&#039; It is refined through the dark art of blood sacrifice. By sacrificing miners who are already infected with active Lumite, the active magical essence within their blood is forcefully condensed into a deep crimson, pulsing crystal shard.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When worn or embedded into weapons, Blood Lumite grants the user immense physical strength, speed, and massive magical amplification (e.g., used by Lord William, Idia, and Idomay).&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; The power is temporary and deeply corruptive. The Blood Lumite feeds directly on the user&#039;s hatred, slowly eroding their sanity and draining their life force from the inside out.&lt;br /&gt;
&lt;br /&gt;
== The Secret Truth of Lumite ==&lt;br /&gt;
During the liberation of Roake, high-level research compiled by the excommunicated mages [[Estella Aria]] and [[Castillo]] revealed a closely guarded secret of the Grand Sanctuary:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Lumite is not a divine gift, nor is it native to this world. The Church has planted this lie for millennia for their own sake! To make themselves relevant! [...] To them, to Lumite, WE are prey! A host for their growth!&amp;quot;&amp;lt;br /&amp;gt;— &#039;&#039;Estella Aria&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This research suggests that Lumite behaves similarly to a parasitic extraterrestrial entity. It preys on the biological organisms of Rodinia to replicate itself, utilizing the Papacy and the Holy Empire as unwitting or complicit facilitators to keep its true nature buried.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
Despite its dangers, the manipulation of Lumite drives the technological progress of Rodinia:&lt;br /&gt;
* &#039;&#039;&#039;Magi-Mechanics:&#039;&#039;&#039; Refined dormant Lumite is the foundational component in the &#039;&#039;&#039;Pulse-Combustion Engine&#039;&#039;&#039; and the propulsion systems of Castalia&#039;s experimental vehicles, such as the [[Project Highway|Project Highway (Angkot)]] and [[Davidson Mark I]].&lt;br /&gt;
* &#039;&#039;&#039;Military:&#039;&#039;&#039; Used as a high-velocity propellant in advanced arbalests and as the warhead payload for [[SAM-1|SAM-1 (Surface-to-Air Missiles)]].&lt;br /&gt;
* &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Powers the steam turbine engines of Albion&#039;s ironclad warships, including the monstrous [[Sky Sovereign|HMS Sky Sovereign]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Project Highway]]&lt;br /&gt;
* [[SAM-1]]&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Castillo]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Holy_Empire_of_Rodinia&amp;diff=106</id>
		<title>Holy Empire of Rodinia</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Holy_Empire_of_Rodinia&amp;diff=106"/>
		<updated>2026-07-17T05:54:27Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* Religion &amp;amp; Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f1c40f; color: black; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Holy Empire of Rodinia&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Holy_Empire_Crest.png|200px]]&amp;lt;br /&amp;gt;&#039;&#039;The  Golden Sunburst of the Radiant Faith&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
| [[Weimar]] (Imperial) &amp;lt;br /&amp;gt; [[Avagnon]] (Spiritual)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Head of State&#039;&#039;&#039;&lt;br /&gt;
| The Emperor (Elected) &amp;lt;br /&amp;gt; [[Pope Clementius VII]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
| Theocratic Elective Monarchy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;State Religion&#039;&#039;&#039;&lt;br /&gt;
| [[Radiant Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Major Regions&#039;&#039;&#039;&lt;br /&gt;
| [[Saxonia]], [[Gallia]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Military Branches&#039;&#039;&#039;&lt;br /&gt;
| Templar Knights, The Inquisition, Judges (Secret Police)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Active (Economically strained)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Holy Empire of Rodinia&#039;&#039;&#039; is a massive theocratic superpower that dominates a vast portion of Euvros. Deeply intertwined with the &#039;&#039;&#039;Papal States&#039;&#039;&#039;, the Empire is a complex political entity characterized by immense divine magic, strict religious dogma, and a convoluted power-sharing system between the secular nobility and the Radiant Church. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Geography &amp;amp; Territories ==&lt;br /&gt;
&lt;br /&gt;
The Holy Empire is vast and culturally diverse, but its core power is divided into two primary spheres of influence:&lt;br /&gt;
&lt;br /&gt;
=== Saxonia ===&lt;br /&gt;
The secular heart of the Empire. Saxonia is a sprawling territory divided into numerous duchies, counties, and principalities ruled by noble families. It forms the industrial and agricultural backbone of the Empire.&lt;br /&gt;
* &#039;&#039;&#039;[[Weimar]]:&#039;&#039;&#039; The secular capital of the Holy Empire and the traditional seat of the Emperor. &lt;br /&gt;
* &#039;&#039;&#039;Elector Regions:&#039;&#039;&#039; The land is governed by the &#039;&#039;Kurfürsten&#039;&#039; (Elector Princes), powerful dukes who hold the right to choose the next Emperor. One notable ruling family is &#039;&#039;&#039;House Wittelsberg&#039;&#039;&#039;, which governs the Duchy of Brimmonn.&lt;br /&gt;
* &#039;&#039;&#039;Sub-Regions:&#039;&#039;&#039; Saxonia encompasses various distinct cultural regions, including &#039;&#039;&#039;Alemann&#039;&#039;&#039; and &#039;&#039;&#039;Pomeran&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;&#039;Laasdorp:&#039;&#039;&#039; A well-known town in Saxonia with a high population of Caprine Beastfolk, renowned for their integration into the Empire&#039;s textile and economic machine.&lt;br /&gt;
&lt;br /&gt;
=== Gallia ===&lt;br /&gt;
Gallia is the direct domain of the Papal States. Rather than being ruled by secular dukes, it is governed by high-ranking clergymen and Bishops.&lt;br /&gt;
* &#039;&#039;&#039;[[Avagnon]]:&#039;&#039;&#039; The Holy City and the absolute seat of power for the Papacy. It houses the Grand Sanctuary, the Grand Basilica, and the [[Pope Clementius VII|Pope]]. &lt;br /&gt;
* &#039;&#039;&#039;Border Defense:&#039;&#039;&#039; Gallia shares a heavily fortified border with Ardenia in the north and the Undying Empire in the south. It is currently overseen by figures like &#039;&#039;&#039;Bishop Ingrid&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Government &amp;amp; Politics ==&lt;br /&gt;
&lt;br /&gt;
The Holy Empire is infamous for its labyrinthine bureaucracy and internal politicking. Power is theoretically shared between the &#039;&#039;&#039;Emperor&#039;&#039;&#039; in Weimar and the &#039;&#039;&#039;Pope&#039;&#039;&#039; in Avagnon. However, because the Elector Houses (the &#039;&#039;Kurfürsten&#039;&#039;) must wait for the Pope&#039;s divine mandate, the Empire frequently suffers from political gridlock.&lt;br /&gt;
&lt;br /&gt;
Currently, the Empire is experiencing severe economic starvation, largely due to the failure of the [[Second Radiant War]], and the massive taxation required to fund the lavish lifestyles of the elite. This internal decay has forced the Empire to focus its attention on destabilizing its neighbors, such as the [[Kingdom of Ardenia]], to exploit their [[Lumite]] resources.&lt;br /&gt;
&lt;br /&gt;
== Religion &amp;amp; Society ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Radiant Faith]]&#039;&#039;&#039; dictates every aspect of life in the Empire. Worship of the &amp;quot;Everlasting Light&amp;quot; (The Radiance) and adherence to the Old Scripture is mandatory.&lt;br /&gt;
* &#039;&#039;&#039;Treatment of Beastkin:&#039;&#039;&#039; The Empire&#039;s stance on non-humans is highly utilitarian. Beastkin who integrate into the economic machine (like the Caprines of Laasdorp or Canines in the capital) are tolerated and taxed. Those who refuse assimilation, like the [[Renjiran Tribe]], are marginalized, persecuted, or treated as exotic resources for the slave trade.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Exodus:&#039;&#039;&#039; The Church heavily persecutes &amp;quot;predatory&amp;quot; races. Hundreds of years ago, the Church&#039;s strict doctrines contributed to the mass exodus of the Demon races from Euvros.&lt;br /&gt;
* &#039;&#039;&#039;Suppression of Science:&#039;&#039;&#039; The Grand Sanctuary actively suppresses &amp;quot;heterodoxy&amp;quot;—science or magic that contradicts Church doctrine. Groundbreaking research on the true, parasitic nature of Lumite, or alchemical advancements, are frequently destroyed and their creators branded as heretics (e.g., [[Castillo]], [[Estella Aria]]).&lt;br /&gt;
&lt;br /&gt;
== Military Forces ==&lt;br /&gt;
&lt;br /&gt;
The Holy Empire fields one of the most formidable militaries in the world, combining heavy cavalry, firearms, and devastating divine magic.&lt;br /&gt;
* &#039;&#039;&#039;Templar Knights:&#039;&#039;&#039; The elite vanguard of the Radiant Faith, composed of heavily armored knights wielding holy magic.&lt;br /&gt;
* &#039;&#039;&#039;Arcane Artillerists &amp;amp; Musketeers:&#039;&#039;&#039; Standard army regiments utilizing early firearms and long-range offensive magic.&lt;br /&gt;
* &#039;&#039;&#039;The Inquisition:&#039;&#039;&#039; The Church&#039;s intelligence and enforcement branch, tasked with hunting heretics and managing &amp;quot;black operations&amp;quot; (such as funding the Children of the Eclipse).&lt;br /&gt;
* &#039;&#039;&#039;The Judges:&#039;&#039;&#039; The Ecclesiarchy&#039;s secret police and high executioners. Judges, such as [[Renalla]], possess overwhelming individual power, utilizing high-tier magic (like Seventh Order Spatial Displacement) to act as one-man armies.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The First Radiant War &amp;amp; The Otherworlders ===&lt;br /&gt;
Over three centuries ago, the Holy Empire faced total annihilation when the [[Daulat-e-Baaqiya|Undying Empire]], led by the Undying King, conquered the Holy Lands. Desperate, the upper echelons of the Papacy committed a forbidden act known as the &#039;&#039;&#039;Rituals of Crossing&#039;&#039;&#039;. They summoned six &amp;quot;Brave Saviors&amp;quot; from another dimension (Earth). While these Otherworlders shifted the tide of war briefly, they ultimately failed to defeat the Undying Empire. To hide their incompetence and heresy, the Church erased all records of the summoning, reducing the Otherworlders to a mere myth.&lt;br /&gt;
&lt;br /&gt;
=== Treaty of Avagnon ===&lt;br /&gt;
Faced with total economic collapse and the threat of a schism, Pope Clementius VII was recently forced into a humiliating, secret peace treaty with [[Mahoma]], the Caliph of the Undying Empire. In exchange for open trade routes and protection for pilgrims, the Holy Empire formally acknowledged their defeat and the Undying Empire&#039;s sovereignty over the Holy Lands.&lt;br /&gt;
&lt;br /&gt;
=== The Shadow War in Ardenia ===&lt;br /&gt;
In the present day, the Holy Empire officially maintains a neutral stance regarding the Albion Empire&#039;s invasion of Ardenia. Unofficially, the Inquisition and rogue ex-Cardinal (like Castillo) funded the &#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;—an astroturfing doomsday cult meant to cripple Ardenia from the inside so the Papacy could sweep in as &amp;quot;saviors&amp;quot; and claim Ardenia&#039;s Lumite mines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Empire operates as a direct mirror to real-world historical structures, functioning largely as an analog to the Holy Roman Empire, with the Papal States serving as its spiritual and political anchor.&lt;br /&gt;
* The political dynamic of the Empire perfectly mirrors the historical tensions between the Holy Roman Emperor and the Pope, particularly the Investiture Controversy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Radiant Faith]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Daulat-e-Baaqiya]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Holy_Empire_of_Rodinia&amp;diff=105</id>
		<title>Holy Empire of Rodinia</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Holy_Empire_of_Rodinia&amp;diff=105"/>
		<updated>2026-07-17T05:54:03Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f1c40f; color: black; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Holy Empire of Rodinia&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Holy_Empire_Crest.png|200px]]&amp;lt;br /&amp;gt;&#039;&#039;The  Golden Sunburst of the Radiant Faith&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
| [[Weimar]] (Imperial) &amp;lt;br /&amp;gt; [[Avagnon]] (Spiritual)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Head of State&#039;&#039;&#039;&lt;br /&gt;
| The Emperor (Elected) &amp;lt;br /&amp;gt; [[Pope Clementius VII]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
| Theocratic Elective Monarchy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;State Religion&#039;&#039;&#039;&lt;br /&gt;
| [[Radiant Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Major Regions&#039;&#039;&#039;&lt;br /&gt;
| [[Saxonia]], [[Gallia]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Military Branches&#039;&#039;&#039;&lt;br /&gt;
| Templar Knights, The Inquisition, Judges (Secret Police)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Active (Economically strained)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Holy Empire of Rodinia&#039;&#039;&#039; is a massive theocratic superpower that dominates a vast portion of Euvros. Deeply intertwined with the &#039;&#039;&#039;Papal States&#039;&#039;&#039;, the Empire is a complex political entity characterized by immense divine magic, strict religious dogma, and a convoluted power-sharing system between the secular nobility and the Radiant Church. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Geography &amp;amp; Territories ==&lt;br /&gt;
&lt;br /&gt;
The Holy Empire is vast and culturally diverse, but its core power is divided into two primary spheres of influence:&lt;br /&gt;
&lt;br /&gt;
=== Saxonia ===&lt;br /&gt;
The secular heart of the Empire. Saxonia is a sprawling territory divided into numerous duchies, counties, and principalities ruled by noble families. It forms the industrial and agricultural backbone of the Empire.&lt;br /&gt;
* &#039;&#039;&#039;[[Weimar]]:&#039;&#039;&#039; The secular capital of the Holy Empire and the traditional seat of the Emperor. &lt;br /&gt;
* &#039;&#039;&#039;Elector Regions:&#039;&#039;&#039; The land is governed by the &#039;&#039;Kurfürsten&#039;&#039; (Elector Princes), powerful dukes who hold the right to choose the next Emperor. One notable ruling family is &#039;&#039;&#039;House Wittelsberg&#039;&#039;&#039;, which governs the Duchy of Brimmonn.&lt;br /&gt;
* &#039;&#039;&#039;Sub-Regions:&#039;&#039;&#039; Saxonia encompasses various distinct cultural regions, including &#039;&#039;&#039;Alemann&#039;&#039;&#039; and &#039;&#039;&#039;Pomeran&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;&#039;Laasdorp:&#039;&#039;&#039; A well-known town in Saxonia with a high population of Caprine Beastfolk, renowned for their integration into the Empire&#039;s textile and economic machine.&lt;br /&gt;
&lt;br /&gt;
=== Gallia ===&lt;br /&gt;
Gallia is the direct domain of the Papal States. Rather than being ruled by secular dukes, it is governed by high-ranking clergymen and Bishops.&lt;br /&gt;
* &#039;&#039;&#039;[[Avagnon]]:&#039;&#039;&#039; The Holy City and the absolute seat of power for the Papacy. It houses the Grand Sanctuary, the Grand Basilica, and the [[Pope Clementius VII|Pope]]. &lt;br /&gt;
* &#039;&#039;&#039;Border Defense:&#039;&#039;&#039; Gallia shares a heavily fortified border with Ardenia in the north and the Undying Empire in the south. It is currently overseen by figures like &#039;&#039;&#039;Bishop Ingrid&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Government &amp;amp; Politics ==&lt;br /&gt;
&lt;br /&gt;
The Holy Empire is infamous for its labyrinthine bureaucracy and internal politicking. Power is theoretically shared between the &#039;&#039;&#039;Emperor&#039;&#039;&#039; in Weimar and the &#039;&#039;&#039;Pope&#039;&#039;&#039; in Avagnon. However, because the Elector Houses (the &#039;&#039;Kurfürsten&#039;&#039;) must wait for the Pope&#039;s divine mandate, the Empire frequently suffers from political gridlock.&lt;br /&gt;
&lt;br /&gt;
Currently, the Empire is experiencing severe economic starvation, largely due to the failure of the [[Second Radiant War]], and the massive taxation required to fund the lavish lifestyles of the elite. This internal decay has forced the Empire to focus its attention on destabilizing its neighbors, such as the [[Kingdom of Ardenia]], to exploit their [[Lumite]] resources.&lt;br /&gt;
&lt;br /&gt;
== Religion &amp;amp; Society ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Radiant Faith]]&#039;&#039;&#039; dictates every aspect of life in the Empire. Worship of the &amp;quot;Everlasting Sun&amp;quot; and adherence to the Old Scripture is mandatory.&lt;br /&gt;
* &#039;&#039;&#039;Treatment of Beastkin:&#039;&#039;&#039; The Empire&#039;s stance on non-humans is highly utilitarian. Beastkin who integrate into the economic machine (like the Caprines of Laasdorp or Canines in the capital) are tolerated and taxed. Those who refuse assimilation, like the [[Renjiran Tribe]], are marginalized, persecuted, or treated as exotic resources for the slave trade.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Exodus:&#039;&#039;&#039; The Church heavily persecutes &amp;quot;predatory&amp;quot; races. Hundreds of years ago, the Church&#039;s strict doctrines contributed to the mass exodus of the Demon races from Euvros.&lt;br /&gt;
* &#039;&#039;&#039;Suppression of Science:&#039;&#039;&#039; The Grand Sanctuary actively suppresses &amp;quot;heterodoxy&amp;quot;—science or magic that contradicts Church doctrine. Groundbreaking research on the true, parasitic nature of Lumite, or alchemical advancements, are frequently destroyed and their creators branded as heretics (e.g., [[Castillo]], [[Estella Aria]]).&lt;br /&gt;
&lt;br /&gt;
== Military Forces ==&lt;br /&gt;
&lt;br /&gt;
The Holy Empire fields one of the most formidable militaries in the world, combining heavy cavalry, firearms, and devastating divine magic.&lt;br /&gt;
* &#039;&#039;&#039;Templar Knights:&#039;&#039;&#039; The elite vanguard of the Radiant Faith, composed of heavily armored knights wielding holy magic.&lt;br /&gt;
* &#039;&#039;&#039;Arcane Artillerists &amp;amp; Musketeers:&#039;&#039;&#039; Standard army regiments utilizing early firearms and long-range offensive magic.&lt;br /&gt;
* &#039;&#039;&#039;The Inquisition:&#039;&#039;&#039; The Church&#039;s intelligence and enforcement branch, tasked with hunting heretics and managing &amp;quot;black operations&amp;quot; (such as funding the Children of the Eclipse).&lt;br /&gt;
* &#039;&#039;&#039;The Judges:&#039;&#039;&#039; The Ecclesiarchy&#039;s secret police and high executioners. Judges, such as [[Renalla]], possess overwhelming individual power, utilizing high-tier magic (like Seventh Order Spatial Displacement) to act as one-man armies.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The First Radiant War &amp;amp; The Otherworlders ===&lt;br /&gt;
Over three centuries ago, the Holy Empire faced total annihilation when the [[Daulat-e-Baaqiya|Undying Empire]], led by the Undying King, conquered the Holy Lands. Desperate, the upper echelons of the Papacy committed a forbidden act known as the &#039;&#039;&#039;Rituals of Crossing&#039;&#039;&#039;. They summoned six &amp;quot;Brave Saviors&amp;quot; from another dimension (Earth). While these Otherworlders shifted the tide of war briefly, they ultimately failed to defeat the Undying Empire. To hide their incompetence and heresy, the Church erased all records of the summoning, reducing the Otherworlders to a mere myth.&lt;br /&gt;
&lt;br /&gt;
=== Treaty of Avagnon ===&lt;br /&gt;
Faced with total economic collapse and the threat of a schism, Pope Clementius VII was recently forced into a humiliating, secret peace treaty with [[Mahoma]], the Caliph of the Undying Empire. In exchange for open trade routes and protection for pilgrims, the Holy Empire formally acknowledged their defeat and the Undying Empire&#039;s sovereignty over the Holy Lands.&lt;br /&gt;
&lt;br /&gt;
=== The Shadow War in Ardenia ===&lt;br /&gt;
In the present day, the Holy Empire officially maintains a neutral stance regarding the Albion Empire&#039;s invasion of Ardenia. Unofficially, the Inquisition and rogue ex-Cardinal (like Castillo) funded the &#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;—an astroturfing doomsday cult meant to cripple Ardenia from the inside so the Papacy could sweep in as &amp;quot;saviors&amp;quot; and claim Ardenia&#039;s Lumite mines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Empire operates as a direct mirror to real-world historical structures, functioning largely as an analog to the Holy Roman Empire, with the Papal States serving as its spiritual and political anchor.&lt;br /&gt;
* The political dynamic of the Empire perfectly mirrors the historical tensions between the Holy Roman Emperor and the Pope, particularly the Investiture Controversy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Radiant Faith]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Daulat-e-Baaqiya]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Holy_Empire_of_Rodinia&amp;diff=104</id>
		<title>Holy Empire of Rodinia</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Holy_Empire_of_Rodinia&amp;diff=104"/>
		<updated>2026-07-17T05:53:49Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: Created page with &amp;quot;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot; ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f1c40f; color: black; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Holy Empire of Rodinia |- | colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | 200px&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;The Silver Cross and Golden Sunburst of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 300px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #f1c40f; color: black; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Holy Empire of Rodinia&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Holy_Empire_Crest.png|200px]]&amp;lt;br /&amp;gt;&#039;&#039;The Silver Cross and Golden Sunburst of the Radiant Faith&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
| [[Weimar]] (Imperial) &amp;lt;br /&amp;gt; [[Avagnon]] (Spiritual)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Head of State&#039;&#039;&#039;&lt;br /&gt;
| The Emperor (Elected) &amp;lt;br /&amp;gt; [[Pope Clementius VII]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
| Theocratic Elective Monarchy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;State Religion&#039;&#039;&#039;&lt;br /&gt;
| [[Radiant Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Major Regions&#039;&#039;&#039;&lt;br /&gt;
| [[Saxonia]], [[Gallia]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Military Branches&#039;&#039;&#039;&lt;br /&gt;
| Templar Knights, The Inquisition, Judges (Secret Police)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Active (Economically strained)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Holy Empire of Rodinia&#039;&#039;&#039; is a massive theocratic superpower that dominates a vast portion of Euvros. Deeply intertwined with the &#039;&#039;&#039;Papal States&#039;&#039;&#039;, the Empire is a complex political entity characterized by immense divine magic, strict religious dogma, and a convoluted power-sharing system between the secular nobility and the Radiant Church. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Geography &amp;amp; Territories ==&lt;br /&gt;
&lt;br /&gt;
The Holy Empire is vast and culturally diverse, but its core power is divided into two primary spheres of influence:&lt;br /&gt;
&lt;br /&gt;
=== Saxonia ===&lt;br /&gt;
The secular heart of the Empire. Saxonia is a sprawling territory divided into numerous duchies, counties, and principalities ruled by noble families. It forms the industrial and agricultural backbone of the Empire.&lt;br /&gt;
* &#039;&#039;&#039;[[Weimar]]:&#039;&#039;&#039; The secular capital of the Holy Empire and the traditional seat of the Emperor. &lt;br /&gt;
* &#039;&#039;&#039;Elector Regions:&#039;&#039;&#039; The land is governed by the &#039;&#039;Kurfürsten&#039;&#039; (Elector Princes), powerful dukes who hold the right to choose the next Emperor. One notable ruling family is &#039;&#039;&#039;House Wittelsberg&#039;&#039;&#039;, which governs the Duchy of Brimmonn.&lt;br /&gt;
* &#039;&#039;&#039;Sub-Regions:&#039;&#039;&#039; Saxonia encompasses various distinct cultural regions, including &#039;&#039;&#039;Alemann&#039;&#039;&#039; and &#039;&#039;&#039;Pomeran&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;&#039;Laasdorp:&#039;&#039;&#039; A well-known town in Saxonia with a high population of Caprine Beastfolk, renowned for their integration into the Empire&#039;s textile and economic machine.&lt;br /&gt;
&lt;br /&gt;
=== Gallia ===&lt;br /&gt;
Gallia is the direct domain of the Papal States. Rather than being ruled by secular dukes, it is governed by high-ranking clergymen and Bishops.&lt;br /&gt;
* &#039;&#039;&#039;[[Avagnon]]:&#039;&#039;&#039; The Holy City and the absolute seat of power for the Papacy. It houses the Grand Sanctuary, the Grand Basilica, and the [[Pope Clementius VII|Pope]]. &lt;br /&gt;
* &#039;&#039;&#039;Border Defense:&#039;&#039;&#039; Gallia shares a heavily fortified border with Ardenia in the north and the Undying Empire in the south. It is currently overseen by figures like &#039;&#039;&#039;Bishop Ingrid&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Government &amp;amp; Politics ==&lt;br /&gt;
&lt;br /&gt;
The Holy Empire is infamous for its labyrinthine bureaucracy and internal politicking. Power is theoretically shared between the &#039;&#039;&#039;Emperor&#039;&#039;&#039; in Weimar and the &#039;&#039;&#039;Pope&#039;&#039;&#039; in Avagnon. However, because the Elector Houses (the &#039;&#039;Kurfürsten&#039;&#039;) must wait for the Pope&#039;s divine mandate, the Empire frequently suffers from political gridlock.&lt;br /&gt;
&lt;br /&gt;
Currently, the Empire is experiencing severe economic starvation, largely due to the failure of the [[Second Radiant War]], and the massive taxation required to fund the lavish lifestyles of the elite. This internal decay has forced the Empire to focus its attention on destabilizing its neighbors, such as the [[Kingdom of Ardenia]], to exploit their [[Lumite]] resources.&lt;br /&gt;
&lt;br /&gt;
== Religion &amp;amp; Society ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Radiant Faith]]&#039;&#039;&#039; dictates every aspect of life in the Empire. Worship of the &amp;quot;Everlasting Sun&amp;quot; and adherence to the Old Scripture is mandatory.&lt;br /&gt;
* &#039;&#039;&#039;Treatment of Beastkin:&#039;&#039;&#039; The Empire&#039;s stance on non-humans is highly utilitarian. Beastkin who integrate into the economic machine (like the Caprines of Laasdorp or Canines in the capital) are tolerated and taxed. Those who refuse assimilation, like the [[Renjiran Tribe]], are marginalized, persecuted, or treated as exotic resources for the slave trade.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Exodus:&#039;&#039;&#039; The Church heavily persecutes &amp;quot;predatory&amp;quot; races. Hundreds of years ago, the Church&#039;s strict doctrines contributed to the mass exodus of the Demon races from Euvros.&lt;br /&gt;
* &#039;&#039;&#039;Suppression of Science:&#039;&#039;&#039; The Grand Sanctuary actively suppresses &amp;quot;heterodoxy&amp;quot;—science or magic that contradicts Church doctrine. Groundbreaking research on the true, parasitic nature of Lumite, or alchemical advancements, are frequently destroyed and their creators branded as heretics (e.g., [[Castillo]], [[Estella Aria]]).&lt;br /&gt;
&lt;br /&gt;
== Military Forces ==&lt;br /&gt;
&lt;br /&gt;
The Holy Empire fields one of the most formidable militaries in the world, combining heavy cavalry, firearms, and devastating divine magic.&lt;br /&gt;
* &#039;&#039;&#039;Templar Knights:&#039;&#039;&#039; The elite vanguard of the Radiant Faith, composed of heavily armored knights wielding holy magic.&lt;br /&gt;
* &#039;&#039;&#039;Arcane Artillerists &amp;amp; Musketeers:&#039;&#039;&#039; Standard army regiments utilizing early firearms and long-range offensive magic.&lt;br /&gt;
* &#039;&#039;&#039;The Inquisition:&#039;&#039;&#039; The Church&#039;s intelligence and enforcement branch, tasked with hunting heretics and managing &amp;quot;black operations&amp;quot; (such as funding the Children of the Eclipse).&lt;br /&gt;
* &#039;&#039;&#039;The Judges:&#039;&#039;&#039; The Ecclesiarchy&#039;s secret police and high executioners. Judges, such as [[Renalla]], possess overwhelming individual power, utilizing high-tier magic (like Seventh Order Spatial Displacement) to act as one-man armies.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The First Radiant War &amp;amp; The Otherworlders ===&lt;br /&gt;
Over three centuries ago, the Holy Empire faced total annihilation when the [[Daulat-e-Baaqiya|Undying Empire]], led by the Undying King, conquered the Holy Lands. Desperate, the upper echelons of the Papacy committed a forbidden act known as the &#039;&#039;&#039;Rituals of Crossing&#039;&#039;&#039;. They summoned six &amp;quot;Brave Saviors&amp;quot; from another dimension (Earth). While these Otherworlders shifted the tide of war briefly, they ultimately failed to defeat the Undying Empire. To hide their incompetence and heresy, the Church erased all records of the summoning, reducing the Otherworlders to a mere myth.&lt;br /&gt;
&lt;br /&gt;
=== Treaty of Avagnon ===&lt;br /&gt;
Faced with total economic collapse and the threat of a schism, Pope Clementius VII was recently forced into a humiliating, secret peace treaty with [[Mahoma]], the Caliph of the Undying Empire. In exchange for open trade routes and protection for pilgrims, the Holy Empire formally acknowledged their defeat and the Undying Empire&#039;s sovereignty over the Holy Lands.&lt;br /&gt;
&lt;br /&gt;
=== The Shadow War in Ardenia ===&lt;br /&gt;
In the present day, the Holy Empire officially maintains a neutral stance regarding the Albion Empire&#039;s invasion of Ardenia. Unofficially, the Inquisition and rogue ex-Cardinal (like Castillo) funded the &#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;—an astroturfing doomsday cult meant to cripple Ardenia from the inside so the Papacy could sweep in as &amp;quot;saviors&amp;quot; and claim Ardenia&#039;s Lumite mines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Empire operates as a direct mirror to real-world historical structures, functioning largely as an analog to the Holy Roman Empire, with the Papal States serving as its spiritual and political anchor.&lt;br /&gt;
* The political dynamic of the Empire perfectly mirrors the historical tensions between the Holy Roman Emperor and the Pope, particularly the Investiture Controversy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Radiant Faith]]&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Daulat-e-Baaqiya]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Lumite&amp;diff=103</id>
		<title>Lumite</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Lumite&amp;diff=103"/>
		<updated>2026-07-17T04:13:16Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 280px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5470; color: white; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Lumite&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Lumite_Crystals.webp|220px]]&amp;lt;br /&amp;gt;&#039;&#039;A cluster of raw, unrefined Lumite&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Type&#039;&#039;&#039;&lt;br /&gt;
| Magical Crystalline Mineral&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Core Classifications&#039;&#039;&#039;&lt;br /&gt;
| [[#Dormant Lumite|Dormant]], [[#Active Lumite|Active]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Refinements&#039;&#039;&#039;&lt;br /&gt;
| Fire, Water, Wind, Lightning, Light&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Variants&#039;&#039;&#039;&lt;br /&gt;
| [[#Blood Lumite|Blood Lumite]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Locations&#039;&#039;&#039;&lt;br /&gt;
| Kingdom of Ardenia (Roake Mines, Anthill)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Associated Illness&#039;&#039;&#039;&lt;br /&gt;
| [[Lumite Assimilation Sickness]] (The Miner&#039;s Disease)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lumite&#039;&#039;&#039; is a powerful, magic-conducting crystalline mineral that serves as the primary energy source and &amp;quot;lifeblood&amp;quot; of the continent of Rodinia. It naturally permeates the soil, water, and air, establishing a baseline mana signature within almost every native living being. This allows mages to resonate with external Lumite to cast magic. &lt;br /&gt;
&lt;br /&gt;
While long regarded by the Radiant Church as a divine gift, scientific and heretical research has revealed a far more volatile, predatory nature behind the mineral.&lt;br /&gt;
&lt;br /&gt;
== Classifications ==&lt;br /&gt;
&lt;br /&gt;
Lumite exists in two primary states, each behaving differently depending on environmental stability and biological exposure.&lt;br /&gt;
&lt;br /&gt;
=== Dormant Lumite ===&lt;br /&gt;
Dormant Lumite is the standard, stable form of the mineral mined in vast quantities across Ardenia, particularly within the [[Roake]] and [[Anthill]] districts. &lt;br /&gt;
* &#039;&#039;&#039;Characteristics:&#039;&#039;&#039; In its natural state, dormant Lumite is sluggish, passively transforming its immediate physical surroundings into more Lumite over millennia. &lt;br /&gt;
* &#039;&#039;&#039;Volatility:&#039;&#039;&#039; Despite being classified as &amp;quot;dormant,&amp;quot; it remains highly volatile. If subjected to intense thermal or mechanical stress, it can release catastrophic bursts of energy.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Tuning:&#039;&#039;&#039; Because it is inactive, dormant Lumite can be tuned, filtered, and refined by Alchemists into specific elemental variants:&lt;br /&gt;
** &#039;&#039;&#039;Fire Lumite:&#039;&#039;&#039; Used as a heat source, in thermal engines, and explosive payloads.&lt;br /&gt;
** &#039;&#039;&#039;Wind Lumite:&#039;&#039;&#039; Utilized for compressed pneumatic propulsion, such as in the [[Stinger Arbalest]].&lt;br /&gt;
** &#039;&#039;&#039;Water Lumite:&#039;&#039;&#039; Often used in cooling systems and alchemical stabilizers.&lt;br /&gt;
** &#039;&#039;&#039;Lightning/Light Lumite:&#039;&#039;&#039; Frequently used in high-level spells, barriers, and flash weapons.&lt;br /&gt;
&lt;br /&gt;
=== Active Lumite ===&lt;br /&gt;
Active Lumite is a rare, highly dangerous, and aggressively volatile state of the mineral. &lt;br /&gt;
* &#039;&#039;&#039;Origins:&#039;&#039;&#039; It is triggered under specific, high-stress situations. For example, prolonged exposure and forced, intensive labor in deep, toxic mines can cause dormant Lumite to &amp;quot;awaken&amp;quot; and activate inside a miner.&lt;br /&gt;
* &#039;&#039;&#039;Infectious Nature:&#039;&#039;&#039; Active Lumite is highly infectious. Once inside a host, it begins to feed on the trace Lumite naturally present in the host&#039;s body, aggressively replicating and taking over biological tissue.&lt;br /&gt;
* &#039;&#039;&#039;Magical Alteration:&#039;&#039;&#039; Despite its destructive nature, individuals carrying active Lumite inside them gain the unique ability to directly manipulate and channel raw, untamed magical energy directly from the crystal, though this comes at a terrible cost.&lt;br /&gt;
&lt;br /&gt;
== Lumite Assimilation Sickness ==&lt;br /&gt;
Main article: [[Lumite Assimilation Sickness]]&lt;br /&gt;
&lt;br /&gt;
Often colloquially referred to as &#039;&#039;&#039;The Miner&#039;s Disease&#039;&#039;&#039;, this terminally painful affliction occurs when active Lumite takes root in a living host. &lt;br /&gt;
* &#039;&#039;&#039;Physical Transformation:&#039;&#039;&#039; The host&#039;s veins turn as black as tar, and their skin takes on a sickly purple hue. Over time, jagged shards of raw, purple-tinged Lumite erupt directly from the flesh and spine, elongating and warping the skeleton into a grotesque, crystalline form.&lt;br /&gt;
* &#039;&#039;&#039;Thralls:&#039;&#039;&#039; In advanced stages, the victim&#039;s humanity, sanity, and mind are entirely consumed, leaving behind a mindless, lumbering abomination known as a &#039;&#039;&#039;Thrall&#039;&#039;&#039;—essentially a &amp;quot;puppet of the crystal&amp;quot; capable of regenerating tissue.&lt;br /&gt;
* &#039;&#039;&#039;Treatment:&#039;&#039;&#039; Traditional healing arts, standard potions, and holy magic are largely ineffective, as the active corruption actively devours external mana before it can mend the biological tissue. Only high-tier Papal miracles (such as the *True Prayer*) have been documented to successfully reverse the assimilation once it has taken deep root.&lt;br /&gt;
&lt;br /&gt;
== Blood Lumite ==&lt;br /&gt;
Main article: [[Blood Lumite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Lumite&#039;&#039;&#039; is an extremely powerful, artificial, and forbidden variant of the mineral. &lt;br /&gt;
* &#039;&#039;&#039;Creation:&#039;&#039;&#039; It is refined through the dark art of blood sacrifice. By sacrificing miners who are already infected with active Lumite, the active magical essence within their blood is forcefully condensed into a deep crimson, pulsing crystal shard.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When worn or embedded into weapons, Blood Lumite grants the user immense physical strength, speed, and massive magical amplification (e.g., used by Lord William, Idia, and Idomay).&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; The power is temporary and deeply corruptive. The Blood Lumite feeds directly on the user&#039;s hatred, slowly eroding their sanity and draining their life force from the inside out.&lt;br /&gt;
&lt;br /&gt;
== The Secret Truth of Lumite ==&lt;br /&gt;
During the liberation of Roake, high-level research compiled by the excommunicated mages [[Estella Aria]] and [[Castillo]] revealed a closely guarded secret of the Grand Sanctuary:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Lumite is not a divine gift, nor is it native to this world. The Church has planted this lie for millennia for their own sake! To make themselves relevant! [...] To them, to Lumite, WE are prey! A host for their growth!&amp;quot;&amp;lt;br /&amp;gt;— &#039;&#039;Estella Aria&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This research suggests that Lumite behaves similarly to a parasitic extraterrestrial entity. It preys on the biological organisms of Rodinia to replicate itself, utilizing the Papacy and the Holy Empire as unwitting or complicit facilitators to keep its true nature buried.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
Despite its dangers, the manipulation of Lumite drives the technological progress of Rodinia:&lt;br /&gt;
* &#039;&#039;&#039;Magi-Mechanics:&#039;&#039;&#039; Refined dormant Lumite is the foundational component in the &#039;&#039;&#039;Pulse-Combustion Engine&#039;&#039;&#039; and the propulsion systems of Castalia&#039;s experimental vehicles, such as the [[Project Highway|Project Highway (Angkot)]] and [[Davidson Mark I]].&lt;br /&gt;
* &#039;&#039;&#039;Military:&#039;&#039;&#039; Used as a high-velocity propellant in advanced arbalests and as the warhead payload for [[SAM-1|SAM-1 (Surface-to-Air Missiles)]].&lt;br /&gt;
* &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Powers the steam turbine engines of Albion&#039;s ironclad warships, including the monstrous [[Sky Sovereign|HMS Sky Sovereign]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Project Highway]]&lt;br /&gt;
* [[SAM-1]]&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Castillo]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=File:Lumite_Crystals.webp&amp;diff=102</id>
		<title>File:Lumite Crystals.webp</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=File:Lumite_Crystals.webp&amp;diff=102"/>
		<updated>2026-07-17T04:12:49Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Lumite&amp;diff=101</id>
		<title>Lumite</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Lumite&amp;diff=101"/>
		<updated>2026-07-17T04:10:59Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* Lumite Assimilation Sickness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 280px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5470; color: white; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Lumite&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Lumite_Crystals.jpg|220px]]&amp;lt;br /&amp;gt;&#039;&#039;A cluster of raw, unrefined Lumite&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Type&#039;&#039;&#039;&lt;br /&gt;
| Magical Crystalline Mineral&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Core Classifications&#039;&#039;&#039;&lt;br /&gt;
| [[#Dormant Lumite|Dormant]], [[#Active Lumite|Active]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Refinements&#039;&#039;&#039;&lt;br /&gt;
| Fire, Water, Wind, Lightning, Light&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Variants&#039;&#039;&#039;&lt;br /&gt;
| [[#Blood Lumite|Blood Lumite]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Locations&#039;&#039;&#039;&lt;br /&gt;
| Kingdom of Ardenia (Roake Mines, Anthill)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Associated Illness&#039;&#039;&#039;&lt;br /&gt;
| [[Lumite Assimilation Sickness]] (The Miner&#039;s Disease)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lumite&#039;&#039;&#039; is a powerful, magic-conducting crystalline mineral that serves as the primary energy source and &amp;quot;lifeblood&amp;quot; of the continent of Rodinia. It naturally permeates the soil, water, and air, establishing a baseline mana signature within almost every native living being. This allows mages to resonate with external Lumite to cast magic. &lt;br /&gt;
&lt;br /&gt;
While long regarded by the Radiant Church as a divine gift, scientific and heretical research has revealed a far more volatile, predatory nature behind the mineral.&lt;br /&gt;
&lt;br /&gt;
== Classifications ==&lt;br /&gt;
&lt;br /&gt;
Lumite exists in two primary states, each behaving differently depending on environmental stability and biological exposure.&lt;br /&gt;
&lt;br /&gt;
=== Dormant Lumite ===&lt;br /&gt;
Dormant Lumite is the standard, stable form of the mineral mined in vast quantities across Ardenia, particularly within the [[Roake]] and [[Anthill]] districts. &lt;br /&gt;
* &#039;&#039;&#039;Characteristics:&#039;&#039;&#039; In its natural state, dormant Lumite is sluggish, passively transforming its immediate physical surroundings into more Lumite over millennia. &lt;br /&gt;
* &#039;&#039;&#039;Volatility:&#039;&#039;&#039; Despite being classified as &amp;quot;dormant,&amp;quot; it remains highly volatile. If subjected to intense thermal or mechanical stress, it can release catastrophic bursts of energy.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Tuning:&#039;&#039;&#039; Because it is inactive, dormant Lumite can be tuned, filtered, and refined by Alchemists into specific elemental variants:&lt;br /&gt;
** &#039;&#039;&#039;Fire Lumite:&#039;&#039;&#039; Used as a heat source, in thermal engines, and explosive payloads.&lt;br /&gt;
** &#039;&#039;&#039;Wind Lumite:&#039;&#039;&#039; Utilized for compressed pneumatic propulsion, such as in the [[Stinger Arbalest]].&lt;br /&gt;
** &#039;&#039;&#039;Water Lumite:&#039;&#039;&#039; Often used in cooling systems and alchemical stabilizers.&lt;br /&gt;
** &#039;&#039;&#039;Lightning/Light Lumite:&#039;&#039;&#039; Frequently used in high-level spells, barriers, and flash weapons.&lt;br /&gt;
&lt;br /&gt;
=== Active Lumite ===&lt;br /&gt;
Active Lumite is a rare, highly dangerous, and aggressively volatile state of the mineral. &lt;br /&gt;
* &#039;&#039;&#039;Origins:&#039;&#039;&#039; It is triggered under specific, high-stress situations. For example, prolonged exposure and forced, intensive labor in deep, toxic mines can cause dormant Lumite to &amp;quot;awaken&amp;quot; and activate inside a miner.&lt;br /&gt;
* &#039;&#039;&#039;Infectious Nature:&#039;&#039;&#039; Active Lumite is highly infectious. Once inside a host, it begins to feed on the trace Lumite naturally present in the host&#039;s body, aggressively replicating and taking over biological tissue.&lt;br /&gt;
* &#039;&#039;&#039;Magical Alteration:&#039;&#039;&#039; Despite its destructive nature, individuals carrying active Lumite inside them gain the unique ability to directly manipulate and channel raw, untamed magical energy directly from the crystal, though this comes at a terrible cost.&lt;br /&gt;
&lt;br /&gt;
== Lumite Assimilation Sickness ==&lt;br /&gt;
Main article: [[Lumite Assimilation Sickness]]&lt;br /&gt;
&lt;br /&gt;
Often colloquially referred to as &#039;&#039;&#039;The Miner&#039;s Disease&#039;&#039;&#039;, this terminally painful affliction occurs when active Lumite takes root in a living host. &lt;br /&gt;
* &#039;&#039;&#039;Physical Transformation:&#039;&#039;&#039; The host&#039;s veins turn as black as tar, and their skin takes on a sickly purple hue. Over time, jagged shards of raw, purple-tinged Lumite erupt directly from the flesh and spine, elongating and warping the skeleton into a grotesque, crystalline form.&lt;br /&gt;
* &#039;&#039;&#039;Thralls:&#039;&#039;&#039; In advanced stages, the victim&#039;s humanity, sanity, and mind are entirely consumed, leaving behind a mindless, lumbering abomination known as a &#039;&#039;&#039;Thrall&#039;&#039;&#039;—essentially a &amp;quot;puppet of the crystal&amp;quot; capable of regenerating tissue.&lt;br /&gt;
* &#039;&#039;&#039;Treatment:&#039;&#039;&#039; Traditional healing arts, standard potions, and holy magic are largely ineffective, as the active corruption actively devours external mana before it can mend the biological tissue. Only high-tier Papal miracles (such as the *True Prayer*) have been documented to successfully reverse the assimilation once it has taken deep root.&lt;br /&gt;
&lt;br /&gt;
== Blood Lumite ==&lt;br /&gt;
Main article: [[Blood Lumite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Lumite&#039;&#039;&#039; is an extremely powerful, artificial, and forbidden variant of the mineral. &lt;br /&gt;
* &#039;&#039;&#039;Creation:&#039;&#039;&#039; It is refined through the dark art of blood sacrifice. By sacrificing miners who are already infected with active Lumite, the active magical essence within their blood is forcefully condensed into a deep crimson, pulsing crystal shard.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When worn or embedded into weapons, Blood Lumite grants the user immense physical strength, speed, and massive magical amplification (e.g., used by Lord William, Idia, and Idomay).&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; The power is temporary and deeply corruptive. The Blood Lumite feeds directly on the user&#039;s hatred, slowly eroding their sanity and draining their life force from the inside out.&lt;br /&gt;
&lt;br /&gt;
== The Secret Truth of Lumite ==&lt;br /&gt;
During the liberation of Roake, high-level research compiled by the excommunicated mages [[Estella Aria]] and [[Castillo]] revealed a closely guarded secret of the Grand Sanctuary:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Lumite is not a divine gift, nor is it native to this world. The Church has planted this lie for millennia for their own sake! To make themselves relevant! [...] To them, to Lumite, WE are prey! A host for their growth!&amp;quot;&amp;lt;br /&amp;gt;— &#039;&#039;Estella Aria&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This research suggests that Lumite behaves similarly to a parasitic extraterrestrial entity. It preys on the biological organisms of Rodinia to replicate itself, utilizing the Papacy and the Holy Empire as unwitting or complicit facilitators to keep its true nature buried.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
Despite its dangers, the manipulation of Lumite drives the technological progress of Rodinia:&lt;br /&gt;
* &#039;&#039;&#039;Magi-Mechanics:&#039;&#039;&#039; Refined dormant Lumite is the foundational component in the &#039;&#039;&#039;Pulse-Combustion Engine&#039;&#039;&#039; and the propulsion systems of Castalia&#039;s experimental vehicles, such as the [[Project Highway|Project Highway (Angkot)]] and [[Davidson Mark I]].&lt;br /&gt;
* &#039;&#039;&#039;Military:&#039;&#039;&#039; Used as a high-velocity propellant in advanced arbalests and as the warhead payload for [[SAM-1|SAM-1 (Surface-to-Air Missiles)]].&lt;br /&gt;
* &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Powers the steam turbine engines of Albion&#039;s ironclad warships, including the monstrous [[Sky Sovereign|HMS Sky Sovereign]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Project Highway]]&lt;br /&gt;
* [[SAM-1]]&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Castillo]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Lumite&amp;diff=100</id>
		<title>Lumite</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Lumite&amp;diff=100"/>
		<updated>2026-07-17T04:09:58Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 280px; border: 1px solid #a2a9b1; background-color: #f8f9fa; float: right; margin: 0 0 1em 1em; padding: 5px; font-size: 90%; border-radius: 5px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4a5470; color: white; font-size: 120%; text-align: center; border-radius: 3px;&amp;quot; | Lumite&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 10px;&amp;quot; | [[File:Lumite_Crystals.jpg|220px]]&amp;lt;br /&amp;gt;&#039;&#039;A cluster of raw, unrefined Lumite&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Type&#039;&#039;&#039;&lt;br /&gt;
| Magical Crystalline Mineral&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Core Classifications&#039;&#039;&#039;&lt;br /&gt;
| [[#Dormant Lumite|Dormant]], [[#Active Lumite|Active]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Refinements&#039;&#039;&#039;&lt;br /&gt;
| Fire, Water, Wind, Lightning, Light&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Variants&#039;&#039;&#039;&lt;br /&gt;
| [[#Blood Lumite|Blood Lumite]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Locations&#039;&#039;&#039;&lt;br /&gt;
| Kingdom of Ardenia (Roake Mines, Anthill)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Associated Illness&#039;&#039;&#039;&lt;br /&gt;
| [[Lumite Assimilation Sickness]] (The Miner&#039;s Disease)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lumite&#039;&#039;&#039; is a powerful, magic-conducting crystalline mineral that serves as the primary energy source and &amp;quot;lifeblood&amp;quot; of the continent of Rodinia. It naturally permeates the soil, water, and air, establishing a baseline mana signature within almost every native living being. This allows mages to resonate with external Lumite to cast magic. &lt;br /&gt;
&lt;br /&gt;
While long regarded by the Radiant Church as a divine gift, scientific and heretical research has revealed a far more volatile, predatory nature behind the mineral.&lt;br /&gt;
&lt;br /&gt;
== Classifications ==&lt;br /&gt;
&lt;br /&gt;
Lumite exists in two primary states, each behaving differently depending on environmental stability and biological exposure.&lt;br /&gt;
&lt;br /&gt;
=== Dormant Lumite ===&lt;br /&gt;
Dormant Lumite is the standard, stable form of the mineral mined in vast quantities across Ardenia, particularly within the [[Roake]] and [[Anthill]] districts. &lt;br /&gt;
* &#039;&#039;&#039;Characteristics:&#039;&#039;&#039; In its natural state, dormant Lumite is sluggish, passively transforming its immediate physical surroundings into more Lumite over millennia. &lt;br /&gt;
* &#039;&#039;&#039;Volatility:&#039;&#039;&#039; Despite being classified as &amp;quot;dormant,&amp;quot; it remains highly volatile. If subjected to intense thermal or mechanical stress, it can release catastrophic bursts of energy.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Tuning:&#039;&#039;&#039; Because it is inactive, dormant Lumite can be tuned, filtered, and refined by Alchemists into specific elemental variants:&lt;br /&gt;
** &#039;&#039;&#039;Fire Lumite:&#039;&#039;&#039; Used as a heat source, in thermal engines, and explosive payloads.&lt;br /&gt;
** &#039;&#039;&#039;Wind Lumite:&#039;&#039;&#039; Utilized for compressed pneumatic propulsion, such as in the [[Stinger Arbalest]].&lt;br /&gt;
** &#039;&#039;&#039;Water Lumite:&#039;&#039;&#039; Often used in cooling systems and alchemical stabilizers.&lt;br /&gt;
** &#039;&#039;&#039;Lightning/Light Lumite:&#039;&#039;&#039; Frequently used in high-level spells, barriers, and flash weapons.&lt;br /&gt;
&lt;br /&gt;
=== Active Lumite ===&lt;br /&gt;
Active Lumite is a rare, highly dangerous, and aggressively volatile state of the mineral. &lt;br /&gt;
* &#039;&#039;&#039;Origins:&#039;&#039;&#039; It is triggered under specific, high-stress situations. For example, prolonged exposure and forced, intensive labor in deep, toxic mines can cause dormant Lumite to &amp;quot;awaken&amp;quot; and activate inside a miner.&lt;br /&gt;
* &#039;&#039;&#039;Infectious Nature:&#039;&#039;&#039; Active Lumite is highly infectious. Once inside a host, it begins to feed on the trace Lumite naturally present in the host&#039;s body, aggressively replicating and taking over biological tissue.&lt;br /&gt;
* &#039;&#039;&#039;Magical Alteration:&#039;&#039;&#039; Despite its destructive nature, individuals carrying active Lumite inside them gain the unique ability to directly manipulate and channel raw, untamed magical energy directly from the crystal, though this comes at a terrible cost.&lt;br /&gt;
&lt;br /&gt;
== Lumite Assimilation Sickness ==&lt;br /&gt;
Main article: [[Lumite Assimilation Sickness]]&lt;br /&gt;
&lt;br /&gt;
Often colloquially referred to as **The Miner&#039;s Disease**, this terminally painful affliction occurs when active Lumite takes root in a living host. &lt;br /&gt;
* &#039;&#039;&#039;Physical Transformation:&#039;&#039;&#039; The host&#039;s veins turn as black as tar, and their skin takes on a sickly purple hue. Over time, jagged shards of raw, purple-tinged Lumite erupt directly from the flesh and spine, elongating and warping the skeleton into a grotesque, crystalline form.&lt;br /&gt;
* &#039;&#039;&#039;Thralls:&#039;&#039;&#039; In advanced stages, the victim&#039;s humanity, sanity, and mind are entirely consumed, leaving behind a mindless, lumbering abomination known as a &#039;&#039;&#039;Thrall&#039;&#039;&#039;—essentially a &amp;quot;puppet of the crystal&amp;quot; capable of regenerating tissue.&lt;br /&gt;
* &#039;&#039;&#039;Treatment:&#039;&#039;&#039; Traditional healing arts, standard potions, and holy magic are largely ineffective, as the active corruption actively devours external mana before it can mend the biological tissue. Only high-tier Papal miracles (such as the *True Prayer*) have been documented to successfully reverse the assimilation once it has taken deep root.&lt;br /&gt;
&lt;br /&gt;
== Blood Lumite ==&lt;br /&gt;
Main article: [[Blood Lumite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Lumite&#039;&#039;&#039; is an extremely powerful, artificial, and forbidden variant of the mineral. &lt;br /&gt;
* &#039;&#039;&#039;Creation:&#039;&#039;&#039; It is refined through the dark art of blood sacrifice. By sacrificing miners who are already infected with active Lumite, the active magical essence within their blood is forcefully condensed into a deep crimson, pulsing crystal shard.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When worn or embedded into weapons, Blood Lumite grants the user immense physical strength, speed, and massive magical amplification (e.g., used by Lord William, Idia, and Idomay).&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; The power is temporary and deeply corruptive. The Blood Lumite feeds directly on the user&#039;s hatred, slowly eroding their sanity and draining their life force from the inside out.&lt;br /&gt;
&lt;br /&gt;
== The Secret Truth of Lumite ==&lt;br /&gt;
During the liberation of Roake, high-level research compiled by the excommunicated mages [[Estella Aria]] and [[Castillo]] revealed a closely guarded secret of the Grand Sanctuary:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Lumite is not a divine gift, nor is it native to this world. The Church has planted this lie for millennia for their own sake! To make themselves relevant! [...] To them, to Lumite, WE are prey! A host for their growth!&amp;quot;&amp;lt;br /&amp;gt;— &#039;&#039;Estella Aria&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This research suggests that Lumite behaves similarly to a parasitic extraterrestrial entity. It preys on the biological organisms of Rodinia to replicate itself, utilizing the Papacy and the Holy Empire as unwitting or complicit facilitators to keep its true nature buried.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
Despite its dangers, the manipulation of Lumite drives the technological progress of Rodinia:&lt;br /&gt;
* &#039;&#039;&#039;Magi-Mechanics:&#039;&#039;&#039; Refined dormant Lumite is the foundational component in the &#039;&#039;&#039;Pulse-Combustion Engine&#039;&#039;&#039; and the propulsion systems of Castalia&#039;s experimental vehicles, such as the [[Project Highway|Project Highway (Angkot)]] and [[Davidson Mark I]].&lt;br /&gt;
* &#039;&#039;&#039;Military:&#039;&#039;&#039; Used as a high-velocity propellant in advanced arbalests and as the warhead payload for [[SAM-1|SAM-1 (Surface-to-Air Missiles)]].&lt;br /&gt;
* &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Powers the steam turbine engines of Albion&#039;s ironclad warships, including the monstrous [[Sky Sovereign|HMS Sky Sovereign]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Project Highway]]&lt;br /&gt;
* [[SAM-1]]&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Castillo]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=99</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=99"/>
		<updated>2026-07-17T03:38:23Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* 🌐 Explore the Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Welcome to the Rodinia Wiki =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The ultimate community-driven encyclopedia for the &#039;&#039;&#039;A Place Beyond The Light (APBTL)&#039;&#039;&#039; universe!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Series ==&lt;br /&gt;
&#039;&#039;&#039;A Place Beyond The Light&#039;&#039;&#039; is a gritty, high-fantasy and isekai series taking place on the war-torn continent of Rodinia. &lt;br /&gt;
&lt;br /&gt;
The overarching plot explores the struggles of ordinary people, mercenaries, and fallen nobles caught in a devastating power struggle between the Kingdom of Ardenia, the Albion Empire, the Holy Empire of Rodinia, and the Undying Empire.&lt;br /&gt;
&lt;br /&gt;
== 📚 Main Series: Smoke of Revolution ==&lt;br /&gt;
The currently active flagship series. It follows &#039;&#039;&#039;[[Asep Muhammad Ridwan]]&#039;&#039;&#039;, a former street thug from Bandung, Indonesia, who is transmigrated to Rodinia. Bereft of natural magic, Asep teams up with the genius sorceress [[Treste Comte Mordeau]], mercenary commander [[Zachary Valente]], and [[Princess Adreana]] to turn the tide of a continental war using mechanical ingenuity, asymmetric warfare, and sheer grit.&lt;br /&gt;
&lt;br /&gt;
=== Volumes ===&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 1: Truth, Cry, and Lie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 2: Fragile Peace]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 3: Don&#039;t Put Off Till Tomorrow What You Can Do Today]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 4: Through The Stormy Sea]]&#039;&#039;&#039; &#039;&#039;(Planned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Planned Spin-Off ==&lt;br /&gt;
* &#039;&#039;&#039;[[Beneath the Shell / I Was Reincarnated as a Duke’s 3rd Son with -Appraisal-, I Shall Uncover The World’s Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A planned spin-off series following the adventures of [[Ludwig von Wittelsberg]] (operating under the alias &#039;&#039;&#039;Matthew&#039;&#039;&#039;). A former NEET from Earth reincarnated into a high-ranking Elector House of the Holy Empire, Ludwig uses his unique divine &#039;&#039;[Appraisal]&#039;&#039; skill. Abandoning the typical &amp;quot;frontline hero&amp;quot; trope, he uses his modern knowledge of history and paleontology to pioneer a new scientific discipline in Rodinia, seeking to rewrite history books and uncover the deep secrets of the Grand Sanctuary.&lt;br /&gt;
&lt;br /&gt;
== 🌐 Explore the Wiki ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 👥 Featured Characters&lt;br /&gt;
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|-&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Ardenian Royals &amp;amp; Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Princess Adreana Gaderia Ardenia|Princess Adreana]]&lt;br /&gt;
* [[Crown Prince Finlay]]&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Ardenian Resistance&#039;&#039;&#039;&lt;br /&gt;
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* [[Bernie]]&lt;br /&gt;
* [[Corgan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Empire&#039;&#039;&#039;&lt;br /&gt;
* [[Camelot Palla Leonhart|King Gawain III (Camelot)]]&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;&lt;br /&gt;
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* [[Edward|Edward (Frost-Binder)]]&lt;br /&gt;
&lt;br /&gt;
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| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Major Powers&#039;&#039;&#039;&lt;br /&gt;
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* [[Daulat-e-Baaqiya|Daulat-e-Baaqiya (Undying Empire)]]&lt;br /&gt;
* [[Sycillia]] &lt;br /&gt;
* [[Realm of Elam]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Castalia Mercenary Company]]&lt;br /&gt;
* [[Council of Knights]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;br /&gt;
* [[Silver Wolf Mercenaries]]&lt;br /&gt;
* [[Turturici Syndicate]]&lt;br /&gt;
* [[Pioneer Association]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races &amp;amp; Tribes&#039;&#039;&#039;&lt;br /&gt;
* [[Varyags]]&lt;br /&gt;
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| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;World Building&#039;&#039;&#039;&lt;br /&gt;
* [[Lumite]] (Fire, Wind, Blood, etc.)&lt;br /&gt;
* [[Lumite Assimilation Sickness]]&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[The Second Radiant War]]&lt;br /&gt;
* [[Otherworlders|Rituals of Crossing (Otherworlders)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat &amp;amp; Abilities&#039;&#039;&#039;&lt;br /&gt;
* [[Arcane Arts|Arcane Arts (Magic)]]&lt;br /&gt;
* [[Totem Awakening]] (Varyag Shapeshifting)&lt;br /&gt;
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* [[Moonlight Sword Art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castalia R&amp;amp;D Inventions&#039;&#039;&#039;&lt;br /&gt;
* [[Project Highway|Project Highway (Angkot)]]&lt;br /&gt;
* [[Stinger Arbalest|Type-1 &amp;amp; Type-2 Stinger Arbalest]]&lt;br /&gt;
* [[SAM-1|SAM-1 Guided Missile]]&lt;br /&gt;
* [[Compound Bow|Mechanical Compound Bow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Technology&#039;&#039;&#039;&lt;br /&gt;
* [[HMS Sky Sovereign|HMS Sky Sovereign]]&lt;br /&gt;
* [[Lumite Cannon]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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* Need help editing? Check out the [[Help:Editing|Editing Guide]]!&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=98</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=98"/>
		<updated>2026-07-17T03:30:43Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Welcome to the Rodinia Wiki =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The ultimate community-driven encyclopedia for the &#039;&#039;&#039;A Place Beyond The Light (APBTL)&#039;&#039;&#039; universe!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Series ==&lt;br /&gt;
&#039;&#039;&#039;A Place Beyond The Light&#039;&#039;&#039; is a gritty, high-fantasy and isekai series taking place on the war-torn continent of Rodinia. &lt;br /&gt;
&lt;br /&gt;
The overarching plot explores the struggles of ordinary people, mercenaries, and fallen nobles caught in a devastating power struggle between the Kingdom of Ardenia, the Albion Empire, the Holy Empire of Rodinia, and the Undying Empire.&lt;br /&gt;
&lt;br /&gt;
== 📚 Main Series: Smoke of Revolution ==&lt;br /&gt;
The currently active flagship series. It follows &#039;&#039;&#039;[[Asep Muhammad Ridwan]]&#039;&#039;&#039;, a former street thug from Bandung, Indonesia, who is transmigrated to Rodinia. Bereft of natural magic, Asep teams up with the genius sorceress [[Treste Comte Mordeau]], mercenary commander [[Zachary Valente]], and [[Princess Adreana]] to turn the tide of a continental war using mechanical ingenuity, asymmetric warfare, and sheer grit.&lt;br /&gt;
&lt;br /&gt;
=== Volumes ===&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 1: Truth, Cry, and Lie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 2: Fragile Peace]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 3: Don&#039;t Put Off Till Tomorrow What You Can Do Today]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 4: Through The Stormy Sea]]&#039;&#039;&#039; &#039;&#039;(Planned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Planned Spin-Off ==&lt;br /&gt;
* &#039;&#039;&#039;[[Beneath the Shell / I Was Reincarnated as a Duke’s 3rd Son with -Appraisal-, I Shall Uncover The World’s Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A planned spin-off series following the adventures of [[Ludwig von Wittelsberg]] (operating under the alias &#039;&#039;&#039;Matthew&#039;&#039;&#039;). A former NEET from Earth reincarnated into a high-ranking Elector House of the Holy Empire, Ludwig uses his unique divine &#039;&#039;[Appraisal]&#039;&#039; skill. Abandoning the typical &amp;quot;frontline hero&amp;quot; trope, he uses his modern knowledge of history and paleontology to pioneer a new scientific discipline in Rodinia, seeking to rewrite history books and uncover the deep secrets of the Grand Sanctuary.&lt;br /&gt;
&lt;br /&gt;
== 🌐 Explore the Wiki ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 👥 Featured Characters&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 🏛️ Factions &amp;amp; Nations&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | ⚙️ Lore, Tech &amp;amp; Magic&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Castalia Mercenary Company&#039;&#039;&#039;&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Zachary Valente]]&lt;br /&gt;
* [[Treste Comte Mordeau]]&lt;br /&gt;
* [[Sylvanne Wilde]]&lt;br /&gt;
* [[Karl]]&lt;br /&gt;
* [[Stark]] (and his wives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardenian Royals &amp;amp; Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Princess Adreana Gaderia Ardenia|Princess Adreana]]&lt;br /&gt;
* [[Crown Prince Finlay]]&lt;br /&gt;
* [[Brenda]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardenian Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Adeline]]&lt;br /&gt;
* [[Bernie]]&lt;br /&gt;
* [[Corgan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Empire&#039;&#039;&#039;&lt;br /&gt;
* [[Camelot Palla Leonhart|King Gawain III (Camelot)]]&lt;br /&gt;
* [[Victoria|Victoria (The Ice Lady)]]&lt;br /&gt;
* [[Orwella Arthur Victoria|Lady Orwella]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;&lt;br /&gt;
* [[Solus]] (Hierarch)&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Edward|Edward (Frost-Binder)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworlders&#039;&#039;&#039;&lt;br /&gt;
* [[Ludwig von Wittelsberg|Matthew (Ludwig)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Major Powers&#039;&#039;&#039;&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Daulat-e-Baaqiya|Daulat-e-Baaqiya (Undying Empire)]]&lt;br /&gt;
* [[Sycillia]] &amp;amp; [[Realm of Elam]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Castalia Mercenary Company]]&lt;br /&gt;
* [[Council of Knights]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;br /&gt;
* [[Silver Wolf Mercenaries]]&lt;br /&gt;
* [[Turturici Syndicate]]&lt;br /&gt;
* [[Pioneer Association]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races &amp;amp; Tribes&#039;&#039;&#039;&lt;br /&gt;
* [[Varyags]]&lt;br /&gt;
* [[Nords]]&lt;br /&gt;
* [[Renjiran Tribe]]&lt;br /&gt;
* [[Sanktus Lineage]]&lt;br /&gt;
* [[Demons|Demonkind (Court of Saklas)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;World Building&#039;&#039;&#039;&lt;br /&gt;
* [[Lumite]] (Fire, Wind, Blood, etc.)&lt;br /&gt;
* [[Lumite Assimilation Sickness]]&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[The Second Radiant War]]&lt;br /&gt;
* [[Otherworlders|Rituals of Crossing (Otherworlders)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat &amp;amp; Abilities&#039;&#039;&#039;&lt;br /&gt;
* [[Arcane Arts|Arcane Arts (Magic)]]&lt;br /&gt;
* [[Totem Awakening]] (Varyag Shapeshifting)&lt;br /&gt;
* [[Command Arts]]&lt;br /&gt;
* [[Moonlight Sword Art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castalia R&amp;amp;D Inventions&#039;&#039;&#039;&lt;br /&gt;
* [[Project Highway|Project Highway (Angkot)]]&lt;br /&gt;
* [[Stinger Arbalest|Type-1 &amp;amp; Type-2 Stinger Arbalest]]&lt;br /&gt;
* [[SAM-1|SAM-1 Guided Missile]]&lt;br /&gt;
* [[Compound Bow|Mechanical Compound Bow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Technology&#039;&#039;&#039;&lt;br /&gt;
* [[HMS Sky Sovereign|HMS Sky Sovereign]]&lt;br /&gt;
* [[Lumite Cannon]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 📰 Community &amp;amp; Guidelines ==&lt;br /&gt;
* [[Project:Policies|Wiki Rules and Guidelines]]&lt;br /&gt;
* [[Project:Manual of Style|Manual of Style]]&lt;br /&gt;
* Need help editing? Check out the [[Help:Editing|Editing Guide]]!&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=97</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=97"/>
		<updated>2026-07-17T03:27:39Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Welcome to the Rodinia Wiki =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The ultimate community-driven encyclopedia for the &#039;&#039;&#039;A Place Beyond The Light (APBTL)&#039;&#039;&#039; universe!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Series ==&lt;br /&gt;
&#039;&#039;&#039;A Place Beyond The Light&#039;&#039;&#039; is a gritty, high-fantasy and isekai series taking place on the war-torn continent of Rodinia. &lt;br /&gt;
&lt;br /&gt;
The overarching plot explores the struggles of ordinary people, mercenaries, and fallen nobles caught in a devastating power struggle between the Kingdom of Ardenia, the Albion Empire, the Holy Empire of Rodinia, and the Undying Empire.&lt;br /&gt;
&lt;br /&gt;
== 📚 Main Series: Smoke of Revolution ==&lt;br /&gt;
The currently active flagship series. It follows &#039;&#039;&#039;[[Asep Muhammad Ridwan]]&#039;&#039;&#039;, a former street thug from Bandung, Indonesia, who is transmigrated to Rodinia. Bereft of natural magic, Asep teams up with the genius sorceress [[Treste Comte Mordeau]], mercenary commander [[Zachary Valente]], and [[Princess Adreana]] to turn the tide of a continental war using mechanical ingenuity, asymmetric warfare, and sheer grit.&lt;br /&gt;
&lt;br /&gt;
=== Volumes ===&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 1: Truth, Cry, and Lie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 2: Fragile Peace]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 3: Don&#039;t Put Off Till Tomorrow What You Can Do Today]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 4: Through The Stormy Sea]]&#039;&#039;&#039; &#039;&#039;(Planned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Planned Spin-Off ==&lt;br /&gt;
* &#039;&#039;&#039;[[Beneath the Shell / I Was Reincarnated as a Duke’s 3rd Son with -Appraisal-, I Shall Uncover The World’s Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A planned spin-off series following the adventures of [[Ludwig von Wittelsberg]] (operating under the alias &#039;&#039;&#039;Matthew&#039;&#039;&#039;). A former NEET from Earth reincarnated into a high-ranking Elector House of the Holy Empire, Ludwig uses his unique divine &#039;&#039;[Appraisal]&#039;&#039; skill. Abandoning the typical &amp;quot;frontline hero&amp;quot; trope, he uses his modern knowledge of history and paleontology to pioneer a new scientific discipline in Rodinia, seeking to rewrite history books and uncover the deep secrets of the Grand Sanctuary.&lt;br /&gt;
&lt;br /&gt;
== 🌐 Explore the Wiki ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 👥 Featured Characters&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 🏛️ Factions &amp;amp; Nations&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | ⚙️ Lore, Tech &amp;amp; Magic&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Castalia Mercenary Company&#039;&#039;&#039;&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Zachary Valente]]&lt;br /&gt;
* [[Treste Comte Mordeau]]&lt;br /&gt;
* [[Sylvanne Wilde]]&lt;br /&gt;
* [[Karl]]&lt;br /&gt;
* [[Stark]] (and his wives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardenian Royals &amp;amp; Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Princess Adreana Gaderia Ardenia|Princess Adreana]]&lt;br /&gt;
* [[Crown Prince Finlay]]&lt;br /&gt;
* [[Adeline]]&lt;br /&gt;
* [[Bernie]]&lt;br /&gt;
* [[Corgan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Empire&#039;&#039;&#039;&lt;br /&gt;
* [[Camelot Palla Leonhart|King Gawain III (Camelot)]]&lt;br /&gt;
* [[Victoria|Victoria (The Ice Lady)]]&lt;br /&gt;
* [[Orwella Arthur Victoria|Lady Orwella]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;&lt;br /&gt;
* [[Solus]] (Hierarch)&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Edward|Edward (Frost-Binder)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworlders&#039;&#039;&#039;&lt;br /&gt;
* [[Ludwig von Wittelsberg|Matthew (Ludwig)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Major Powers&#039;&#039;&#039;&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Daulat-e-Baaqiya|Daulat-e-Baaqiya (Undying Empire)]]&lt;br /&gt;
* [[Sycillia]] &amp;amp; [[Realm of Elam]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Castalia Mercenary Company]]&lt;br /&gt;
* [[Council of Knights]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;br /&gt;
* [[Silver Wolf Mercenaries]]&lt;br /&gt;
* [[Turturici Syndicate]]&lt;br /&gt;
* [[Pioneer Association]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races &amp;amp; Tribes&#039;&#039;&#039;&lt;br /&gt;
* [[Varyags]]&lt;br /&gt;
* [[Nords]]&lt;br /&gt;
* [[Renjiran Tribe]]&lt;br /&gt;
* [[Sanktus Lineage]]&lt;br /&gt;
* [[Demons|Demonkind (Court of Saklas)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;World Building&#039;&#039;&#039;&lt;br /&gt;
* [[Lumite]] (Fire, Wind, Blood, etc.)&lt;br /&gt;
* [[Lumite Assimilation Sickness]]&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[The Second Radiant War]]&lt;br /&gt;
* [[Otherworlders|Rituals of Crossing (Otherworlders)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat &amp;amp; Abilities&#039;&#039;&#039;&lt;br /&gt;
* [[Arcane Arts|Arcane Arts (Magic)]]&lt;br /&gt;
* [[Totem Awakening]] (Varyag Shapeshifting)&lt;br /&gt;
* [[Command Arts]]&lt;br /&gt;
* [[Moonlight Sword Art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castalia R&amp;amp;D Inventions&#039;&#039;&#039;&lt;br /&gt;
* [[Project Highway|Project Highway (Angkot)]]&lt;br /&gt;
* [[Stinger Arbalest|Type-1 &amp;amp; Type-2 Stinger Arbalest]]&lt;br /&gt;
* [[SAM-1|SAM-1 Guided Missile]]&lt;br /&gt;
* [[Compound Bow|Mechanical Compound Bow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Technology&#039;&#039;&#039;&lt;br /&gt;
* [[HMS Sky Sovereign|HMS Sky Sovereign]]&lt;br /&gt;
* [[Lumite Cannon]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 📰 Community &amp;amp; Guidelines ==&lt;br /&gt;
* [[Project:Policies|Wiki Rules and Guidelines]]&lt;br /&gt;
* [[Project:Manual of Style|Manual of Style]]&lt;br /&gt;
* Need help editing? Check out the [[Help:Editing|Editing Guide]]!&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=96</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=96"/>
		<updated>2026-07-17T03:26:41Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* 🗡️ Planned Spin-Off */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Welcome to the Rodinia Wiki =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The ultimate community-driven encyclopedia for the &#039;&#039;&#039;A Place Beyond The Light (APBTL)&#039;&#039;&#039; universe!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Series ==&lt;br /&gt;
&#039;&#039;&#039;A Place Beyond The Light&#039;&#039;&#039; is a gritty, high-fantasy and isekai series taking place on the war-torn continent of Rodinia. The story blends brutal medieval warfare, intricate geopolitics, and the revolutionary arm races.&lt;br /&gt;
&lt;br /&gt;
The overarching plot explores the struggles of ordinary people, mercenaries, and fallen nobles caught in a devastating power struggle between the Kingdom of Ardenia, the Albion Empire, the Holy Empire of Rodinia, and the Undying Empire.&lt;br /&gt;
&lt;br /&gt;
== 📚 Main Series: Smoke of Revolution ==&lt;br /&gt;
The currently active flagship series. It follows &#039;&#039;&#039;[[Asep Muhammad Ridwan]]&#039;&#039;&#039;, a former street thug from Bandung, Indonesia, who is transmigrated to Rodinia. Bereft of natural magic, Asep teams up with the genius sorceress [[Treste Comte Mordeau]], mercenary commander [[Zachary Valente]], and [[Princess Adreana]] to turn the tide of a continental war using mechanical ingenuity, asymmetric warfare, and sheer grit.&lt;br /&gt;
&lt;br /&gt;
=== Volumes ===&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 1: Truth, Cry, and Lie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 2: Fragile Peace]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 3: Don&#039;t Put Off Till Tomorrow What You Can Do Today]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 4: Through The Stormy Sea]]&#039;&#039;&#039; &#039;&#039;(Planned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Planned Spin-Off ==&lt;br /&gt;
* &#039;&#039;&#039;[[Beneath the Shell / I Was Reincarnated as a Duke’s 3rd Son with -Appraisal-, I Shall Uncover The World’s Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A planned spin-off series following the adventures of [[Ludwig von Wittelsberg]] (operating under the alias &#039;&#039;&#039;Matthew&#039;&#039;&#039;). A former NEET from Earth reincarnated into a high-ranking Elector House of the Holy Empire, Ludwig uses his unique divine &#039;&#039;[Appraisal]&#039;&#039; skill. Abandoning the typical &amp;quot;frontline hero&amp;quot; trope, he uses his modern knowledge of history and paleontology to pioneer a new scientific discipline in Rodinia, seeking to rewrite history books and uncover the deep secrets of the Grand Sanctuary.&lt;br /&gt;
&lt;br /&gt;
== 🌐 Explore the Wiki ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 👥 Featured Characters&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 🏛️ Factions &amp;amp; Nations&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | ⚙️ Lore, Tech &amp;amp; Magic&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Castalia Mercenary Company&#039;&#039;&#039;&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Zachary Valente]]&lt;br /&gt;
* [[Treste Comte Mordeau]]&lt;br /&gt;
* [[Sylvanne Wilde]]&lt;br /&gt;
* [[Karl]]&lt;br /&gt;
* [[Stark]] (and his wives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardenian Royals &amp;amp; Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Princess Adreana Gaderia Ardenia|Princess Adreana]]&lt;br /&gt;
* [[Crown Prince Finlay]]&lt;br /&gt;
* [[Adeline]]&lt;br /&gt;
* [[Bernie]]&lt;br /&gt;
* [[Corgan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Empire&#039;&#039;&#039;&lt;br /&gt;
* [[Camelot Palla Leonhart|King Gawain III (Camelot)]]&lt;br /&gt;
* [[Victoria|Victoria (The Ice Lady)]]&lt;br /&gt;
* [[Orwella Arthur Victoria|Lady Orwella]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;&lt;br /&gt;
* [[Solus]] (Hierarch)&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Edward|Edward (Frost-Binder)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworlders&#039;&#039;&#039;&lt;br /&gt;
* [[Ludwig von Wittelsberg|Matthew (Ludwig)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Major Powers&#039;&#039;&#039;&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Daulat-e-Baaqiya|Daulat-e-Baaqiya (Undying Empire)]]&lt;br /&gt;
* [[Sycillia]] &amp;amp; [[Realm of Elam]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Castalia Mercenary Company]]&lt;br /&gt;
* [[Council of Knights]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;br /&gt;
* [[Silver Wolf Mercenaries]]&lt;br /&gt;
* [[Turturici Syndicate]]&lt;br /&gt;
* [[Pioneer Association]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races &amp;amp; Tribes&#039;&#039;&#039;&lt;br /&gt;
* [[Varyags]]&lt;br /&gt;
* [[Nords]]&lt;br /&gt;
* [[Renjiran Tribe]]&lt;br /&gt;
* [[Sanktus Lineage]]&lt;br /&gt;
* [[Demons|Demonkind (Court of Saklas)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;World Building&#039;&#039;&#039;&lt;br /&gt;
* [[Lumite]] (Fire, Wind, Blood, etc.)&lt;br /&gt;
* [[Lumite Assimilation Sickness]]&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[The Second Radiant War]]&lt;br /&gt;
* [[Otherworlders|Rituals of Crossing (Otherworlders)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat &amp;amp; Abilities&#039;&#039;&#039;&lt;br /&gt;
* [[Arcane Arts|Arcane Arts (Magic)]]&lt;br /&gt;
* [[Totem Awakening]] (Varyag Shapeshifting)&lt;br /&gt;
* [[Command Arts]]&lt;br /&gt;
* [[Moonlight Sword Art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castalia R&amp;amp;D Inventions&#039;&#039;&#039;&lt;br /&gt;
* [[Project Highway|Project Highway (Angkot)]]&lt;br /&gt;
* [[Stinger Arbalest|Type-1 &amp;amp; Type-2 Stinger Arbalest]]&lt;br /&gt;
* [[SAM-1|SAM-1 Guided Missile]]&lt;br /&gt;
* [[Compound Bow|Mechanical Compound Bow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Technology&#039;&#039;&#039;&lt;br /&gt;
* [[HMS Sky Sovereign|HMS Sky Sovereign]]&lt;br /&gt;
* [[Lumite Cannon]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 📰 Community &amp;amp; Guidelines ==&lt;br /&gt;
* [[Project:Policies|Wiki Rules and Guidelines]]&lt;br /&gt;
* [[Project:Manual of Style|Manual of Style]]&lt;br /&gt;
* Need help editing? Check out the [[Help:Editing|Editing Guide]]!&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=95</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=95"/>
		<updated>2026-07-17T03:26:30Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* 🗡️ Planned Spin-Off */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Welcome to the Rodinia Wiki =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The ultimate community-driven encyclopedia for the &#039;&#039;&#039;A Place Beyond The Light (APBTL)&#039;&#039;&#039; universe!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Series ==&lt;br /&gt;
&#039;&#039;&#039;A Place Beyond The Light&#039;&#039;&#039; is a gritty, high-fantasy and isekai series taking place on the war-torn continent of Rodinia. The story blends brutal medieval warfare, intricate geopolitics, and the revolutionary arm races.&lt;br /&gt;
&lt;br /&gt;
The overarching plot explores the struggles of ordinary people, mercenaries, and fallen nobles caught in a devastating power struggle between the Kingdom of Ardenia, the Albion Empire, the Holy Empire of Rodinia, and the Undying Empire.&lt;br /&gt;
&lt;br /&gt;
== 📚 Main Series: Smoke of Revolution ==&lt;br /&gt;
The currently active flagship series. It follows &#039;&#039;&#039;[[Asep Muhammad Ridwan]]&#039;&#039;&#039;, a former street thug from Bandung, Indonesia, who is transmigrated to Rodinia. Bereft of natural magic, Asep teams up with the genius sorceress [[Treste Comte Mordeau]], mercenary commander [[Zachary Valente]], and [[Princess Adreana]] to turn the tide of a continental war using mechanical ingenuity, asymmetric warfare, and sheer grit.&lt;br /&gt;
&lt;br /&gt;
=== Volumes ===&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 1: Truth, Cry, and Lie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 2: Fragile Peace]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 3: Don&#039;t Put Off Till Tomorrow What You Can Do Today]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 4: Through The Stormy Sea]]&#039;&#039;&#039; &#039;&#039;(Planned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Planned Spin-Off ==&lt;br /&gt;
* &#039;&#039;&#039;[[Beneath the Shell / I Was Reincarnated as a Duke’s 3rd Son with -Appraisal-, I Shall Uncover The World’s Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A planned spin-off series following the adventures of [[Ludwig von Wittelsberg]] (operating under the alias &#039;&#039;&#039;Matthew&#039;&#039;&#039;). A former NEET from Earth reincarnated into a high-ranking Elector House of the Holy Empire, Ludwig uses his unique divine &#039;&#039;[Appraisal]&#039;&#039; skill. Abandoning the typical &amp;quot;frontline hero&amp;quot; trope, he uses his modern knowledge of history and paleontology to pioneer a new scientific discipline in Rodinia, seeking to rewrite history books and uncover the deep secrets of the Grand Sanctuary.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== 🌐 Explore the Wiki ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 👥 Featured Characters&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 🏛️ Factions &amp;amp; Nations&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | ⚙️ Lore, Tech &amp;amp; Magic&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Castalia Mercenary Company&#039;&#039;&#039;&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Zachary Valente]]&lt;br /&gt;
* [[Treste Comte Mordeau]]&lt;br /&gt;
* [[Sylvanne Wilde]]&lt;br /&gt;
* [[Karl]]&lt;br /&gt;
* [[Stark]] (and his wives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardenian Royals &amp;amp; Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Princess Adreana Gaderia Ardenia|Princess Adreana]]&lt;br /&gt;
* [[Crown Prince Finlay]]&lt;br /&gt;
* [[Adeline]]&lt;br /&gt;
* [[Bernie]]&lt;br /&gt;
* [[Corgan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Empire&#039;&#039;&#039;&lt;br /&gt;
* [[Camelot Palla Leonhart|King Gawain III (Camelot)]]&lt;br /&gt;
* [[Victoria|Victoria (The Ice Lady)]]&lt;br /&gt;
* [[Orwella Arthur Victoria|Lady Orwella]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;&lt;br /&gt;
* [[Solus]] (Hierarch)&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Edward|Edward (Frost-Binder)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworlders&#039;&#039;&#039;&lt;br /&gt;
* [[Ludwig von Wittelsberg|Matthew (Ludwig)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Major Powers&#039;&#039;&#039;&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Daulat-e-Baaqiya|Daulat-e-Baaqiya (Undying Empire)]]&lt;br /&gt;
* [[Sycillia]] &amp;amp; [[Realm of Elam]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Castalia Mercenary Company]]&lt;br /&gt;
* [[Council of Knights]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;br /&gt;
* [[Silver Wolf Mercenaries]]&lt;br /&gt;
* [[Turturici Syndicate]]&lt;br /&gt;
* [[Pioneer Association]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races &amp;amp; Tribes&#039;&#039;&#039;&lt;br /&gt;
* [[Varyags]]&lt;br /&gt;
* [[Nords]]&lt;br /&gt;
* [[Renjiran Tribe]]&lt;br /&gt;
* [[Sanktus Lineage]]&lt;br /&gt;
* [[Demons|Demonkind (Court of Saklas)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;World Building&#039;&#039;&#039;&lt;br /&gt;
* [[Lumite]] (Fire, Wind, Blood, etc.)&lt;br /&gt;
* [[Lumite Assimilation Sickness]]&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[The Second Radiant War]]&lt;br /&gt;
* [[Otherworlders|Rituals of Crossing (Otherworlders)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat &amp;amp; Abilities&#039;&#039;&#039;&lt;br /&gt;
* [[Arcane Arts|Arcane Arts (Magic)]]&lt;br /&gt;
* [[Totem Awakening]] (Varyag Shapeshifting)&lt;br /&gt;
* [[Command Arts]]&lt;br /&gt;
* [[Moonlight Sword Art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castalia R&amp;amp;D Inventions&#039;&#039;&#039;&lt;br /&gt;
* [[Project Highway|Project Highway (Angkot)]]&lt;br /&gt;
* [[Stinger Arbalest|Type-1 &amp;amp; Type-2 Stinger Arbalest]]&lt;br /&gt;
* [[SAM-1|SAM-1 Guided Missile]]&lt;br /&gt;
* [[Compound Bow|Mechanical Compound Bow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Technology&#039;&#039;&#039;&lt;br /&gt;
* [[HMS Sky Sovereign|HMS Sky Sovereign]]&lt;br /&gt;
* [[Lumite Cannon]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 📰 Community &amp;amp; Guidelines ==&lt;br /&gt;
* [[Project:Policies|Wiki Rules and Guidelines]]&lt;br /&gt;
* [[Project:Manual of Style|Manual of Style]]&lt;br /&gt;
* Need help editing? Check out the [[Help:Editing|Editing Guide]]!&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=94</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=94"/>
		<updated>2026-07-17T03:26:02Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; background-color: #f8f9fa; border: 2px solid #a2a9b1; padding: 15px; border-radius: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
= Welcome to the Rodinia Wiki =&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #54595d; margin-top: 5px;&amp;quot;&amp;gt;The ultimate community-driven encyclopedia for the &#039;&#039;&#039;A Place Beyond The Light (APBTL)&#039;&#039;&#039; universe!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Series ==&lt;br /&gt;
&#039;&#039;&#039;A Place Beyond The Light&#039;&#039;&#039; is a gritty, high-fantasy and isekai series taking place on the war-torn continent of Rodinia. The story blends brutal medieval warfare, intricate geopolitics, and the revolutionary arm races.&lt;br /&gt;
&lt;br /&gt;
The overarching plot explores the struggles of ordinary people, mercenaries, and fallen nobles caught in a devastating power struggle between the Kingdom of Ardenia, the Albion Empire, the Holy Empire of Rodinia, and the Undying Empire.&lt;br /&gt;
&lt;br /&gt;
== 📚 Main Series: Smoke of Revolution ==&lt;br /&gt;
The currently active flagship series. It follows &#039;&#039;&#039;[[Asep Muhammad Ridwan]]&#039;&#039;&#039;, a former street thug from Bandung, Indonesia, who is transmigrated to Rodinia. Bereft of natural magic, Asep teams up with the genius sorceress [[Treste Comte Mordeau]], mercenary commander [[Zachary Valente]], and [[Princess Adreana]] to turn the tide of a continental war using mechanical ingenuity, asymmetric warfare, and sheer grit.&lt;br /&gt;
&lt;br /&gt;
=== Volumes ===&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 1: Truth, Cry, and Lie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 2: Fragile Peace]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 3: Don&#039;t Put Off Till Tomorrow What You Can Do Today]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Volume 4: Through The Stormy Sea]]&#039;&#039;&#039; &#039;&#039;(Planned)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Planned Spin-Off ==&lt;br /&gt;
* &#039;&#039;&#039;[[Beneath the Shell / I Was Reincarnated as a Duke’s 3rd Son with [Appraisal], I Shall Uncover The World’s Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A planned spin-off series following the adventures of [[Ludwig von Wittelsberg]] (operating under the alias &#039;&#039;&#039;Matthew&#039;&#039;&#039;). A former NEET from Earth reincarnated into a high-ranking Elector House of the Holy Empire, Ludwig uses his unique divine &#039;&#039;[Appraisal]&#039;&#039; skill. Abandoning the typical &amp;quot;frontline hero&amp;quot; trope, he uses his modern knowledge of history and paleontology to pioneer a new scientific discipline in Rodinia, seeking to rewrite history books and uncover the deep secrets of the Grand Sanctuary.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== 🌐 Explore the Wiki ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 👥 Featured Characters&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | 🏛️ Factions &amp;amp; Nations&lt;br /&gt;
! style=&amp;quot;background-color: #e2e2e2;&amp;quot; width=&amp;quot;33%&amp;quot; | ⚙️ Lore, Tech &amp;amp; Magic&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Castalia Mercenary Company&#039;&#039;&#039;&lt;br /&gt;
* [[Asep Muhammad Ridwan]]&lt;br /&gt;
* [[Zachary Valente]]&lt;br /&gt;
* [[Treste Comte Mordeau]]&lt;br /&gt;
* [[Sylvanne Wilde]]&lt;br /&gt;
* [[Karl]]&lt;br /&gt;
* [[Stark]] (and his wives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ardenian Royals &amp;amp; Resistance&#039;&#039;&#039;&lt;br /&gt;
* [[Princess Adreana Gaderia Ardenia|Princess Adreana]]&lt;br /&gt;
* [[Crown Prince Finlay]]&lt;br /&gt;
* [[Adeline]]&lt;br /&gt;
* [[Bernie]]&lt;br /&gt;
* [[Corgan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Empire&#039;&#039;&#039;&lt;br /&gt;
* [[Camelot Palla Leonhart|King Gawain III (Camelot)]]&lt;br /&gt;
* [[Victoria|Victoria (The Ice Lady)]]&lt;br /&gt;
* [[Orwella Arthur Victoria|Lady Orwella]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children of the Eclipse&#039;&#039;&#039;&lt;br /&gt;
* [[Solus]] (Hierarch)&lt;br /&gt;
* [[Estella Aria]]&lt;br /&gt;
* [[Edward|Edward (Frost-Binder)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworlders&#039;&#039;&#039;&lt;br /&gt;
* [[Ludwig von Wittelsberg|Matthew (Ludwig)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Major Powers&#039;&#039;&#039;&lt;br /&gt;
* [[Kingdom of Ardenia]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;br /&gt;
* [[Daulat-e-Baaqiya|Daulat-e-Baaqiya (Undying Empire)]]&lt;br /&gt;
* [[Sycillia]] &amp;amp; [[Realm of Elam]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Castalia Mercenary Company]]&lt;br /&gt;
* [[Council of Knights]]&lt;br /&gt;
* [[Children of the Eclipse]]&lt;br /&gt;
* [[Silver Wolf Mercenaries]]&lt;br /&gt;
* [[Turturici Syndicate]]&lt;br /&gt;
* [[Pioneer Association]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races &amp;amp; Tribes&#039;&#039;&#039;&lt;br /&gt;
* [[Varyags]]&lt;br /&gt;
* [[Nords]]&lt;br /&gt;
* [[Renjiran Tribe]]&lt;br /&gt;
* [[Sanktus Lineage]]&lt;br /&gt;
* [[Demons|Demonkind (Court of Saklas)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;World Building&#039;&#039;&#039;&lt;br /&gt;
* [[Lumite]] (Fire, Wind, Blood, etc.)&lt;br /&gt;
* [[Lumite Assimilation Sickness]]&lt;br /&gt;
* [[The First Radiant War]]&lt;br /&gt;
* [[The Second Radiant War]]&lt;br /&gt;
* [[Otherworlders|Rituals of Crossing (Otherworlders)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat &amp;amp; Abilities&#039;&#039;&#039;&lt;br /&gt;
* [[Arcane Arts|Arcane Arts (Magic)]]&lt;br /&gt;
* [[Totem Awakening]] (Varyag Shapeshifting)&lt;br /&gt;
* [[Command Arts]]&lt;br /&gt;
* [[Moonlight Sword Art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castalia R&amp;amp;D Inventions&#039;&#039;&#039;&lt;br /&gt;
* [[Project Highway|Project Highway (Angkot)]]&lt;br /&gt;
* [[Stinger Arbalest|Type-1 &amp;amp; Type-2 Stinger Arbalest]]&lt;br /&gt;
* [[SAM-1|SAM-1 Guided Missile]]&lt;br /&gt;
* [[Compound Bow|Mechanical Compound Bow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Albion Technology&#039;&#039;&#039;&lt;br /&gt;
* [[HMS Sky Sovereign|HMS Sky Sovereign]]&lt;br /&gt;
* [[Lumite Cannon]]&lt;br /&gt;
* [[Wyvern Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 📰 Community &amp;amp; Guidelines ==&lt;br /&gt;
* [[Project:Policies|Wiki Rules and Guidelines]]&lt;br /&gt;
* [[Project:Manual of Style|Manual of Style]]&lt;br /&gt;
* Need help editing? Check out the [[Help:Editing|Editing Guide]]!&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Ardenian_Civil_War&amp;diff=93</id>
		<title>Ardenian Civil War</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Ardenian_Civil_War&amp;diff=93"/>
		<updated>2026-07-09T08:08:14Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* Finlay&amp;#039;s Counter-Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 25em; float: right; clear: right; margin: 0 0 1em 1em; border: 1px solid #aaa; background: #f9f9f9; padding: 0.2em; font-size: 90%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center; background: #b0c4de; font-size: 1.25em; font-weight: bold; padding: 8px;&amp;quot; | Ardenian Civil War&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center; padding: 4px; font-weight: bold;&amp;quot; | Event Information&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%; font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Date&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | 986–988 of the Radiant Calendar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Kingdom of Ardenia&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Result&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Decisive victory for Prince Finlay:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 5px 0 0 15px; padding-left: 5px; text-align: left; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-bottom: 3px;&amp;quot;&amp;gt;Elimination of Duke Forlon and usurping forces&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-bottom: 3px;&amp;quot;&amp;gt;Finlay assumes the throne as Prince Regent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-bottom: 3px;&amp;quot;&amp;gt;Systematic purge of corrupt old and new nobilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Extinction of several noble families, including [[Zachary Valente|House Valente]] and House Thornfield&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center; padding: 4px; font-weight: bold;&amp;quot; | Belligerents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%; text-align: center; border-right: 1px solid #ccc; padding: 6px; vertical-align: top; font-weight: bold; font-size: 95%;&amp;quot; | Prince Finlay&#039;s Royal Army&lt;br /&gt;
| style=&amp;quot;width: 33%; text-align: center; border-right: 1px solid #ccc; padding: 6px; vertical-align: top; font-weight: bold; font-size: 95%;&amp;quot; | Duke Forlon&#039;s Usurpers&lt;br /&gt;
| style=&amp;quot;width: 34%; text-align: center; padding: 6px; vertical-align: top; font-weight: bold; font-size: 95%;&amp;quot; | Noble Factions&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 85%; font-weight: normal; color: #555;&amp;quot;&amp;gt;(Maria Loyalists vs. Queen Boudica Loyalists)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center; padding: 4px; font-weight: bold;&amp;quot; | Key Leaders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid #ccc; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 12px; text-align: left; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Finlay Eafora Ardenia|Prince Finlay]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-top: 3px;&amp;quot;&amp;gt;[[Zachary Valente]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid #ccc; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 12px; text-align: left; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duke Forlon †&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 12px; text-align: left; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Maria Eafora †&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-top: 3px;&amp;quot;&amp;gt;Queen Boudica †&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ardenian Civil War&#039;&#039;&#039; was a devastating domestic military conflict fought between 986 and 988 of the Radiant Calendar. The war was sparked by deep-seated succession rivalries, political corruption, and the suspicious death of King Sigismer. &lt;br /&gt;
&lt;br /&gt;
The conflict concluded with the rise of Crown Prince [[Finlay Eafora Ardenia|Finlay]] to the position of Prince Regent, followed by a purge of some Ardenia&#039;s noble class to secure the nation&#039;s sovereignty against foreign intervention.&lt;br /&gt;
&lt;br /&gt;
== Causes of the Conflict ==&lt;br /&gt;
The root causes of the civil war trace back to the political division created after the [[Ardenian War of Independence]]. King Sigismer&#039;s decision to marry the Albion noblewoman and Paladin; Lady Boudica Gaderia Victoria, and crown her as his &amp;quot;Queen&amp;quot; alienated the traditional nobility. &lt;br /&gt;
&lt;br /&gt;
Two powerful opposing factions emerged within the royal court:&lt;br /&gt;
* &#039;&#039;&#039;The Old Nobility:&#039;&#039;&#039; Harboring deep distrust of the foreign Albion influence, these families supported Sigismer&#039;s first wife, Maria, in secret.&lt;br /&gt;
* &#039;&#039;&#039;The New Nobility:&#039;&#039;&#039; These rising noble families heavily favored Queen Boudica and her daughter, Princess [[Adreana Gaderia Ardenia|Adreana]], to secure closer ties and lucrative trade routes with the [[Albion Empire]].&lt;br /&gt;
&lt;br /&gt;
As court tension reached an unbearable peak, administrative corruption ran rampant. The instability culminated when King Sigismer was found dead in his bed under highly suspicious circumstances.&lt;br /&gt;
&lt;br /&gt;
== Outbreak of War and Succession Crisis ==&lt;br /&gt;
Immediately following Sigismer&#039;s death, the old and new noble factions accused each other of regicide. The dispute rapidly escalated from political deadlock into outright armed conflict. In the initial wave of urban warfare and assassinations, both Maria and  Boudica were killed.&lt;br /&gt;
&lt;br /&gt;
With the royal lineage in disarray, King Sigismer&#039;s ambitious older brother Duke Forlon moved to seize the vacant throne for himself.&lt;br /&gt;
&lt;br /&gt;
== Finlay&#039;s Counter-Campaign ==&lt;br /&gt;
The 19-year-old Crown Prince Finlay refused to submit to Duke Forlon&#039;s coup. Rallying the loyalist elements of the Royal Army, Finlay waged a two-year campaign against his uncle. Finlay&#039;s military strength and briliant tactical acumen eventually crushed Forlon&#039;s coalition, resulting in the death of the Duke and the reclamation of the capital.&lt;br /&gt;
&lt;br /&gt;
== The Purges and Aftermath ==&lt;br /&gt;
Upon securing the throne, Finlay declined to be formally crowned King, declaring that the unstable state of Ardenia required him to rule as Prince Regent instead. &lt;br /&gt;
&lt;br /&gt;
To prevent future civil wars and foreign exploitation, Finlay executed a comprehensive purge of the corrupt aristocracy. He targeted both old and new noble families who had conspired with the [[Albion Empire]] or the [[Holy Empire of Rodinia]] against the crown and Ardenia as nation-state. &lt;br /&gt;
&lt;br /&gt;
This purge resulted in:&lt;br /&gt;
* The absolute extinction of several historic Ardenian lineages, most notably [[Zachary Valente|House Valente]].&lt;br /&gt;
* The centralization of military and economic authority directly under the Regency.&lt;br /&gt;
* The forced exile or displacement of surviving noble descendants, many of whom joined mercenary organizations like the [[Castalia Mercenary Company]] or turned to outlaw lives.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ardenian War of Independence]]&lt;br /&gt;
* [[Finlay Eafora Ardenia]]&lt;br /&gt;
* [[Zachary Valente]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Ardenian_Civil_War&amp;diff=92</id>
		<title>Ardenian Civil War</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Ardenian_Civil_War&amp;diff=92"/>
		<updated>2026-07-09T08:07:30Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* Outbreak of War and Succession Crisis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 25em; float: right; clear: right; margin: 0 0 1em 1em; border: 1px solid #aaa; background: #f9f9f9; padding: 0.2em; font-size: 90%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center; background: #b0c4de; font-size: 1.25em; font-weight: bold; padding: 8px;&amp;quot; | Ardenian Civil War&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center; padding: 4px; font-weight: bold;&amp;quot; | Event Information&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%; font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Date&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | 986–988 of the Radiant Calendar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Kingdom of Ardenia&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Result&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Decisive victory for Prince Finlay:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 5px 0 0 15px; padding-left: 5px; text-align: left; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-bottom: 3px;&amp;quot;&amp;gt;Elimination of Duke Forlon and usurping forces&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-bottom: 3px;&amp;quot;&amp;gt;Finlay assumes the throne as Prince Regent&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-bottom: 3px;&amp;quot;&amp;gt;Systematic purge of corrupt old and new nobilities&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Extinction of several noble families, including [[Zachary Valente|House Valente]] and House Thornfield&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center; padding: 4px; font-weight: bold;&amp;quot; | Belligerents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%; text-align: center; border-right: 1px solid #ccc; padding: 6px; vertical-align: top; font-weight: bold; font-size: 95%;&amp;quot; | Prince Finlay&#039;s Royal Army&lt;br /&gt;
| style=&amp;quot;width: 33%; text-align: center; border-right: 1px solid #ccc; padding: 6px; vertical-align: top; font-weight: bold; font-size: 95%;&amp;quot; | Duke Forlon&#039;s Usurpers&lt;br /&gt;
| style=&amp;quot;width: 34%; text-align: center; padding: 6px; vertical-align: top; font-weight: bold; font-size: 95%;&amp;quot; | Noble Factions&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 85%; font-weight: normal; color: #555;&amp;quot;&amp;gt;(Maria Loyalists vs. Queen Boudica Loyalists)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center; padding: 4px; font-weight: bold;&amp;quot; | Key Leaders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid #ccc; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 12px; text-align: left; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Finlay Eafora Ardenia|Prince Finlay]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-top: 3px;&amp;quot;&amp;gt;[[Zachary Valente]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid #ccc; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 12px; text-align: left; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duke Forlon †&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 12px; text-align: left; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Maria Eafora †&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-top: 3px;&amp;quot;&amp;gt;Queen Boudica †&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ardenian Civil War&#039;&#039;&#039; was a devastating domestic military conflict fought between 986 and 988 of the Radiant Calendar. The war was sparked by deep-seated succession rivalries, political corruption, and the suspicious death of King Sigismer. &lt;br /&gt;
&lt;br /&gt;
The conflict concluded with the rise of Crown Prince [[Finlay Eafora Ardenia|Finlay]] to the position of Prince Regent, followed by a purge of some Ardenia&#039;s noble class to secure the nation&#039;s sovereignty against foreign intervention.&lt;br /&gt;
&lt;br /&gt;
== Causes of the Conflict ==&lt;br /&gt;
The root causes of the civil war trace back to the political division created after the [[Ardenian War of Independence]]. King Sigismer&#039;s decision to marry the Albion noblewoman and Paladin; Lady Boudica Gaderia Victoria, and crown her as his &amp;quot;Queen&amp;quot; alienated the traditional nobility. &lt;br /&gt;
&lt;br /&gt;
Two powerful opposing factions emerged within the royal court:&lt;br /&gt;
* &#039;&#039;&#039;The Old Nobility:&#039;&#039;&#039; Harboring deep distrust of the foreign Albion influence, these families supported Sigismer&#039;s first wife, Maria, in secret.&lt;br /&gt;
* &#039;&#039;&#039;The New Nobility:&#039;&#039;&#039; These rising noble families heavily favored Queen Boudica and her daughter, Princess [[Adreana Gaderia Ardenia|Adreana]], to secure closer ties and lucrative trade routes with the [[Albion Empire]].&lt;br /&gt;
&lt;br /&gt;
As court tension reached an unbearable peak, administrative corruption ran rampant. The instability culminated when King Sigismer was found dead in his bed under highly suspicious circumstances.&lt;br /&gt;
&lt;br /&gt;
== Outbreak of War and Succession Crisis ==&lt;br /&gt;
Immediately following Sigismer&#039;s death, the old and new noble factions accused each other of regicide. The dispute rapidly escalated from political deadlock into outright armed conflict. In the initial wave of urban warfare and assassinations, both Maria and  Boudica were killed.&lt;br /&gt;
&lt;br /&gt;
With the royal lineage in disarray, King Sigismer&#039;s ambitious older brother Duke Forlon moved to seize the vacant throne for himself.&lt;br /&gt;
&lt;br /&gt;
== Finlay&#039;s Counter-Campaign ==&lt;br /&gt;
The 19-year-old Crown Prince Finlay refused to submit to Duke Forlon&#039;s coup. Rallying the loyalist elements of the Royal Army, Finlay waged a two-year campaign against his uncle. Finlay&#039;s military tactical acumen eventually crushed Forlon&#039;s coalition, resulting in the death of the Duke and the reclamation of the capital.&lt;br /&gt;
&lt;br /&gt;
== The Purges and Aftermath ==&lt;br /&gt;
Upon securing the throne, Finlay declined to be formally crowned King, declaring that the unstable state of Ardenia required him to rule as Prince Regent instead. &lt;br /&gt;
&lt;br /&gt;
To prevent future civil wars and foreign exploitation, Finlay executed a comprehensive purge of the corrupt aristocracy. He targeted both old and new noble families who had conspired with the [[Albion Empire]] or the [[Holy Empire of Rodinia]] against the crown and Ardenia as nation-state. &lt;br /&gt;
&lt;br /&gt;
This purge resulted in:&lt;br /&gt;
* The absolute extinction of several historic Ardenian lineages, most notably [[Zachary Valente|House Valente]].&lt;br /&gt;
* The centralization of military and economic authority directly under the Regency.&lt;br /&gt;
* The forced exile or displacement of surviving noble descendants, many of whom joined mercenary organizations like the [[Castalia Mercenary Company]] or turned to outlaw lives.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ardenian War of Independence]]&lt;br /&gt;
* [[Finlay Eafora Ardenia]]&lt;br /&gt;
* [[Zachary Valente]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Ardenian_War_of_Independence&amp;diff=91</id>
		<title>Ardenian War of Independence</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Ardenian_War_of_Independence&amp;diff=91"/>
		<updated>2026-07-09T05:30:45Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 22em; float: right; clear: right; margin: 0 0 1em 1em; border: 1px solid #aaa; background: #f9f9f9; padding: 0.2em; font-size: 90%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #b0c4de; font-size: 1.25em; font-weight: bold;&amp;quot; | Ardenian War of Independence&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center;&amp;quot; | Event Information&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039; || 35–30 years prior to the current year (Radiant Calendar)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039; || 2 years of preparation, 3 years of full assault&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039; || Region of Ardenia&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Result&#039;&#039;&#039; || Decisive Ardenian and Albion victory&lt;br /&gt;
* Dissolution of Rodinian vassalage over Ardenia&lt;br /&gt;
* Establishment of the Independent Kingdom of Ardenia&lt;br /&gt;
* Signing of the [[Treaty of Telmar]]&lt;br /&gt;
* Ardenia acquires 65% of regional [[Lumite]] mines&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center;&amp;quot; | Belligerents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align: center; border-right: 1px solid #aaa;&amp;quot; | &#039;&#039;&#039;Ardenian Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Albion Empire]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align: center;&amp;quot; | &#039;&#039;&#039;[[Holy Empire of Rodinia]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center;&amp;quot; | Key Figures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid #aaa; padding-left: 5px; font-size: 90%;&amp;quot; | - General [[Sigismer Eafora|Sigismer]]&amp;lt;br&amp;gt;- Paladin [[Boudica Gaderia Victoria|Boudica]]&lt;br /&gt;
| style=&amp;quot;padding-left: 5px; font-size: 90%;&amp;quot; | - Unknown Rodinian Officers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ardenian War of Independence&#039;&#039;&#039; was a major military conflict fought roughly 35 to 30 years prior to the current conflict in Ardenia. The war resulted in the secession of Ardenia from the vassalage of the [[Holy Empire of Rodinia]] and the establishment of the sovereign Kingdom of Ardenia. &lt;br /&gt;
&lt;br /&gt;
While the war successfully secured the nation&#039;s independence and vast economic wealth, the strategic concessions made to the [[Albion Empire]] to win the conflict sowed the political division that would eventually trigger the [[Ardenian Civil War]] two decades later.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
For generations, Ardenia existed as a heavily exploited vassal state under the dominion of the Holy Empire of Rodinia. The catalyst for rebellion occurred during the [[Second Radiant War]], when the Holy League failed in its crusade to recapture the Holy Lands from the [[Undying Empire]]. This catastrophic military defeat severely weakened Rodinia&#039;s domestic authority, military reserves, and political hold over its territories.&lt;br /&gt;
&lt;br /&gt;
Seeing an opening, General Sigismer—an elite Alemannian commander serving the Holy Empire who had married Maria, the daughter of Ardenia&#039;s local vassal ruling family, resolved to break Ardenia free from imperial control. To secure the necessary military support, Sigismer lobbied the Albion Empire. In exchange for Albion&#039;s intervention, Sigismer promised to supply them with cheap raw [[Lumite]]. Albion agreed to the terms, forming a strategic alliance to dismantle Rodinian influence in the west.&lt;br /&gt;
&lt;br /&gt;
== Course of the War ==&lt;br /&gt;
With Albion&#039;s military backing, the war of secession erupted across Ardenia. The conflict was exceptionally brutal, lasting for three years as the remaining Rodinian garrisons and loyalist factions fought to maintain control over the territory&#039;s lucrative resource nodes. &lt;br /&gt;
&lt;br /&gt;
Sigismer&#039;s revolutionary forces were bolstered significantly by the involvement of Boudica, a prominent Albion noblewoman and elite Paladin who fought alongside Sigismer to coordinate joint Ardenian-Albion military operations. Together, their combined forces successfully overwhelmed Rodinia&#039;s armies.&lt;br /&gt;
&lt;br /&gt;
== The Treaty of Telmar ==&lt;br /&gt;
The war formally concluded with the signing of the &#039;&#039;&#039;Treaty of Telmar&#039;&#039;&#039;. The treaty established the following terms:&lt;br /&gt;
* The formal recognition of the sovereign and independent &#039;&#039;&#039;Kingdom of Ardenia&#039;&#039;&#039;, with Sigismer crowned as its founding King.&lt;br /&gt;
* The transfer of &#039;&#039;&#039;65% of the region&#039;s rich Lumite mines&#039;&#039;&#039; from the Holy Empire of Rodinia to the new Ardenian crown.&lt;br /&gt;
&lt;br /&gt;
== Aftermath and Legacy ==&lt;br /&gt;
To cement the strategic alliance and fulfill Sigismer&#039;s diplomatic commitments to Albion, a marriage was arranged between King Sigismer and the Albion Paladin, &#039;&#039;&#039;Boudica Gaderia Victoria&#039;&#039;&#039;. Despite Sigismer&#039;s previous marriage to Maria (the mother of Crown Prince [[Finlay Eafora Ardenia|Finlay]]), Boudica was elevated as the &amp;quot;Queen&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
While this marriage secured Ardenia&#039;s immediate borders against Rodinian retaliation, it created a severe succession crisis. Finlay, the son of the Ardenian noblewoman Maria, found his position threatened by the political leverage of Queen Boudica and her subsequent daughter, Princess [[Adreana Gaderia Ardenia|Adreana]]. This domestic tension acted as the foundational seed for the &#039;&#039;&#039;[[Ardenian Civil War]]&#039;&#039;&#039; which erupted 12 to 10 years prior to the current events.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ardenian Civil War]]&lt;br /&gt;
* [[Treaty of Telmar]]&lt;br /&gt;
* [[Albion Empire]]&lt;br /&gt;
* [[Holy Empire of Rodinia]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Stark&amp;diff=90</id>
		<title>Stark</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Stark&amp;diff=90"/>
		<updated>2026-07-09T05:23:09Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 22em; float: right; clear: right; margin: 0 0 1em 1em; border: 1px solid #aaa; background: #f9f9f9; padding: 0.2em; font-size: 90%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #b0c4de; font-size: 1.25em; font-weight: bold;&amp;quot; | Stark&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[File:Stark_Profile.png|250px]]&amp;lt;br&amp;gt;&#039;&#039;Stark wearing his signature sallet helmet.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center;&amp;quot; | Biographical Information&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alias&#039;&#039;&#039; || Starky, Stark-boy, Master Stark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || Late 20s to early 30s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gender&#039;&#039;&#039; || Male&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Height&#039;&#039;&#039; || Average&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center;&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Alive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affiliation&#039;&#039;&#039; || [[Castalia Mercenary Company]] (Vanguard)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Occupation&#039;&#039;&#039; || Mercenary Squad Leader / Captain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relatives&#039;&#039;&#039; || [[Eve|Eve (First Wife)]]&amp;lt;br&amp;gt;[[Lisa|Lisa (Second Wife)]]&amp;lt;br&amp;gt;[[Rubia Rossina Turturici|Rubia (Third Wife)]]&amp;lt;br&amp;gt;Lucas (Son)&amp;lt;br&amp;gt;Elian (Son)&amp;lt;br&amp;gt;Eira (Daughter)&amp;lt;br&amp;gt;Mia (Daughter)&amp;lt;br&amp;gt;Rina (Daughter)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center;&amp;quot; | Media&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Debut&#039;&#039;&#039; || Volume 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stark&#039;&#039;&#039; is a central supporting character in the series. He is a highly dependable, stoic mercenary captain and squad leader of the vanguard within the &#039;&#039;&#039;[[Castalia Mercenary Company]]&#039;&#039;&#039;. Known for wearing his steel sallet helmet ninety percent of the time, Stark initially appears to be a background soldier but is actually a highly mature leader with a remarkably complex personal life, managing three wives and five children.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Early Career and Marital Life ===&lt;br /&gt;
Stark has been with Castalia since his youth, having joined the company during the [[Ardenian Civil War]] over a decade ago. He has survived famine, war, and widespread regional instability alongside his close comrades [[Karl]] and [[Bob]]. &lt;br /&gt;
&lt;br /&gt;
Despite his unassuming appearance, Stark is married to three different women with varying backgrounds:&lt;br /&gt;
* &#039;&#039;&#039;[[Eve]] (First Wife):&#039;&#039;&#039; A protective human battlemage and former Castalia member who manages their household.&lt;br /&gt;
* &#039;&#039;&#039;[[Lisa]] (Second Wife):&#039;&#039;&#039; A bubbly, elegant Elven support mage and healer. She recently gave birth to their daughter, Rina.&lt;br /&gt;
* &#039;&#039;&#039;[[Rubia Rossina Turturici]] (Third Wife):&#039;&#039;&#039; A Lupine beastfolk and daughter of a powerful Sycillian mafia Don. They married five years prior following a complicated escort mission.&lt;br /&gt;
Stark has five children in total: Lucas (8 years old), the twins Elian and Eira (5 years old), Mia (4 years old), and the infant Rina. When asked by [[Ludwig von Wittelsberg|Ludwig]] for the &amp;quot;secret&amp;quot; to his successful marriages, Stark attributes his relationship management simply to respect and helping with domestic chores (such as doing the dishes without being asked).&lt;br /&gt;
&lt;br /&gt;
=== Meeting Asep ===&lt;br /&gt;
Stark led the squad that tracked Asep to [[Erja Village]], mistakenly believing him to be the rogue fire sorcerer [[Borwe]]. After Asep easily disarmed him, Stark offered to split the bounty with Asep in exchange for his help in tracking down the real Borwe. This marked the beginning of Asep&#039;s involvement with Castalia.&lt;br /&gt;
&lt;br /&gt;
=== Major Campaigns ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Battle of [[Silvercreek]]:&#039;&#039;&#039; Stark led the small guard squad that escorted [[Princess Adreana]] through the perilous northern mountain passes to infiltrate Silvercreek.&lt;br /&gt;
* &#039;&#039;&#039;[[The Liberation of Roake]]:&#039;&#039;&#039; He commanded the Castalia lancers during the assault on the East Gate to secure a safe passage for the trapped resistance forces.&lt;br /&gt;
* &#039;&#039;&#039;Defense of [[Ardan Bridg]]e:&#039;&#039;&#039; Stark led defensive operations at the [[Western Keeps]] against the ground incursions of Albion&#039;s [[Iron Thorned Knights]], coordinating the deployment of newly engineered &amp;quot;Stinger&amp;quot; arbalests.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Combat Style ===&lt;br /&gt;
Stark is a seasoned, disciplined spearman and lancer. He excels in structured, defensive phalanx formations and heavy cavalry charges. He remains calm under pressure, prioritizing his soldiers&#039; lives over personal glory.&lt;br /&gt;
&lt;br /&gt;
=== Weapons &amp;amp; Armor ===&lt;br /&gt;
* &#039;&#039;&#039;Standard Lances and Spears:&#039;&#039;&#039; Stark&#039;s primary weapons of choice for mid-range infantry and cavalry engagements.&lt;br /&gt;
* &#039;&#039;&#039;Arming Sword:&#039;&#039;&#039; A steel arming sword sheathed on his hip for close-quarters backup.&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Armor:&#039;&#039;&#039; A customized set of leather gambeson and plate armor, including steel pauldrons, knee guards, and his signature steel sallet helmet.&lt;br /&gt;
&lt;br /&gt;
=== Mount ===&lt;br /&gt;
* Stark rides a heavier variant of the regional flightless raptor-like mountbeasts. His mount is a heavily-plated, five-meter-tall creature (similar to a armored &#039;&#039;[[Gigantoraptor]]&#039;&#039;) designed to withstand front-line combat.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Stark is exceptionally reliable and didn&#039;t talk much. He serves as the &amp;quot;straight man&amp;quot; to the eccentricities of [[Sylvanne]], [[Karl]], and [[Asep Muhammad Ridwan|Asep]]. Sylvanne refers to him as a &amp;quot;boy scout&amp;quot; due to his deeply ingrained sense of honor and duty. Though exhausted by constant warfare, Stark remains committed to protecting Ardenia&#039;s borders to ensure a safe future for his family.&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Stark&amp;diff=89</id>
		<title>Stark</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Stark&amp;diff=89"/>
		<updated>2026-07-09T05:21:42Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 22em; float: right; clear: right; margin: 0 0 1em 1em; border: 1px solid #aaa; background: #f9f9f9; padding: 0.2em; font-size: 90%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #b0c4de; font-size: 1.25em; font-weight: bold;&amp;quot; | Stark&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[File:Stark_Profile.png|250px]]&amp;lt;br&amp;gt;&#039;&#039;Stark wearing his signature sallet helmet.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center;&amp;quot; | Biographical Information&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alias&#039;&#039;&#039; || Starky, Stark-boy, Master Stark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || Late 20s to early 30s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gender&#039;&#039;&#039; || Male&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Height&#039;&#039;&#039; || Average&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center;&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Alive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affiliation&#039;&#039;&#039; || [[Castalia Mercenary Company]] (Vanguard)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Occupation&#039;&#039;&#039; || Mercenary Squad Leader / Captain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relatives&#039;&#039;&#039; || [[Eve|Eve (First Wife)]]&amp;lt;br&amp;gt;[[Lisa|Lisa (Second Wife)]]&amp;lt;br&amp;gt;[[Rubia Rossina Turturici|Rubia (Third Wife)]]&amp;lt;br&amp;gt;Lucas (Son)&amp;lt;br&amp;gt;Elian (Son)&amp;lt;br&amp;gt;Eira (Daughter)&amp;lt;br&amp;gt;Mia (Daughter)&amp;lt;br&amp;gt;Rina (Daughter)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center;&amp;quot; | Media&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Debut&#039;&#039;&#039; || Volume 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stark&#039;&#039;&#039; is a central supporting character in the series. He is a highly dependable, stoic mercenary captain and squad leader of the vanguard within the &#039;&#039;&#039;[[Castalia Mercenary Company]]&#039;&#039;&#039;. Known for wearing his steel sallet helmet ninety percent of the time, Stark initially appears to be a background soldier but is actually a highly mature leader with a remarkably complex personal life, managing three wives and five children.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Early Career and Marital Life ===&lt;br /&gt;
Stark has been with Castalia since his youth, having joined the company during the [[Ardenian Civil War]] over a decade ago. He has survived famine, war, and widespread regional instability alongside his close comrades [[Karl]] and [[Bob]]. &lt;br /&gt;
&lt;br /&gt;
Despite his unassuming appearance, Stark is married to three different women with varying backgrounds:&lt;br /&gt;
* &#039;&#039;&#039;[[Eve]] (First Wife):&#039;&#039;&#039; A protective human battlemage and former Castalia member who manages their household.&lt;br /&gt;
* &#039;&#039;&#039;[[Lisa]] (Second Wife):&#039;&#039;&#039; A bubbly, elegant Elven support mage and healer. She recently gave birth to their daughter, Rina.&lt;br /&gt;
* &#039;&#039;&#039;[[Rubia Rossina Turturici]] (Third Wife):&#039;&#039;&#039; A Lupine beastfolk and daughter of a powerful Sycillian mafia Don. They married five years prior following a complicated escort mission.&lt;br /&gt;
Stark has five children in total: Lucas (8 years old), the twins Elian and Eira (5 years old), Mia (4 years old), and the infant Rina. When asked by [[Ludwig von Wittelsberg|Ludwig]] for the &amp;quot;secret&amp;quot; to his successful marriages, Stark attributes his relationship management simply to respect and helping with domestic chores (such as doing the dishes without being asked).&lt;br /&gt;
&lt;br /&gt;
=== Meeting Asep ===&lt;br /&gt;
Stark led the squad that tracked Asep to [[Erja Village]], mistakenly believing him to be the rogue fire sorcerer [[Borwe]]. After Asep easily disarmed him, Stark offered to split the bounty with Asep in exchange for his help in tracking down the real Borwe. This marked the beginning of Asep&#039;s involvement with Castalia.&lt;br /&gt;
&lt;br /&gt;
=== Major Campaigns ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Battle of [[Silvercreek]]:&#039;&#039;&#039; Stark led the small guard squad that escorted [[Princess Adreana]] through the perilous northern mountain passes to infiltrate Silvercreek.&lt;br /&gt;
* &#039;&#039;&#039;[[The Liberation of Roake]]:&#039;&#039;&#039; He commanded the Castalia lancers during the assault on the East Gate to secure a safe passage for the trapped resistance forces.&lt;br /&gt;
* &#039;&#039;&#039;Defense of [[Ardan Bridg]]e:&#039;&#039;&#039; Stark led defensive operations at the [[Western Keeps]] against the ground incursions of Albion&#039;s [[Iron Thorned Knights]], coordinating the deployment of newly engineered &amp;quot;Stinger&amp;quot; arbalests.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Combat Style ===&lt;br /&gt;
Stark is a seasoned, disciplined spearman and lancer. He excels in structured, defensive phalanx formations and heavy cavalry charges. He remains calm under pressure, prioritizing his soldiers&#039; lives over personal glory.&lt;br /&gt;
&lt;br /&gt;
=== Weapons &amp;amp; Armor ===&lt;br /&gt;
* &#039;&#039;&#039;Standard Lances and Spears:&#039;&#039;&#039; Stark&#039;s primary weapons of choice for mid-range infantry and cavalry engagements.&lt;br /&gt;
* &#039;&#039;&#039;Arming Sword:&#039;&#039;&#039; A steel arming sword sheathed on his hip for close-quarters backup.&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Armor:&#039;&#039;&#039; A customized set of leather gambeson and plate armor, including steel pauldrons, knee guards, and his signature steel sallet helmet.&lt;br /&gt;
&lt;br /&gt;
=== Mount ===&lt;br /&gt;
* Stark rides a heavier variant of the regional flightless raptor-like mountbeasts. His mount is a heavily-plated, five-meter-tall creature (similar to a armored &#039;&#039;[[Gigantoraptor]]&#039;&#039;) designed to withstand front-line combat.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Stark is exceptionally pragmatic, quiet, and reliable. He serves as the &amp;quot;straight man&amp;quot; to the eccentricities of [[Sylvanne]], [[Karl]], and [[Asep]]. Sylvanne refers to him as a &amp;quot;boy scout&amp;quot; due to his deeply ingrained sense of honor and duty. Though exhausted by constant warfare, Stark remains committed to protecting Ardenia&#039;s borders to ensure a safe future for his family.&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Albion_Empire&amp;diff=88</id>
		<title>Albion Empire</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Albion_Empire&amp;diff=88"/>
		<updated>2026-07-09T04:57:00Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: /* The 13 Knight States and the Council */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 25em; float: right; clear: right; margin: 0 0 1em 1em; border: 1px solid #aaa; background: #f9f9f9; padding: 0.2em; font-size: 90%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #b0c4de; font-size: 1.25em; font-weight: bold; padding: 8px;&amp;quot; | Albion Empire&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center; padding: 4px; font-weight: bold;&amp;quot; | National Overview&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 35%; font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Government&lt;br /&gt;
| style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Oligarchic Federal Knight-States under a Ceremonial Emperor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Ruling Body&lt;br /&gt;
| style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | [[Council of Knights]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Head of State&lt;br /&gt;
| style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | [[Three Great Knight Kings]] (including Gawain III)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | State Religion&lt;br /&gt;
| style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Church of Albion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Geography&lt;br /&gt;
| style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Alban Peninsula&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Colonies&lt;br /&gt;
| style=&amp;quot;padding: 6px; vertical-align: top; border-bottom: 1px solid #eee;&amp;quot; | Columbia (The New World)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #e1e8f0; text-align: center; padding: 4px; font-weight: bold;&amp;quot; | Demographics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; padding: 6px; vertical-align: top;&amp;quot; | Major Demographics&lt;br /&gt;
| style=&amp;quot;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 15px; text-align: left; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Humans (approx. 48%)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Feline Beastkin (Largest ethnic minority)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Draco Nobles&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Albion Empire&#039;&#039;&#039; is a prominent militaristic, naval, and colonial superpower located on the peninsula northwest of Euvros. Governed by a powerful military alliance of knightly orders rather than its ceremonial monarch, Albion is defined by its cutting-edge naval technology and its extensive colonial holdings in the New World.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Albion Empire is situated on the rugged &#039;&#039;&#039;Alban Peninsula&#039;&#039;&#039; in northwest Euvros. The peninsula is connected to the continental mainland via the &#039;&#039;&#039;Dogger&#039;&#039;&#039;, a narrow and highly fortified land bridge that borders western Gallia. &lt;br /&gt;
&lt;br /&gt;
Due to geopolitical hostilities on the mainland, Albion&#039;s borders along the Dogger are heavily defended, forcing the Empire to look outward and rely almost entirely on maritime navigation and trade routes across the open oceans.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Second Radiant War and Excommunication ===&lt;br /&gt;
Historically, the Albion Empire was a major member of the Holy League. However, during the &#039;&#039;&#039;[[Second Radiant War]]&#039;&#039;&#039;, Albion abruptly withdrew its military forces from the campaign to retake the Holy Lands. This sudden defection fractured the coalition, resulting in a decisive defeat for the Holy League at the hands of the [[Undying Empire]].&lt;br /&gt;
&lt;br /&gt;
In retaliation, the Papacy in Avagnon officially excommunicated the Albion Empire from the Orthodox Radiant Faith. The excommunication severed Albion&#039;s official diplomatic and terrestrial trade links with the Holy Empire of Rodinia, plunging the nation into isolation.&lt;br /&gt;
&lt;br /&gt;
=== Rise of Maritime Expansion and Columbia ===&lt;br /&gt;
Denied access to traditional mainland markets, Albion turned its focus to maritime engineering and long-range exploration. This period of isolation catalyzed a massive naval expansion, culminating in the discovery and subsequent colonization of the &amp;quot;New World&amp;quot; continent of &#039;&#039;&#039;Columbia&#039;&#039;&#039;. The resources extracted from these colonies, such as premium tobacco, have sustained Albion&#039;s economy and funded its immense military apparatus.&lt;br /&gt;
&lt;br /&gt;
== Government and Administration ==&lt;br /&gt;
&lt;br /&gt;
=== The 13 Knight States and the Council ===&lt;br /&gt;
While officially designated as an Empire, the Emperor of Albion serves as a purely symbolic, ceremonial figurehead with no active political or administrative authority. &lt;br /&gt;
&lt;br /&gt;
The real power of the state is divided among &#039;&#039;&#039;13 Knight States&#039;&#039;&#039;. These states are governed collectively by the &#039;&#039;&#039;Council of Knights&#039;&#039;&#039;. The council is led by the &#039;&#039;&#039;Three Great Knight Kings&#039;&#039;&#039;, who act as joint military commanders and political arbiters for the Empire. The prestigious Knight King &#039;&#039;&#039;[[Gawain III]]&#039;&#039;&#039;  serves as one of these three leaders.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
Following their excommunication by the Papacy, Albion formally split from the Orthodox Radiant Faith. The state established the independent &#039;&#039;&#039;Church of Albion&#039;&#039;&#039;, merging traditional Radiant teachings with nationalist doctrines and local spiritual customs, completely independent of Avagnon&#039;s jurisdiction.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
* &#039;&#039;&#039;Humans (48%):&#039;&#039;&#039; The largest single demographic group on the peninsula, holding the majority of administrative, mercenary, and clerical positions.&lt;br /&gt;
* &#039;&#039;&#039;Feline Beastkin:&#039;&#039;&#039; The largest ethnic minority within the Empire, serving prominently throughout the military and merchant guilds.&lt;br /&gt;
* &#039;&#039;&#039;Draco Nobles:&#039;&#039;&#039; An ancient Draconic humanoid lineage that ruled the Alban Peninsula long before the arrival of human settlers. Despite their small numbers, the Draco hold immense traditional authority and command powerful aristocratic estates, such as the historic &#039;&#039;&#039;House of Tara&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Three Great Knight Kings]]&lt;br /&gt;
* [[Ardenian War of Independence]]&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=87</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=87"/>
		<updated>2026-07-09T04:56:20Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; color: #2c3e50; padding-bottom: 10px;&amp;quot;&amp;gt;Welcome to the Wardokverse Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #555;&amp;quot;&amp;gt;The comprehensive community-built encyclopedia for the &#039;&#039;A Place Beyond the Light&#039;&#039; series.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; gap: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- LEFT COLUMN (Main Content &amp;amp; Portals) --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 2; min-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main_Page_Box&lt;br /&gt;
|title=Current Story: Smoke of Revolution&lt;br /&gt;
|content=&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Smoke_of_Revolution_Banner.jpg|800px|alt=Smoke of Revolution Banner]]&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&#039;Smoke of Revolution&#039;&#039;&#039; is the current ongoing storyline set within the Wardokverse&#039;s &#039;&#039;A Place Beyond the Light&#039;&#039; series. The story follows the chaotic and rapidly industrializing conflict within the Kingdom of Ardenia.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;After a devastating [[Ardenian Civil War|civil war]] twelve years prior, Ardenia now faces threats from all sides: the fanatic [[Children of The Eclipse|Eclipse Cult]] spreading corruption from the Roake mines, and a full-scale invasion by the [[Albion Empire]] seeking to claim the continent&#039;s rich [[Lumite]] resources. Amidst this turmoil, an otherworlder named [[Asep Muhammad Ridwan|Asep]] involuntarily dragged into the regional conflict while craving for tobacco. He had to joins the [[Castalia Mercenary Company]] for money and accidentally sparked Industrial and Military Revolution amids the escalated Arm Race. Together with various comrades along the way, they must drag a barely renaissance-world kicking and screaming into the industrial age to survive the encroaching darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main_Page_Box&lt;br /&gt;
|title=Explore the Wiki&lt;br /&gt;
|content=&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; min-width: 150px; background: #eef2f5; padding: 15px; border: 1px solid #ccc; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;margin-top: 0; border-bottom: 1px solid #b0c4de; padding-bottom: 5px; font-size: 1.2em; text-align: center;&amp;quot;&amp;gt;Characters&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.9em; color: #555; text-align: center; margin-bottom: 10px;&amp;quot;&amp;gt;Discover the heroes, villains, and mercenaries.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Asep Muhammad Ridwan|Asep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Zachary Valente]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Adreana Gaderia Ardenia|Princess Adreana]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Treste Comte Mordeau|Treste]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Stark]] &amp;amp; [[Karl]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Estella Aria]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; min-width: 150px; background: #eef2f5; padding: 15px; border: 1px solid #ccc; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;margin-top: 0; border-bottom: 1px solid #b0c4de; padding-bottom: 5px; font-size: 1.2em; text-align: center;&amp;quot;&amp;gt;Factions&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.9em; color: #555; text-align: center; margin-bottom: 10px;&amp;quot;&amp;gt;The powers vying for control.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Castalia Mercenary Company]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Albion Empire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Holy Empire of Rodinia]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Children of The Eclipse|Eclipse Cult]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Silver Wolf Mercenaries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renjiran Tribes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; min-width: 150px; background: #eef2f5; padding: 15px; border: 1px solid #ccc; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;margin-top: 0; border-bottom: 1px solid #b0c4de; padding-bottom: 5px; font-size: 1.2em; text-align: center;&amp;quot;&amp;gt;Locations&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.9em; color: #555; text-align: center; margin-bottom: 10px;&amp;quot;&amp;gt;Explore the map of the Wardokverse.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Kingdom of Ardenia]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Loriana]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Roake Mines]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Western Crossroads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Grand Sanctuary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Undying Empire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; min-width: 150px; background: #eef2f5; padding: 15px; border: 1px solid #ccc; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;margin-top: 0; border-bottom: 1px solid #b0c4de; padding-bottom: 5px; font-size: 1.2em; text-align: center;&amp;quot;&amp;gt;Magic &amp;amp; Tech&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.9em; color: #555; text-align: center; margin-bottom: 10px;&amp;quot;&amp;gt;The merging of arcane arts and science.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Lumite]] &amp;amp; [[Lumite#Variations: Blood Lumite|Blood Lumite]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Lumite Assimilation Sickness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tenaga Dalam]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Castalia R&amp;amp;D Division]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Project Highway (Angkot)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[SAM-1]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RIGHT COLUMN (News, Featured, Community) --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; min-width: 250px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main_Page_Box&lt;br /&gt;
|title=Featured Article&lt;br /&gt;
|content=&#039;&#039;&#039;[[Castalia Mercenary Company]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Based in the trade town of Loriana, the Castalia Mercenary Company is a highly disciplined private military organization led by Commander [[Zachary Valente]]. Born from the ashes of the Ardenian Civil War, Castalia operates with a strict code of honor. They are currently the vanguard defending Ardenia against the [[Children of The Eclipse|Eclipse Cult]] and the [[Albion Empire]], forming the &amp;quot;Coalition of the Unwilling&amp;quot; and ushering in an era of magi-mechanical warfare through their highly chaotic R&amp;amp;D Division.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Castalia Mercenary Company|Read more...]]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main_Page_Box&lt;br /&gt;
|title=Recent Updates &amp;amp; News&lt;br /&gt;
|content=&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;&#039;Volume 3 added!&#039;&#039;&#039; The Siege of the Western Keeps and the introduction of the Albion Wyvern Knights!&amp;lt;/li&amp;gt;&amp;lt;li style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;New Pages Needed:&#039;&#039;&#039; We are currently expanding pages for the [[Albion Empire]] commanders (Gawain, Victoria, Whisley).&amp;lt;/li&amp;gt;&amp;lt;li style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Lore Discussion:&#039;&#039;&#039; Join the community forum to theorize on the &amp;quot;Otherworlder&amp;quot; mythos and the true history of the First Radiant War against the Undying King!&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main_Page_Box&lt;br /&gt;
|title=Community Guidelines&lt;br /&gt;
|content=&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;&#039;Spoilers:&#039;&#039;&#039; Please use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Spoiler}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tag for major plot points related to recent chapters.&amp;lt;/li&amp;gt;&amp;lt;li style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Canon Only:&#039;&#039;&#039; Keep fan-theories to the forums; articles should reflect the written text of &#039;&#039;A Place Beyond the Light&#039;&#039;.&amp;lt;/li&amp;gt;&amp;lt;li style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Help?&#039;&#039;&#039; Check out our [[Help:Editing|Editing Guide]] to get started on creating and formatting pages.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alitudil0</name></author>
	</entry>
	<entry>
		<id>https://rodinia.wiki/index.php?title=Main_Page&amp;diff=86</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rodinia.wiki/index.php?title=Main_Page&amp;diff=86"/>
		<updated>2026-07-09T04:55:42Z</updated>

		<summary type="html">&lt;p&gt;Alitudil0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; color: #2c3e50; padding-bottom: 10px;&amp;quot;&amp;gt;Welcome to the Wardokverse Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; color: #555;&amp;quot;&amp;gt;The comprehensive community-built encyclopedia for the &#039;&#039;A Place Beyond the Light&#039;&#039; series.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; gap: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- LEFT COLUMN (Main Content &amp;amp; Portals) --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 2; min-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main_Page_Box&lt;br /&gt;
|title=Current Story: Smoke of Revolution&lt;br /&gt;
|content=&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Smoke_of_Revolution_Banner.jpg|800px|alt=Smoke of Revolution Banner]]&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&#039;Smoke of Revolution&#039;&#039;&#039; is the current ongoing storyline set within the Wardokverse&#039;s &#039;&#039;A Place Beyond the Light&#039;&#039; series. The story follows the chaotic and rapidly industrializing conflict within the Kingdom of Ardenia.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;After a devastating [[Ardenian Civil War|civil war]] twelve years prior, Ardenia now faces threats from all sides: the fanatic [[Children of The Eclipse|Eclipse Cult]] spreading corruption from the Roake mines, and a full-scale invasion by the [[Albion Empire]] seeking to claim the continent&#039;s rich [[Lumite]] resources. Amidst this turmoil, an otherworlder named [[Asep Muhammad Ridwan|Asep]] involuntarily dragged into the regional conflict while craving for tobacco. He had to joins the [[Castalia Mercenary Company]] for money and accidentally sparked Industrial and Military Revolution amids the escalated Arm Race. Together with various comrades along the way, they must drag a barely renaissance-world kicking and screaming into the industrial age to survive the encroaching darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main_Page_Box&lt;br /&gt;
|title=Explore the Wiki&lt;br /&gt;
|content=&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; min-width: 150px; background: #eef2f5; padding: 15px; border: 1px solid #ccc; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;margin-top: 0; border-bottom: 1px solid #b0c4de; padding-bottom: 5px; font-size: 1.2em; text-align: center;&amp;quot;&amp;gt;Characters&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.9em; color: #555; text-align: center; margin-bottom: 10px;&amp;quot;&amp;gt;Discover the heroes, villains, and mercenaries.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Asep Muhammad Ridwan|Asep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Zachary Valente]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Adreana Gaderia Ardenia|Princess Adreana]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Treste Comte Mordeau|Treste]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Stark]] &amp;amp; [[Karl]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Estella Aria]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; min-width: 150px; background: #eef2f5; padding: 15px; border: 1px solid #ccc; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;margin-top: 0; border-bottom: 1px solid #b0c4de; padding-bottom: 5px; font-size: 1.2em; text-align: center;&amp;quot;&amp;gt;Factions&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.9em; color: #555; text-align: center; margin-bottom: 10px;&amp;quot;&amp;gt;The powers vying for control.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Castalia Mercenary Company]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Albion Empire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Holy Empire of Rodinia]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Children of The Eclipse|Eclipse Cult]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Silver Wolf Mercenaries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renjiran Tribes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; min-width: 150px; background: #eef2f5; padding: 15px; border: 1px solid #ccc; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;margin-top: 0; border-bottom: 1px solid #b0c4de; padding-bottom: 5px; font-size: 1.2em; text-align: center;&amp;quot;&amp;gt;Locations&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.9em; color: #555; text-align: center; margin-bottom: 10px;&amp;quot;&amp;gt;Explore the map of the Wardokverse.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Kingdom of Ardenia]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Loriana]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Roake Mines]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Western Crossroads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Grand Sanctuary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Undying Empire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; min-width: 150px; background: #eef2f5; padding: 15px; border: 1px solid #ccc; border-radius: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;margin-top: 0; border-bottom: 1px solid #b0c4de; padding-bottom: 5px; font-size: 1.2em; text-align: center;&amp;quot;&amp;gt;Magic &amp;amp; Tech&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.9em; color: #555; text-align: center; margin-bottom: 10px;&amp;quot;&amp;gt;The merging of arcane arts and science.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Lumite]] &amp;amp; [[Lumite#Variations: Blood Lumite|Blood Lumite]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Lumite Assimilation Sickness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tenaga Dalam]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Castalia R&amp;amp;D Division]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Project Highway (Angkot)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[SAM-1]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RIGHT COLUMN (News, Featured, Community) --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1; min-width: 250px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main_Page_Box&lt;br /&gt;
|title=Featured Article&lt;br /&gt;
|content=&#039;&#039;&#039;[[Castalia Mercenary Company]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Based in the trade town of Loriana, the Castalia Mercenary Company is a highly disciplined private military organization led by Commander [[Zachary Valente]]. Born from the ashes of the Ardenian Civil War, Castalia operates with a strict code of honor. They are currently the vanguard defending Ardenia against the [[Eclipse Cult]] and the [[Albion Empire]], forming the &amp;quot;Coalition of the Unwilling&amp;quot; and ushering in an era of magi-mechanical warfare through their highly chaotic R&amp;amp;D Division.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Castalia Mercenary Company|Read more...]]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main_Page_Box&lt;br /&gt;
|title=Recent Updates &amp;amp; News&lt;br /&gt;
|content=&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;&#039;Volume 3 added!&#039;&#039;&#039; The Siege of the Western Keeps and the introduction of the Albion Wyvern Knights!&amp;lt;/li&amp;gt;&amp;lt;li style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;New Pages Needed:&#039;&#039;&#039; We are currently expanding pages for the [[Albion Empire]] commanders (Gawain, Victoria, Whisley).&amp;lt;/li&amp;gt;&amp;lt;li style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Lore Discussion:&#039;&#039;&#039; Join the community forum to theorize on the &amp;quot;Otherworlder&amp;quot; mythos and the true history of the First Radiant War against the Undying King!&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Main_Page_Box&lt;br /&gt;
|title=Community Guidelines&lt;br /&gt;
|content=&amp;lt;ul style=&amp;quot;margin: 0; padding-left: 20px;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;&#039;Spoilers:&#039;&#039;&#039; Please use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Spoiler}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tag for major plot points related to recent chapters.&amp;lt;/li&amp;gt;&amp;lt;li style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Canon Only:&#039;&#039;&#039; Keep fan-theories to the forums; articles should reflect the written text of &#039;&#039;A Place Beyond the Light&#039;&#039;.&amp;lt;/li&amp;gt;&amp;lt;li style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Need Help?&#039;&#039;&#039; Check out our [[Help:Editing|Editing Guide]] to get started on creating and formatting pages.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
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		<author><name>Alitudil0</name></author>
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